A to Z of Computer Scientists, Updated Edition

A to Z of Computer Scientists, Updated Edition
Author: Harry Henderson
Publisher: Infobase Holdings, Inc
Total Pages: 314
Release: 2020-01-01
Genre: Science
ISBN: 1438183275

Praise for the previous edition: "Entries are written with enough clarity and simplicity to appeal to general audiences. The additional readings that end each profile give excellent pointers for more detailed information...Recommended."—Choice "This well-written collection of biographies of the most important contributors to the computer world...is a valuable resource for those interested in the men and women who were instrumental in making the world we live in today. This is a recommended purchase for reference collections."—American Reference Books Annual "...this one is recommended for high-school, public, and undergraduate libraries."—Booklist The significant role that the computer plays in the business world, schools, and homes speaks to the impact it has on our daily lives. While many people are familiar with the Internet, online shopping, and basic computer technology, the scientists who pioneered this digital age are generally less well-known. A to Z of Computer Scientists, Updated Edition features 136 computer pioneers and shows the ways in which these individuals developed their ideas, overcame technical and institutional challenges, collaborated with colleagues, and created products or institutions of lasting importance. The cutting-edge, contemporary entries explore a diverse group of inventors, scientists, entrepreneurs, and visionaries in the computer science field. People covered include: Grace Hopper (1906–1992) Dennis Ritchie (1941–2011) Brian Kernighan (1942–present) Howard Rheingold (1947–present) Bjarne Stroustrup (1950–present) Esther Dyson (1951–present) Silvio Micali (1954–present) Jeff Bezos (1964–present) Pierre Omidyar (1967–present) Jerry Yang (1968–present)

A to Z Computer Science Activity Book

A to Z Computer Science Activity Book
Author: Sakina Fakhruddin
Publisher:
Total Pages: 34
Release: 2020-05-25
Genre:
ISBN:

An awesome and fascinating introduction to computer science concepts, one letter at a time!The Computer Science A to Z Activity Book introduces kids (and adults) to coding and computer science vocabulary, from letter A to Z. Explore the collection of fun, engaging and innovative activities in this book and learn the basics of programming and computer science! On every page, you will find a brief description of the word mentioned and a fun activity with it. You will learn about how the Internet works, algorithms, and also learn about people like Grace Hopper, Tim Berners-Lee and more. This book has places for you to draw and color, word searches, and a ton of other awesome stuff! Draw a flowchart for baking a cookie, learn sorting using playing cards, debug some code, and HAVE FUN!

Computer Science in K-12

Computer Science in K-12
Author: Shuchi Grover
Publisher:
Total Pages:
Release: 2020-04
Genre:
ISBN: 9781734662702

Coding teaches our students the essence of logical thinking and problem solving while also preparing them for a world in which computing is becoming increasingly pervasive. While there's excitement and enthusiasm about programming becoming an intrinsic part of K-12 curricula the world over, there's also growing anxiety about preparing teachers to teach effectively at all grade levels.This book strives to be an essential, enduring, practical guide for every K-12 teacher anywhere who is either teaching or planning to teach computer science and programming at any grade level. To this end, readers will discover:? An A-to-Z organization that affords comprehensive insight into teaching introductory programming.? 26 chapters that cover foundational concepts, practices and well-researched pedagogies related to teaching introductory programming as an integral part of K-12 computer science. Cumulatively these chapters address the two salient building blocks of effective teaching of introductory programming-what content to teach (concepts and practices) and how to teach (pedagogy).? Concrete ideas and rich grade-appropriate examples inspired by practice and research for classroom use.? Perspectives and experiences shared by educators and scholars who are actively practicing and/or examiningthe teaching of computer science and programming in K-12 classrooms.

Logic for Computer Scientists

Logic for Computer Scientists
Author: Uwe Schöning
Publisher: Springer Science & Business Media
Total Pages: 173
Release: 2009-11-03
Genre: Mathematics
ISBN: 0817647635

This book introduces the notions and methods of formal logic from a computer science standpoint, covering propositional logic, predicate logic, and foundations of logic programming. The classic text is replete with illustrative examples and exercises. It presents applications and themes of computer science research such as resolution, automated deduction, and logic programming in a rigorous but readable way. The style and scope of the work, rounded out by the inclusion of exercises, make this an excellent textbook for an advanced undergraduate course in logic for computer scientists.

A Dictionary of Computer Science

A Dictionary of Computer Science
Author: Andrew Butterfield
Publisher: Oxford University Press
Total Pages: 641
Release: 2016
Genre: Computers
ISBN: 0199688974

This bestselling dictionary has been fully revised, making it the most up-to-date and authoritative reference of its kind. Providing comprehensive coverage of computer applications in industry, school, work, education, and the home, it is the ideal reference for students, professionals, and anyone who uses computers.

Wiley Encyclopedia of Computer Science and Engineering

Wiley Encyclopedia of Computer Science and Engineering
Author:
Publisher: Wiley-Blackwell
Total Pages: 3223
Release: 2009
Genre: Computer engineering
ISBN: 9780470050156

Wiley Encyclopedia of Computer Science and Engineering, 6-volume set, includes over 450 A to Z articles addressing the latest advances and findings in computer science and engineering, in addition to important topics of interest to computer scientists and engineers, including standards, electronic commerce, financial engineering, and computer education. Each article is written by an expert in his or her particular specialty and is peer-reviewed by two other experts to ensure that it is clear and precise. References and website of related interest accompany every article.

Introductory Logic and Sets for Computer Scientists

Introductory Logic and Sets for Computer Scientists
Author: Nimal Nissanke
Publisher: Addison Wesley Publishing Company
Total Pages: 410
Release: 1999
Genre: Computers
ISBN:

This text provides a practical, modern approach to teaching logic and set theory, equipping students with the necessary mathematical understanding and skills required for the mathematical specification of software. It covers all the areas of mathematics that are considered essential to computer science including logic, set theory, modern algebra (group theory), graph theory and combinatorics, whilst taking into account the diverse mathematical background of the students taking the course. In line with current undergraduate curricula this book uses logic extensively, together with set theory, in mathematical specification of software. Languages such as Z and VDM are used for this purpose. Features Particular emphasis is placed on the application of logic in the fields of software engineering, artificial intelligence and natural language processing 0201179571B04062001

Histories of Computing

Histories of Computing
Author: Michael Sean Mahoney
Publisher: Harvard University Press
Total Pages: 261
Release: 2011-06-20
Genre: Computers
ISBN: 0674055683

Computer technology is pervasive in the modern world, its role ever more important as it becomes embedded in a myriad of physical systems and disciplinary ways of thinking. The late Michael Sean Mahoney was a pioneer scholar of the history of computing, one of the first established historians of science to take seriously the challenges and opportunities posed by information technology to our understanding of the twentieth century. MahoneyÕs work ranged widely, from logic and the theory of computation to the development of software and applications as craft-work. But it was always informed by a unique perspective derived from his distinguished work on the history of medieval mathematics and experimental practice during the Scientific Revolution. His writings offered a new angle on very recent events and ideas and bridged the gaps between academic historians and computer scientists. Indeed, he came to believe that the field was irreducibly pluralistic and that there could be only histories of computing. In this collection, Thomas Haigh presents thirteen of MahoneyÕs essays and papers organized across three categories: historiography, software engineering, and theoretical computer science. His introduction surveys MahoneyÕs work to trace the development of key themes, illuminate connections among different areas of his research, and put his contributions into context. The volume also includes an essay on Mahoney by his former students Jed Z. Buchwald and D. Graham Burnett. The result is a landmark work, of interest to computer professionals as well as historians of technology and science.

Think Julia

Think Julia
Author: Ben Lauwens
Publisher: "O'Reilly Media, Inc."
Total Pages: 298
Release: 2019-04-05
Genre: Computers
ISBN: 1492044989

If you’re just learning how to program, Julia is an excellent JIT-compiled, dynamically typed language with a clean syntax. This hands-on guide uses Julia 1.0 to walk you through programming one step at a time, beginning with basic programming concepts before moving on to more advanced capabilities, such as creating new types and multiple dispatch. Designed from the beginning for high performance, Julia is a general-purpose language ideal for not only numerical analysis and computational science but also web programming and scripting. Through exercises in each chapter, you’ll try out programming concepts as you learn them. Think Julia is perfect for students at the high school or college level as well as self-learners and professionals who need to learn programming basics. Start with the basics, including language syntax and semantics Get a clear definition of each programming concept Learn about values, variables, statements, functions, and data structures in a logical progression Discover how to work with files and databases Understand types, methods, and multiple dispatch Use debugging techniques to fix syntax, runtime, and semantic errors Explore interface design and data structures through case studies

Mathematics for Computer Science

Mathematics for Computer Science
Author: Eric Lehman
Publisher:
Total Pages: 988
Release: 2017-03-08
Genre: Business & Economics
ISBN: 9789888407064

This book covers elementary discrete mathematics for computer science and engineering. It emphasizes mathematical definitions and proofs as well as applicable methods. Topics include formal logic notation, proof methods; induction, well-ordering; sets, relations; elementary graph theory; integer congruences; asymptotic notation and growth of functions; permutations and combinations, counting principles; discrete probability. Further selected topics may also be covered, such as recursive definition and structural induction; state machines and invariants; recurrences; generating functions.