A Sketch Based Interface For Parametric Character Modeling
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Author | : Joaquim Jorge |
Publisher | : Springer Science & Business Media |
Total Pages | : 404 |
Release | : 2010-12-15 |
Genre | : Computers |
ISBN | : 1848828128 |
The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices. Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch. Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes. This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.
Author | : Alexandra Bonnici |
Publisher | : CRC Press |
Total Pages | : 303 |
Release | : 2023-05-31 |
Genre | : Technology & Engineering |
ISBN | : 1000824039 |
Sketching is a natural and intuitive communication tool used for expressing concepts and ideas that are difficult to communicate through text or speech alone. In design applications, drawings are used at various stages of the design process: from the early concept drawings scribbled on a piece of paper to immersive interactions in which users manipulate and adjust the 3D form of an object in virtual or augmented reality environments. This variety in drawing activities brings about the need for different interpretation strategies that support not only the sketching activity itself, but also allow sketch-based interactions, such as sketch-based queries, to take place. In this book, we explore the different drawing approaches used in design and the algorithms required for processing and interpreting the different sketches and drawings in design. The book is divided into two parts. The first part focuses on sketching in the 2D domain. This includes the digitization of offline and paperbased sketches, techniques for online sketch recognition, observations of user drawing habits, algorithms for inferring depth from 2D drawings, as well as non-photorealistic rendering techniques that are then applied to sketch-based queries. The second part of the book focuses on 3D sketching in virtual or augmented reality spaces. Here, we present the processing and rendering of the 3D strokes, the different interaction devices available for 3D sketching, and look at different applications where immersive 3D sketching has been applied with success.
Author | : Andreas Butz |
Publisher | : Springer Science & Business Media |
Total Pages | : 301 |
Release | : 2009-05-13 |
Genre | : Art |
ISBN | : 364202114X |
This book constitutes the refereed proceedings of the 10th International Symposium on Smart Graphics, SG 2009, held in Salamanca, Spain in May 2009. The 15 revised full papers together with 8 short papers and 2 demonstrations presented were carefully reviewed and selected. The papers are organized in topical sections on visual analytics, user studies, human computer interaction, computer graphics and artificial intelligence, as well as virtual and mixed reality.
Author | : Julie A. Jacko |
Publisher | : Springer |
Total Pages | : 1262 |
Release | : 2007-08-23 |
Genre | : Computers |
ISBN | : 3540731075 |
Here is the second of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, jointly with eight other thematically similar conferences. It covers graphical user interfaces and visualization, mobile devices and mobile interaction, virtual environments and 3D interaction, ubiquitous interaction, and emerging interactive technologies.
Author | : Jianping Cai |
Publisher | : Springer |
Total Pages | : 120 |
Release | : 2016-12-20 |
Genre | : Computers |
ISBN | : 3319510312 |
This book covers dynamic simulation of deformable objects, which is one of the most challenging tasks in computer graphics and visualization. It focuses on the simulation of deformable models with anisotropic materials, one of the less common approaches in the existing research. Both physically-based and geometrically-based approaches are examined. The authors start with transversely isotropic materials for the simulation of deformable objects with fibrous structures. Next, they introduce a fiber-field incorporated corotational finite element model (CLFEM) that works directly with a constitutive model of transversely isotropic material. A smooth fiber-field is used to establish the local frames for each element. To introduce deformation simulation for orthotropic materials, an orthotropic deformation controlling frame-field is conceptualized and a frame construction tool is developed for users to define the desired material properties. The orthotropic frame-field is coupled with the CLFEM model to complete an orthotropic deformable model. Finally, the authors present an integrated real-time system for animation of skeletal characters with anisotropic tissues. To solve the problems of volume distortion and high computational costs, a strain-based PBD framework for skeletal animation is explained; natural secondary motion of soft tissues is another benefit. The book is written for those researchers who would like to develop their own algorithms. The key mathematical and computational concepts are presented together with illustrations and working examples. It can also be used as a reference book for graduate students and senior undergraduates in the areas of computer graphics, computer animation, and virtual reality. Academics, researchers, and professionals will find this to be an exceptional resource.
Author | : Marc Christie |
Publisher | : Springer |
Total Pages | : 191 |
Release | : 2014-08-22 |
Genre | : Computers |
ISBN | : 3319116509 |
This book constitutes the proceedings of the 12th International Symposium on Smart Graphics, SG 2014, held in Taipei, Taiwan, in August 2014. The 14 full and 4 short papers presented in this volume were carefully reviewed and selected from 26 submissions. They are organized in topical sections named: data visualization; sketching and multi-touch interaction; aesthetics and smart tools for artists; smart tools for 3D contents; and posters.
Author | : De-Shuang Huang |
Publisher | : Springer |
Total Pages | : 896 |
Release | : 2018-08-08 |
Genre | : Computers |
ISBN | : 3319959573 |
This book constitutes - in conjunction with the two-volume set LNCS 10954 and LNCS 10955 - the refereed proceedings of the 14th International Conference on Intelligent Computing, ICIC 2018, held in Wuhan, China, in August 2018. The 275 full papers and 72 short papers of the three proceedings volumes were carefully reviewed and selected from 632 submissions. The papers are organized in topical sections such as Evolutionary Computation and Learning; Neural Networks; Pattern Recognition; Image Processing; Information Security; Virtual Reality and Human-Computer Interaction; Business Intelligence and Multimedia Technology; Biomedical Informatics Theory and Methods; Swarm Intelligence and Optimization; Natural Computing; Quantum Computing; Intelligent Computing in Computer Vision; Fuzzy Theory and Algorithms; Machine Learning; Systems Biology; Intelligent Systems and Applications for Bioengineering; Evolutionary Optimization: Foundations and Its Applications to Intelligent Data Analytics; Swarm Evolutionary Algorithms for Scheduling and Combinatorial Optimization; Swarm Intelligence and Applications in Combinatorial Qoptimization; Advances in Metaheuristic Optimization Algorithm; Advances in Image Processing and Pattern Techniques; Bioinformatics.
Author | : José Braz |
Publisher | : Springer |
Total Pages | : 492 |
Release | : 2016-02-11 |
Genre | : Computers |
ISBN | : 3319299719 |
This book constitutes thoroughly revised and selected papers from the 10th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2015, held in Berlin, Germany, in March 2015. VISIGRAPP comprises GRAPP, International Conference on Computer Graphics Theory and Applications; IVAPP, International Conference on Information Visualization Theory and Applications; and VISAPP, International Conference on Computer Vision Theory and Applications. The 23 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 529 submissions. The book also contains one invited talk in full-paper length. The regular papers were organized in topical sections named: computer graphics theory and applications; information visualization theory and applications; and computer vision theory and applications.
Author | : Tracy Hammond |
Publisher | : Springer |
Total Pages | : 343 |
Release | : 2017-12-01 |
Genre | : Computers |
ISBN | : 3319642391 |
This inspirational book contains evidence-based research presented by educational scientists, for the advancement of stylus-based technology and its applications for college and K-12 classrooms. Writing and sketching are an important part of teaching and learning, and digital ink technologies enable us to perform these activities in a digital world. Frontiers in Pen and Touch aims to highlight software and hardware practices and innovations, to encourage transformational use of pen and touch in the classroom. The content of the book is derived from the 2016 Conference on Pen and Touch Technology on Education (CPTTE). Chapters written by academic practitioners provide stories of success for ink, including multimedia content creation and increasing student engagement. Industry and academic researchers share their findings and present intelligent systems that enable pen and touch systems to teach and motivate students. This book is a must-read for anyone wanting to harness and integrate pen and touch for improving today’s student experiences.
Author | : Constantine Stephanidis |
Publisher | : Springer |
Total Pages | : 786 |
Release | : 2009-07-14 |
Genre | : Computers |
ISBN | : 3642027105 |
The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.