Pursuit-Evasion Differential Games

Pursuit-Evasion Differential Games
Author: Y. Yavin
Publisher: Elsevier
Total Pages: 352
Release: 2014-06-28
Genre: Mathematics
ISBN: 1483295931

Twenty papers are devoted to the treatment of a wide spectrum of problems in the theory and applications of dynamic games with the emphasis on pursuit-evasion differential games. The problem of capturability is thoroughly investigated, also the problem of noise-corrupted (state) measurements. Attention is given to aerial combat problems and their attendant modelling issues, such as variable speed of the combatants, the three-dimensionality of physical space, and the combat problem, i.e. problems related to 'role determination'.

From Animals to Animats 3

From Animals to Animats 3
Author: Dave Cliff
Publisher: MIT Press
Total Pages: 526
Release: 1994
Genre: Computers
ISBN: 9780262531221

August 8-12, 1994, Brighton, England From Animals to Animats 3 brings together research intended to advance the fron tier of an exciting new approach to understanding intelligence. The contributors represent a broad range of interests from artificial intelligence and robotics to ethology and the neurosciences. Unifying these approaches is the notion of "animat" -- an artificial animal, either simulated by a computer or embodied in a robot, which must survive and adapt in progressively more challenging environments. The 58 contributions focus particularly on well-defined models, computer simulations, and built robots in order to help characterize and compare various principles and architectures capable of inducing adaptive behavior in real or artificial animals. Topics include: - Individual and collective behavior. - Neural correlates of behavior. - Perception and motor control. - Motivation and emotion. - Action selection and behavioral sequences. - Ontogeny, learning, and evolution. - Internal world models and cognitive processes. - Applied adaptive behavior. - Autonomous robots. - Heirarchical and parallel organizations. - Emergent structures and behaviors. - Problem solving and planning. - Goal-directed behavior. - Neural networks and evolutionary computation. - Characterization of environments. A Bradford Book