Learner-Centered Design of Computing Education

Learner-Centered Design of Computing Education
Author: MARK GUZDIAL
Publisher: Springer Nature
Total Pages: 147
Release: 2022-05-31
Genre: Computers
ISBN: 3031022165

Computing education is in enormous demand. Many students (both children and adult) are realizing that they will need programming in the future. This book presents the argument that they are not all going to use programming in the same way and for the same purposes. What do we mean when we talk about teaching everyone to program? When we target a broad audience, should we have the same goals as computer science education for professional software developers? How do we design computing education that works for everyone? This book proposes use of a learner-centered design approach to create computing education for a broad audience. It considers several reasons for teaching computing to everyone and how the different reasons lead to different choices about learning goals and teaching methods. The book reviews the history of the idea that programming isn't just for the professional software developer. It uses research studies on teaching computing in liberal arts programs, to graphic designers, to high school teachers, in order to explore the idea that computer science for everyone requires us to re-think how we teach and what we teach. The conclusion describes how we might create computing education for everyone.

Studying the Novice Programmer

Studying the Novice Programmer
Author: E. Soloway
Publisher: Psychology Press
Total Pages: 504
Release: 2013-12-02
Genre: Psychology
ISBN: 1317786203

Parallel to the growth of computer usage in society is the growth of programming instruction in schools. This informative volume unites a wide range of perspectives on the study of novice programmers that will not only inform readers of empirical findings, but will also provide insights into how novices reason and solve problems within complex domains. The large variety of methodologies found in these studies helps to improve programming instruction and makes this an invaluable reference for researchers planning studies of their own. Topics discussed include historical perspectives, transfer, learning, bugs, and programming environments.

Encyclopedia of Information Science and Technology

Encyclopedia of Information Science and Technology
Author: Mehdi Khosrow-Pour
Publisher: IGI Global Snippet
Total Pages: 4292
Release: 2009
Genre: Computers
ISBN: 9781605660264

"This set of books represents a detailed compendium of authoritative, research-based entries that define the contemporary state of knowledge on technology"--Provided by publisher.

Communication and Intelligent Systems

Communication and Intelligent Systems
Author: Harish Sharma
Publisher: Springer Nature
Total Pages: 1040
Release: 2021-06-28
Genre: Technology & Engineering
ISBN: 9811610894

This book gathers selected research papers presented at the International Conference on Communication and Intelligent Systems (ICCIS 2020), organized jointly by Birla Institute of Applied Sciences, Uttarakhand, and Soft Computing Research Society during 26–27 December 2020. This book presents a collection of state-of-the-art research work involving cutting-edge technologies for communication and intelligent systems. Over the past few years, advances in artificial intelligence and machine learning have sparked new research efforts around the globe, which explore novel ways of developing intelligent systems and smart communication technologies. The book presents single- and multi-disciplinary research on these themes in order to make the latest results available in a single, readily accessible source.

Intelligent Environments 2016

Intelligent Environments 2016
Author: P. Novais
Publisher: IOS Press
Total Pages: 644
Release: 2016-10-12
Genre: Computers
ISBN: 1614996903

The term Intelligent Environments (IEs) refers to physical spaces in which IT and other pervasive computing technologies are combined and used to achieve specific goals for the user, the environment, or both. The ultimate objective of IEs is to enrich user experience, improve management of the environment in question and increase user awareness. This book presents the proceedings of the following workshops, which formed part of the 12th International Conference on Intelligent Environments (IE16), held in London, UK, in September 2016: the 5th International Workshop on Smart Offices and Other Workplaces (SOOW’16); the 5th International Workshop on the Reliability of Intelligent Environments (WoRIE’16); the 1st International Workshop on Legal Issues in Intelligent Environments (LIIE’2016); the 2nd International Symposium on Future Intelligent Educational Environments and Learning (SOFIEE’16); the 2nd International Workshop on Future Internet and Smart Networks (FI&SN’2016); the International Workshop on Intelligent Environments Supporting Healthcare and Well-being (WISHWell’2016); the International Workshop on Computation Sustainability, Technologies and Applications (CoSTA’2016); the Creative Science 2016 (CS’16) and Cloud-of-Things 2016 (CoT’16); the Workshop on Wireless Body Area Networks for Personal Monitoring in Intelligent Environments (WBAN-PMIE); and the Physical Computing Workshop. The workshops focused on the development of advanced intelligent environments, as well as newly emerging and rapidly evolving topics, emphasizing the multi-disciplinary and transversal aspects of IEs, as well as cutting-edge topics. The book will be of interest to all those whose work involves them in the use of intelligent environments.

Computer Science Education Research

Computer Science Education Research
Author: Sally Fincher
Publisher: CRC Press
Total Pages: 252
Release: 2004-01-01
Genre: Business & Economics
ISBN: 9026519699

This book provides an overview of how to approach computer science education research from a pragmatic perspective. It represents the diversity of traditions and approaches inherent in this interdisciplinary area, while also providing a structure within which to make sense of that diversity. It provides multiple 'entry points'- to literature, to methods, to topics Part One, 'The Field and the Endeavor', frames the nature and conduct of research in computer science education. Part Two, 'Perspectives and Approaches', provides a number of grounded chapters on particular topics or themes, written by experts in each domain. These chapters cover the following topics: * design * novice misconceptions * programming environments for novices * algorithm visualisation * a schema theory view on learning to program * critical theory as a theoretical approach to computer science education research Juxtaposed and taken together, these chapters indicate just how varied the perspectives and research approaches can be. These chapters, too, act as entry points, with illustrations drawn from published work.

Transactions on Edutainment VIII

Transactions on Edutainment VIII
Author: Maiga Chang
Publisher: Springer
Total Pages: 286
Release: 2012-06-05
Genre: Education
ISBN: 3642314392

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.

Innovative Teaching Strategies and New Learning Paradigms in Computer Programming

Innovative Teaching Strategies and New Learning Paradigms in Computer Programming
Author: Ricardo Queirós
Publisher: IGI Global
Total Pages: 339
Release: 2014-11-30
Genre: Education
ISBN: 1466673052

Courses in computer programming combine a number of different concepts, from general problem-solving to mathematical precepts such as algorithms and computational intelligence. Due to the complex nature of computer science education, teaching the novice programmer can be a challenge. Innovative Teaching Strategies and New Learning Paradigms in Computer Programming brings together pedagogical and technological methods to address the recent challenges that have developed in computer programming courses. Focusing on educational tools, computer science concepts, and educational design, this book is an essential reference source for teachers, practitioners, and scholars interested in improving the success rate of students.

Exploring Signature Pedagogies

Exploring Signature Pedagogies
Author: Regan A. R. Gurung
Publisher: Taylor & Francis
Total Pages: 212
Release: 2023-07-03
Genre: Education
ISBN: 1000977587

From the Foreword“These authors have clearly shown the value in looking for the signature pedagogies of their disciplines. Nothing uncovers hidden assumptions about desired knowledge, skills, and dispositions better than a careful examination of our most cherished practices. The authors inspire specialists in other disciplines to do the same. Furthermore, they invite other colleagues to explore whether relatively new, interdisciplinary fields such as Women’s Studies and Global Studies have, or should have, a signature pedagogy consistent with their understanding of what it means to ‘apprentice’ in these areas." -- Anthony A. Ciccone, Senior Scholar and Director, Carnegie Academy for the Scholarship of Teaching and Learning.How do individual disciplines foster deep learning, and get students to think like disciplinary experts? With contributions from the sciences, humanities, and the arts, this book critically explores how to best foster student learning within and across the disciplines. This book represents a major advance in the Scholarship of Teaching and Learning (SoTL) by moving beyond individual case studies, best practices, and the work of individual scholars, to focus on the unique content and characteristic pedagogies of major disciplines. Each chapter begins by summarizing the SoTL literature on the pedagogies of a specific discipline, and by examining and analyzing its traditional practices, paying particular attention to how faculty evaluate success. Each concludes by the articulating for its discipline the elements of a “signature pedagogy” that will improve teaching and learning, and by offering an agenda for future research.Each chapter explores what the pedagogical literature of the discipline suggests are the optimal ways to teach material in that field, and to verify the resulting learning. Each author is concerned about how to engage students in the ways of knowing, the habits of mind, and the values used by experts in his or her field. Readers will not only benefit from the chapters most relevant to their disciplines. As faculty members consider how their courses fit into the broader curriculum and relate to the other disciplines, and design learning activities and goals not only within the discipline but also within the broader objectives of liberal education, they will appreciate the cross-disciplinary understandings this book affords.