A Project Guide to Sound

A Project Guide to Sound
Author: Colleen Kessler
Publisher: Mitchell Lane Publishers, Inc.
Total Pages: 52
Release: 2012
Genre: Juvenile Nonfiction
ISBN: 1612281125

Babies crying, school bells ringing, cars roaring by, the ding signaling that a new text message has arrived . . . sounds are all around us, but how are they made? And how do we hear them? Sounds are created when air vibrates, and we hear them because our ears are specially developed to funnel in and process those vibrations. Through the activities and experiments in this book, you’ll take a hands-on look at how sounds are made and how they are heard. From salt drums to xylophones and sonic booms, you’ll have fun making music and noise—and learning a little along the way!

Soundwriting

Soundwriting
Author: Tanya K Rodrigue
Publisher: Broadview Press
Total Pages: 258
Release: 2022-10-27
Genre: Computers
ISBN: 1770488723

Written in an encouraging and accessible way, this textbook is about how to compose with sound—to make powerful soundwriting like podcast episodes, audio essays, personal narratives, and documentaries. Using ideas and language from rhetoric and writing studies as well as the authors’ personal experiences with soundwriting, this book teaches soundwriters how to approach the world with a listening ear and body, determine a writing process that feels right, target the perfect audience, use such rhetorical tools as music and sound effects, and work in an audio editor. The many exercises throughout the book and the supportive resources on the companion website will further help budding makers to strengthen their skills and their understanding of what it takes to make compelling audio projects.

The Rest Is Noise

The Rest Is Noise
Author: Alex Ross
Publisher: Farrar, Straus and Giroux
Total Pages: 706
Release: 2007-10-16
Genre: Music
ISBN: 1429932880

Winner of the 2007 National Book Critics Circle Award for Criticism A New York Times Book Review Top Ten Book of the Year Time magazine Top Ten Nonfiction Book of 2007 Newsweek Favorite Books of 2007 A Washington Post Book World Best Book of 2007 In this sweeping and dramatic narrative, Alex Ross, music critic for The New Yorker, weaves together the histories of the twentieth century and its music, from Vienna before the First World War to Paris in the twenties; from Hitler's Germany and Stalin's Russia to downtown New York in the sixties and seventies up to the present. Taking readers into the labyrinth of modern style, Ross draws revelatory connections between the century's most influential composers and the wider culture. The Rest Is Noise is an astonishing history of the twentieth century as told through its music.

Mixing Secrets for the Small Studio

Mixing Secrets for the Small Studio
Author: Mike Senior
Publisher: Routledge
Total Pages: 1066
Release: 2018-08-06
Genre: Technology & Engineering
ISBN: 135136880X

Discover how to achieve release-quality mixes even in the smallest studios by applying power-user techniques from the world's most successful producers. Mixing Secrets for the Small Studio is the best-selling primer for small-studio enthusiasts who want chart-ready sonics in a hurry. Drawing on the back-room strategies of more than 160 famous names, this entertaining and down-to-earth guide leads you step-by-step through the entire mixing process. On the way, you'll unravel the mysteries of every type of mix processing, from simple EQ and compression through to advanced spectral dynamics and "fairy dust" effects. User-friendly explanations introduce technical concepts on a strictly need-to-know basis, while chapter summaries and assignments are perfect for school and college use. ▪ Learn the subtle editing, arrangement, and monitoring tactics which give industry insiders their competitive edge, and master the psychological tricks which protect you from all the biggest rookie mistakes. ▪ Find out where you don't need to spend money, as well as how to make a limited budget really count. ▪ Pick up tricks and tips from leading-edge engineers working on today's multi-platinum hits, including Derek "MixedByAli" Ali, Michael Brauer, Dylan "3D" Dresdow, Tom Elmhirst, Serban Ghenea, Jacquire King, the Lord-Alge brothers, Tony Maserati, Manny Marroquin, Noah "50" Shebib, Mark "Spike" Stent, DJ Swivel, Phil Tan, Andy Wallace, Young Guru, and many, many more... Now extensively expanded and updated, including new sections on mix-buss processing, mastering, and the latest advances in plug-in technology.

Unity Game Audio Implementation

Unity Game Audio Implementation
Author: Andrew Coggan
Publisher: CRC Press
Total Pages: 423
Release: 2021-12-30
Genre: Games & Activities
ISBN: 1000483258

Unity Game Audio Implementation offers a unique, practical, project-based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine before and don’t want to learn computer programming right now. The book offers insight into the skills needed to design game-ready sounds in current Digital Audio Workstation (DAW) and shows how to implement these sounds within the Unity game engine. The reader will also learn about interactive music and how to set this up to respond to a variety of events in the game, with the option of adding in their own story and dialogue. All the information is presented in a practical working context from an established Game Audio Sound Designer with AAA games experience. The chapters are accompanied by several game levels teaching all about the techniques and theories before offering instructive steps for how to put them into action. After completing the practical tasks in this book, not only will the reader create an interactive soundscape for a multilevel playable game featuring all their own audio, they will also receive tips on how to use their finished project in support of an application for Video Game Sound Designer jobs.

Frontiers of Sound in Design

Frontiers of Sound in Design
Author: Doriana Dal Palù
Publisher: Springer
Total Pages: 74
Release: 2018-03-22
Genre: Technology & Engineering
ISBN: 9783319768694

This book serves as a guide to developing and designing the right sound to enhance a product’s identity, its use, its affordance and its acceptance by consumers. It is of interest to designers, researchers, R&D departments, marketing experts and industries involved in the exploration of the new frontiers now offered by sound. We are all immersed in an intangible world of sounds; however, the fact that only an infinitesimal part of the sound to which we are exposed has been wittingly created is often ignored. An interdisciplinary and trans-disciplinary approach encompassing design methods and design engineering, psychology and cognitive ergonomics, acoustics and psychoacoustics contributes to the improvement of product sound development. Providing readers with an overview of design methods in which sound becomes a new requirement, the book investigates the role of sound from the consumer viewpoint, presents several tools and practical examples of sensory design tools and projects, and lastly, introduces a new tool and method developed expressly to support the design of product sound.

A Project Guide to UX Design

A Project Guide to UX Design
Author: Russ Unger
Publisher: New Riders
Total Pages: 558
Release: 2012-03-23
Genre: Computers
ISBN: 0132931729

User experience design is the discipline of creating a useful and usable Web site or application that’s easily navigated and meets the needs of the site owner and its users. There’s a lot more to successful UX design than knowing the latest Web technologies or design trends: It takes diplomacy, management skills, and business savvy. That’s where the updated edition of this important book comes in. With new information on design principles, mobile and gestural interactions, content strategy, remote research tools and more, you’ll learn to: Recognize the various roles in UX design, identify stakeholders, and enlist their support Obtain consensus from your team on project objectives Understand approaches such as Waterfall, Agile, and Lean UX Define the scope of your project and avoid mission creep Conduct user research in person or remotely, and document your findings Understand and communicate user behavior with personas Design and prototype your application or site Plan for development, product rollout, and ongoing quality assurance

Art of the Cut

Art of the Cut
Author: Steve Hullfish
Publisher: CRC Press
Total Pages: 353
Release: 2024-07-18
Genre: Performing Arts
ISBN: 104003649X

This is the second volume of the widely acclaimed Art of the Cut book published in 2017. This follow-up text expands on its predecessor with wisdom from more than 360 interviews with the world’s best editors (including nearly every Oscar winner from the last 30 years). Because editing is a highly subjective art form, and one that is critical to the success of motion picture storytelling, it requires side-by-side comparisons of the many techniques and solutions used by a wide range of editors from around the world. That is why this book compares and contrasts methodologies from a wide array of diverse voices and organizes that information so that it is easily digested and understood. There is no one way to approach editorial problems, so this book allows readers to see multiple solutions from multiple editors. The interviews contained within are carefully curated into topics that are most important to film editors and those who aspire to become film editors. The questions asked, and the organization of the book, are not merely an academic or theoretical view of the art of editing but rather the practical advice and methodologies of actual working film and TV editors, bringing benefits to both students and professional readers. The book is supplemented by a collection of downloadable online exclusive chapters, which cover additional topics ranging from Choosing the Project to VFX. In addition to the supplementary chapters, access to the full-color, full-resolution images printed in the book—and other exclusive images—is included.

A Project Guide to Light and Optics

A Project Guide to Light and Optics
Author: Colleen Kessler
Publisher: Mitchell Lane Publishers, Inc.
Total Pages: 52
Release: 2012
Genre: Juvenile Nonfiction
ISBN: 1612281117

What do CDs, lamps, lasers, and microwave ovens all have in common? They all use the power of light and optics! From ancient times when scientists puzzled over the effects of the Sun on Earth to today, where scientists and engineers use lasers to make precise cuts in metal, people have been fascinated by light and optics. In this book, you’ll delve into this incredible subject and learn how light can bend and bounce. You’ll understand how scientists use light to send data from one side of the world to the other. And, you’ll have fun discovering new things to do with flashlights and mirrors. These experiments and activities can be used as a starting point for science fair projects, or you can do them just for fun. Either way, you’ll find out a lot about the properties of light!

The Complete Guide to Game Audio

The Complete Guide to Game Audio
Author: Aaron Marks
Publisher: CRC Press
Total Pages: 332
Release: 2013-04-02
Genre: Art
ISBN: 1136140220

This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business. How-to features take the reader step-by-step, from purchasing the right equipment, understanding the various game platforms, and composing music and creating sound effects specifically for games, to the ins and outs of marketing, producing demo reels, determining fees, bidding projects, and negotiating contracts.