Achievement Unlocked

Achievement Unlocked
Author: Simone E Morris
Publisher: Simone Morris Enterprises LLC
Total Pages:
Release: 2017-12-21
Genre:
ISBN: 9780999438404

This book focuses on the process of setting and accomplishing goals. In it, you will get strategies and tips for creating a roadmap for your life entirely designed by you. Anecdotal stories, formulas, and templates support your learning journey.

Achievement Relocked

Achievement Relocked
Author: Geoffrey Engelstein
Publisher: MIT Press
Total Pages: 149
Release: 2020-02-18
Genre: Games & Activities
ISBN: 026204353X

How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill; losing $10 is a tragedy. On an “intensity of feeling” scale, loss is more intense than gain. This is the core psychological concept of loss aversion, and in this book game creator Geoffrey Engelstein explains, with examples from both tabletop and video games, how it can be a tool in game design. Loss aversion is a profound aspect of human psychology, and directly relevant to game design; it is a tool the game designer can use to elicit particular emotions in players. Engelstein connects the psychology of loss aversion to a range of phenomena related to games, exploring, for example, the endowment effect—why, when an object is ours, it gains value over an equivalent object that is not ours—as seen in the Weighted Companion Cube in the game Portal; the framing of gains and losses to manipulate player emotions; Deal or No Deal’s use of the utility theory; and regret and competence as motivations, seen in the context of legacy games. Finally, Engelstein examines the approach to loss aversion in three games by Uwe Rosenberg, charting the designer’s increasing mastery.

3D Printing with Autodesk

3D Printing with Autodesk
Author: John Biehler
Publisher: Que Publishing
Total Pages: 280
Release: 2014-05-09
Genre: Computers
ISBN: 0133591085

3D Printing with Autodesk Create and Print 3D Objects with 123D, AutoCAD, and Inventor Create amazing 3D-printable objects fast with Autodesk 123D! Imagine it. Then print it! Autodesk 123D gives you all the tools you need and it’s free. This easy, full-color guide will help you fully master 3D printing with Autodesk 123D even if you’ve never done any of this before. Authors John Biehler and Bill Fane have helped thousands of people join the 3D printing revolution—now it’s your turn. With step-by-step photos and simple projects, they teach you how to make the most of the whole 123D suite on Windows, Mac, and iPad. New to 3D printing? You’ll learn pro techniques for creating models that print perfectly the first time. Want to start fast? Discover how to scan photos straight into your models. Don’t have a 3D printer? Learn how to work with today’s most popular 3D printing services. John Biehler discovered 3D printing several years ago and built his first 3D printer shortly thereafter. Since then, he’s shared his 3D printing knowledge with thousands of people at live events throughout Canada and the Pacific Northwest and through online and broadcast media. He co-founded Vancouver’s fastest-growing group of 3D printing enthusiasts. Bill Fane, an Autodesk Authorized Training Centre (ATC) certified instructor, has designed with AutoCAD since 1986. Fane has lectured on AutoCAD and Inventor at Autodesk University since 1995, and at Destination Desktop since 2003. He has written 220 The Learning Curve AutoCAD tutorials for CADalyst and holds 12 patents. From start to finish, 3D Printing with Autodesk 123D covers all you need to know. So stop waiting and start creating! Quickly get comfortable with the 123D workspace and key features Learn the essentials of effective 3D object design Practice 3D design hands-on with simple guided exercises Generate detailed models from photos with 123D Catch Create new 3D character “monsters” with 123D Creature Prepare any 3D model for successful printing Move from existing 3D CAD tools (if you’ve ever used them) Design parts that are easy to print, and multi-part models that can be printed “pre-assembled” Print through leading 3D printing services such as Shapeways, Ponoko, Fablab, and Hackerspaces

Love

Love
Author: Uab Kidkis
Publisher:
Total Pages: 112
Release: 2019-07-05
Genre:
ISBN: 9781078352017

Sketchbook Journal Notebook is designed for Sketching, Drawing, Doodling, Painting or Writing. It has a simple rectangular frame with rounded corners which provides crisp and clean open space to draw within. Perfect for kids, adults and college students. Designed for passionates Photographers, Photo Journalists, Paparazzis, Fashion Photographer and any related occupation who enjoy taking a photoshoot and capturing important moments. Special gift just for your favorite camera person Are you always snapping pictures to keep the memory of certain moments alive? Great gift for someone who is passionate about photography and photo editing. Great gift for graduates, explorers, photographers and wedding photographers

Global Perspectives on Gameful and Playful Teaching and Learning

Global Perspectives on Gameful and Playful Teaching and Learning
Author: Farber, Matthew
Publisher: IGI Global
Total Pages: 330
Release: 2019-12-27
Genre: Education
ISBN: 1799820173

In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best practices for the integration of games in instructional settings are imperative for supporting student academic achievement. Global Perspectives on Gameful and Playful Teaching and Learning is a collection of innovative research on the methods and applications that explore the cognitive and psychological aspects underpinning successful educational video games. While highlighting topics including nontraditional exercise, mobile computing, and interactive technologies, this book is ideally designed for teachers, curriculum developers, instructional designers, course designers, IT consultants, educational software developers, principals, school administrators, academicians, researchers, and students seeking current research on the design and integration of game-based learning environments.

White River Red

White River Red
Author: Becky Marietta
Publisher: TouchPoint Press
Total Pages: 279
Release: 2021-01-15
Genre:
ISBN:

XBOX 360 Achievements

XBOX 360 Achievements
Author: BradyGames
Publisher: BradyGames
Total Pages: 324
Release: 2007
Genre: Games & Activities
ISBN: 9780744010008

The Ultimate Xbox 360 Achievements guide that covers strategy to increase a player's Gamerscore and lists the achievements for the top 20 Xbox 360 games and how to unlock them!

Metagames

Metagames
Author: Agata Waszkiewicz
Publisher: Taylor & Francis
Total Pages: 209
Release: 2024-03-05
Genre: Social Science
ISBN: 1003861261

Metagames: Games about Games scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games. Through its theoretical analyses and case studies, the book shows how metafictional experimentation can be used to both challenge and push the boundaries of what a game is and what a player’s role is in play, and to raise more profound topics such as those describing experiences of people of oppressed identities. The book is divided into six chapters that deal with the following meta devices: breaking the fourth wall, hypermediation, unreliable narrator, abusive game design, fragmentation, and parody. The book will predominantly interest scholars and students of media studies and game studies as it continues discourses held in the discipline regarding the metareferential character of digital games.

Achievement

Achievement
Author: Gwen Bradford
Publisher:
Total Pages: 225
Release: 2015
Genre: Business & Economics
ISBN: 0198714025

From the magisterial to the mundane, achievements play a role in the best kind of human life, and many people think that they are of such importance that they are worth pursuing at the expense of serious sacrifices. Yet for all that, no philosophers have devoted more than a few short passages to discerning what makes achievements valuable, or even what makes something an achievement to begin with. Gwen Bradford presents the first systematic account of what achievements are, and what it is about them that makes them worth doing. It turns out that more things count as achievements than we might have thought, and that what makes them valuable isn't something we usually think of as good. It turns out that difficulty, perhaps surprisingly, plays a central part in characterizing achievements and their value: achievements are worth the effort. But just what does it mean for something to be difficult, and why is it valuable? A thorough analysis of the nature of difficulty is given, and ultimately, the best account of the value of achievements taps into perfectionist axiology. But not just any perfectionist theory of value will do, and in this book we see a new perfectionist theory developed that succeeds in capturing the value of achievement better than its predecessors.

Late Bloomers

Late Bloomers
Author: Rich Karlgaard
Publisher: Crown
Total Pages: 321
Release: 2021-01-19
Genre: Psychology
ISBN: 1524759775

A groundbreaking exploration of how finding one's way later in life can be an advantage to long-term achievement and happiness. “What Yogi Berra observed about a baseball game—it ain't over till it's over—is true about life, and [Late Bloomers] is the ultimate proof of this. . . . It’s a keeper.”—Forbes We live in a society where kids and parents are obsessed with early achievement, from getting perfect scores on SATs to getting into Ivy League colleges to landing an amazing job at Google or Facebook—or even better, creating a start-up with the potential to be the next Google, Facebook or Uber. We see coders and entrepreneurs become millionaires or billionaires before age thirty, and feel we are failing if we are not one of them. Late bloomers, on the other hand, are under-valued—in popular culture, by educators and employers, and even unwittingly by parents. Yet the fact is, a lot of us—most of us—do not explode out of the gates in life. We have to discover our passions and talents and gifts. That was true for author Rich Karlgaard, who had a mediocre academic career at Stanford (which he got into by a fluke) and, after graduating, worked as a dishwasher and night watchman before finding the inner motivation and drive that ultimately led him to start up a high-tech magazine in Silicon Valley, and eventually to become the publisher of Forbes magazine. There is a scientific explanation for why so many of us bloom later in life. The executive function of our brains doesn’t mature until age twenty-five, and later for some. In fact, our brain’s capabilities peak at different ages. We actually experience multiple periods of blooming in our lives. Moreover, late bloomers enjoy hidden strengths because they take their time to discover their way in life—strengths coveted by many employers and partners—including curiosity, insight, compassion, resilience, and wisdom. Based on years of research, personal experience, interviews with neuroscientists, psychologists, and countless people at different stages of their careers, Late Bloomers reveals how and when we achieve our full potential. Praise for Late Bloomers “The underlying message that we should ‘consider a kinder clock for human development’ is a compelling one.”—Financial Times “Late Bloomers spoke to me deeply as a parent of two millennials and as a coach to many new college grads (the children of my friends and associates). It’s a bracing tonic for the anxiety they are swimming through, with a facts-based approach to help us all calm down.”—Robin Wolaner, founder of Parenting magazine