A Wild West Role-Playing Game: True West

A Wild West Role-Playing Game: True West
Author: Khara Khang
Publisher:
Total Pages: 90
Release: 2010-10-19
Genre:
ISBN: 9781453829523

True West was written way back in 1979 and play tested thoroughly at gaming convention tournaments for about 5 years before it was copyrighted and trademarked in 1984. That makes True West one of the oldest Wild West Roleplaying games and the most play tested RPG's. Nine character templates are provided within this book, making character creation and game setup quick and easy. Many historically accurate weapons and items have been included within the rules. The system is unique and covers everything you ever wanted to know about the old west. The front and back covers and cover art was created by the famous western artist Tom C. Horn, who is a long time friend and gamer himself. I hope you enjoy True West as much as I have in creating it. Get your game on now!

Shooting Iron

Shooting Iron
Author: Agatha Norvelle
Publisher:
Total Pages:
Release: 2018-02-26
Genre:
ISBN: 9781619120723

Shooting Iron is an exciting wild west role-playing game for two or more people ages 10 years and up. Easy to learn and easy to play all you need are a set of polyhedral dice and this rulebook to play. Players take on the roles of various inhabitants of the Wild West. Characters travel through the magnificent vistas of the West experiencing adventure, danger, and excitement. Gunfights, wagon trains, cattle drives, and more await you inside these pages.

Link: West : [the Ultimate D20 System Western RPG]

Link: West : [the Ultimate D20 System Western RPG]
Author: Rodney Brazeau
Publisher: Guelph, Ont. : Guardians of Order
Total Pages: 0
Release: 2003
Genre:
ISBN: 9781894938426

The ultimate Western RPG has arrived for the BESM d20 System ... and the Wild West will never be the same! Discover a world in a harsh new frontier, where a plot of land makes you a king and a pistol makes you a god. West brings you 10 new character classes, new Feats, dynamic and easy-to-learn new game rules, and an original world for you to discover. Be a cowboy or a lawman, or dive into the mysterious world of the Shaman or Mystics. Saddle up!

Haunted West

Haunted West
Author: Chris Spivey
Publisher:
Total Pages:
Release: 2021-10-20
Genre:
ISBN: 9780998851525

One moment sets the course of destiny. But what if that one moment was changed in the smallest of ways? What if one madman's plan actually were to succeed beyond our known history? The Old West-The Wild West, The American Frontier-is one of the world's most familiar modern myths. The time was draped in ruggedness; there was an idealized dream of freedom, and a notion that just one person could shape the world. That myth belongs to all of us. Yet so many stories of truth, justice, and the American Way have been stolen, erased, and never recorded. Haunted West is a game about hope through struggle. It is a game that pieces together the stories of the largely forgotten people of the Old West, the people who have been whitewashed by history. Discover the American experience in the Weird West. Grab your rifle, jet pack, and spurs to battle traitorous rebels in the defense of freedom, join the fight against temporally displaced dinosaurs, rustle cattle to make ends meet, and hijack a train full of illicit Confederate gold!

Werewolf

Werewolf
Author:
Publisher: White Wolf Games Studio
Total Pages: 0
Release: 1997-06
Genre: Fantasy games
ISBN: 9781565043404

The newest game set in the world of darkness in which players take the roles of spirit warriors or normal humans trying to survive in the savage west. This rule book contains information players need to create characters, and that storytellers need to run a game. In the WORLD OF DARKNESS series.

Imagining Wild Bill

Imagining Wild Bill
Author: Paul Ashdown
Publisher: SIU Press
Total Pages: 264
Release: 2020-08-27
Genre: History
ISBN: 0809337894

Wild Bill’s ever-evolving legend When it came to the Wild West, the nineteenth-century press rarely let truth get in the way of a good story. James Butler “Wild Bill” Hickok’s story was no exception. Mythologized and sensationalized, Hickok was turned into the deadliest gunfighter of all, a so-called moral killer, a national phenomenon even while he was alive. Rather than attempt to tease truth from fiction, coauthors Paul Ashdown and Edward Caudill investigate the ways in which Hickok embodied the culture of glamorized violence Americans embraced after the Civil War and examine the process of how his story emerged, evolved, and turned into a viral multimedia sensation full of the excitement, danger, and romance of the West. Journalists, the coauthors demonstrate, invented “Wild Bill” Hickok, glorifying him as a civilizer. They inflated his body count and constructed his legend in the midst of an emerging celebrity culture that grew up around penny newspapers. His death by treachery, at a relatively young age, made the story tragic, and dime-store novelists took over where the press left off. Reimagined as entertainment, Hickok’s legend continued to enthrall Americans in literature, on radio, on television, and in the movies, and it still draws tourists to notorious Deadwood, South Dakota. American culture often embraces myths that later become accepted as popular history. By investigating the allure and power of Hickok’s myth, Ashdown and Caudill explain how American journalism and popular culture have shaped the way Civil War–era figures are remembered and reveal how Americans have embraced violence as entertainment.

The CRPG Book: A Guide to Computer Role-Playing Games

The CRPG Book: A Guide to Computer Role-Playing Games
Author: Felipe Pepe
Publisher:
Total Pages: 528
Release: 2019-09
Genre: Computer games
ISBN: 9781999353308

Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.

The Poker Bride

The Poker Bride
Author: Christopher Corbett
Publisher: Open Road + Grove/Atlantic
Total Pages: 240
Release: 2011-02-08
Genre: History
ISBN: 0802197922

This true story of a concubine and the Gold Rush years “delves deep into the soul of the real old west” (Erik Larson). “Once the discovery of gold at Sutter’s Mill launched our ‘national madness,’ the population of California exploded. Tens of thousands of Chinese, lured by tales of a ‘golden mountain,’ took passage across the Pacific. Among this massive influx were many young concubines who were expected to serve in the brothels sprouting up near the goldfields. One of them adopted the name of Polly Bemis, after an Idaho saloonkeeper, Charlie Bemis, won her in a poker game and married her. For decades the couple lived on an isolated, self-sufficient farm near the Salmon River in central Idaho. After her husband’s death, Polly came down to a nearby town and gradually spoke of her experiences. Journalist Christopher Corbett movingly recounts Polly’s story, integrating Polly’s personal history into the broader picture of the history of the mass immigration of Chinese. As both a personal and social history, this is an admirable book.” —Booklist “A gorgeously written and brilliantly researched saga of America during the mad flush of its biggest Gold Rush. Christopher Corbett’s genius is to anchor his larger story of Chinese immigration around a poor concubine named Polly. A tremendous achievement.” —Douglas Brinkley “Uses Bemis’s story as a platform for a larger discussion about the hardships of the Chinese experience in the American West.” —The Washington Post

Rockstar Games and American History

Rockstar Games and American History
Author: Esther Wright
Publisher: Walter de Gruyter GmbH & Co KG
Total Pages: 282
Release: 2022-08-22
Genre: History
ISBN: 3110716615

For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar’s franchises are positioned as not only game-changing, ground-breaking interventions in the games industry, but also as critical, cultural histories on America and its excesses. But what does Rockstar’s version of American history look like, and how is it communicated through critically acclaimed titles like Red Dead Redemption (2010) and L.A. Noire (2011)? By combining analysis of Rockstar’s games and a range of official communications and promotional materials, this book offers critical discussion of Rockstar as a company, their video games, and ultimately, their attempts at creating new narratives about U.S. history and culture. It explores the ways in which Rockstar’s brand identity and their titles coalesce to create a new kind of video game history, how promotional materials work to claim the "authenticity" of these products, and assert the authority of game developers to perform the role of historian. By working at the intersection of historical game studies, U.S. history, and film and media studies, this book explores what happens when contemporary demands for historical authenticity are brought to bear on the way we envisage the past –– and whose past it is deemed to be. Ultimately, this book implores those who research historical video games to consider the oft-forgotten sources at the margins of these games as importance spaces where historical meaning is made and negotiated.