Three-dimensional Analysis of Human Movement

Three-dimensional Analysis of Human Movement
Author: Paul Allard
Publisher: Champaign, IL : Human Kinetics
Total Pages: 392
Release: 1995
Genre: Education
ISBN:

Researchers, graduate students, and practitioners alike will benefit from this state-of-the-art reference. It's the first book to explain in a single volume the essential components of three-dimensional analysis of human movement. Readers will gain a fundamental understanding of methods and technology used to capture, reconstruct, and process 3-D data; concepts and techniques of mechanical and neuromuscular modeling, including robotics; and the application of 3-D analysis. The editors have brought together contributions from international experts to create a technical manual that demonstrates the possibilities and potential pitfalls of 3-D analysis of human movement. More than 140 tables, diagrams, and photos throughout the book illustrate essential content.

Human Motion

Human Motion
Author: Bodo Rosenhahn
Publisher: Springer Science & Business Media
Total Pages: 628
Release: 2008
Genre: Computers
ISBN: 1402066929

This is the first book which informs about recent progress in biomechanics, computer vision and computer graphics – all in one volume. Researchers from these areas have contributed to this book to promote the establishment of human motion research as a multi-facetted discipline and to improve the exchange of ideas and concepts between these three areas. The book combines carefully written reviews with detailed reports on recent progress in research.

Scientific and Technical Aerospace Reports

Scientific and Technical Aerospace Reports
Author:
Publisher:
Total Pages: 1460
Release: 1991
Genre: Aeronautics
ISBN:

Lists citations with abstracts for aerospace related reports obtained from world wide sources and announces documents that have recently been entered into the NASA Scientific and Technical Information Database.

The Comprehensive Textbook of Biomechanics

The Comprehensive Textbook of Biomechanics
Author: Jim Richards
Publisher: Elsevier Health Sciences
Total Pages: 382
Release: 2018-03-29
Genre: Medical
ISBN: 0702064955

ALL-ENCOMPASSING and EXPANDED, now covering the WHOLE BODY (lower quadrant PLUS upper quadrant and spine) – The Comprehensive Textbook of Clinical Biomechanics (formerly Biomechanics in Clinic and Research) presents the latest research in a form which is accessible, practical, thorough and up-to-the minute. • Starts from basic principles and builds up to complex concepts • Highly practical with a constant clinical emphasis • Written for all health care professionals including physiotherapists and podiatrists • Addition of upper quadrant and spine • Title has changed to truly reflect the resource's expanded and comprehensive approach • Case studies and additional clinical examples • New methods in EMG analysis • Updated elearning course which is compatible with tablet and mobile devices • A global team of writers

Simulating Humans

Simulating Humans
Author: Norman I. Badler
Publisher: Oxford University Press, USA
Total Pages: 287
Release: 1993-09-02
Genre: Computers
ISBN: 0195073592

The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the leaders in the field. This book summarizes the state of the art in simulating human figures, discusses many of the interesting application areas, and makes some assumptions and predictions about where the field is going.

Handbook of Research on Visual Computing and Emerging Geometrical Design Tools

Handbook of Research on Visual Computing and Emerging Geometrical Design Tools
Author: Amoruso, Giuseppe
Publisher: IGI Global
Total Pages: 1035
Release: 2016-04-11
Genre: Design
ISBN: 1522500308

Visual computing and descriptive geometry are multidisciplinary fields addressing the handling of images, 3D models, and other computer graphics. These ideas are experiencing a revival due to emergent technologies and applications available to developers. Based in traditional forms of design and architecture, these fields are currently experiencing a bounty of new research based on old principles. The Handbook of Research on Visual Computing and Emerging Geometrical Design Tools seeks to add to this knowledge base by considering these technologies from a designer’s perspective rather than reiterating the principles of computer science. It combines aspects of geometry and representation with emerging tools for CAD, generation, and visualization while addressing the digital heritage of such fields. This book is an invaluable resource for developers, students of both graphic and computer-generated design, researchers, and designers.