A Practical Introduction to Computer Architecture

A Practical Introduction to Computer Architecture
Author: Daniel Page
Publisher: Springer Science & Business Media
Total Pages: 648
Release: 2009-04-21
Genre: Computers
ISBN: 1848822553

It is a great pleasure to write a preface to this book. In my view, the content is unique in that it blends traditional teaching approaches with the use of mathematics and a mainstream Hardware Design Language (HDL) as formalisms to describe key concepts. The book keeps the “machine” separate from the “application” by strictly following a bottom-up approach: it starts with transistors and logic gates and only introduces assembly language programs once their execution by a processor is clearly de ned. Using a HDL, Verilog in this case, rather than static circuit diagrams is a big deviation from traditional books on computer architecture. Static circuit diagrams cannot be explored in a hands-on way like the corresponding Verilog model can. In order to understand why I consider this shift so important, one must consider how computer architecture, a subject that has been studied for more than 50 years, has evolved. In the pioneering days computers were constructed by hand. An entire computer could (just about) be described by drawing a circuit diagram. Initially, such d- grams consisted mostly of analogue components before later moving toward d- ital logic gates. The advent of digital electronics led to more complex cells, such as half-adders, ip- ops, and decoders being recognised as useful building blocks.

Introduction to Computer Organization

Introduction to Computer Organization
Author: Robert G. Plantz
Publisher: No Starch Press
Total Pages: 514
Release: 2022-01-25
Genre: Computers
ISBN: 1718500092

This hands-on tutorial is a broad examination of how a modern computer works. Classroom tested for over a decade, it gives readers a firm understanding of how computers do what they do, covering essentials like data storage, logic gates and transistors, data types, the CPU, assembly, and machine code. Introduction to Computer Organization gives programmers a practical understanding of what happens in a computer when you execute your code. You may never have to write x86-64 assembly language or design hardware yourself, but knowing how the hardware and software works will give you greater control and confidence over your coding decisions. We start with high level fundamental concepts like memory organization, binary logic, and data types and then explore how they are implemented at the assembly language level. The goal isn’t to make you an assembly programmer, but to help you comprehend what happens behind the scenes between running your program and seeing “Hello World” displayed on the screen. Classroom-tested for over a decade, this book will demystify topics like: How to translate a high-level language code into assembly language How the operating system manages hardware resources with exceptions and interrupts How data is encoded in memory How hardware switches handle decimal data How program code gets transformed into machine code the computer understands How pieces of hardware like the CPU, input/output, and memory interact to make the entire system work Author Robert Plantz takes a practical approach to the material, providing examples and exercises on every page, without sacrificing technical details. Learning how to think like a computer will help you write better programs, in any language, even if you never look at another line of assembly code again.

A Practical Introduction to Hardware/Software Codesign

A Practical Introduction to Hardware/Software Codesign
Author: Patrick R. Schaumont
Publisher: Springer Science & Business Media
Total Pages: 403
Release: 2010-09-09
Genre: Technology & Engineering
ISBN: 1441960007

This is a practical book for computer engineers who want to understand or implement hardware/software systems. It focuses on problems that require one to combine hardware design with software design – such problems can be solved with hardware/software codesign. When used properly, hardware/software co- sign works better than hardware design or software design alone: it can improve the overall performance of digital systems, and it can shorten their design time. Hardware/software codesign can help a designer to make trade-offs between the ?exibility and the performanceof a digital system. To achieve this, a designer needs to combine two radically different ways of design: the sequential way of dec- position in time, using software, with the parallel way of decomposition in space, using hardware. Intended Audience This book assumes that you have a basic understandingof hardware that you are - miliar with standard digital hardware componentssuch as registers, logic gates, and components such as multiplexers and arithmetic operators. The book also assumes that you know how to write a program in C. These topics are usually covered in an introductory course on computer engineering or in a combination of courses on digital design and software engineering.

Practical Computer Architecture with Python and ARM

Practical Computer Architecture with Python and ARM
Author: Alan Clements
Publisher:
Total Pages: 0
Release: 2023-07-31
Genre:
ISBN: 9781837636679

Learn computer architecture with Python and ARM, simulating assembly program execution and designing a computer simulator Purchase of the print or Kindle book includes a free PDF eBook Key Features: Build a computer simulator with Python: Learn computer architecture by designing and constructing a simulator Python for architecture: Use Python to simulate and execute assembly language instructions ARM programming on Raspberry Pi: Explore ARM assembly language and run programs on Raspberry Pi Book Description: This comprehensive guide offers a unique and immersive learning experience by combining Python programming with ARM architecture. Starting with an introduction to computer architecture and the flow of data within a computer system, you'll progress to building your own interpreter using Python. You'll see how this foundation enables the simulation of computer operations and learn ways to enhance a simulator by adding new instructions and displaying improved results. As you advance, you'll explore the TC1 Assembler and Simulator Program to gain insights into instruction analysis and explore practical examples of simulators. This will help you build essential skills in understanding complex computer instructions, strengthening your grasp of computer architecture. Moreover, you'll be introduced to the Raspberry Pi operating system, preparing you to delve into the detailed language of the ARM computer. This includes exploring the ARM instruction set architecture, data-processing instructions, subroutines, and the stack. With clear explanations, practical examples, and coding exercises, this resource will enable you to design and construct your own computer simulator, simulate assembly language programs, and leverage the Raspberry Pi for ARM programming. What You Will Learn: Master the core principles of computer architecture Understand the role of registers, memory, and data flow in computers Discover how to design and implement a computer simulator using Python Simulate and execute assembly language programs on the simulator Enhance the simulator using new instructions for improved output Analyze complex computer instructions for deeper architectural understanding Explore the ARM instruction set and data processing on the Raspberry Pi Develop proficiency in writing, assembling, and running ARM code on the Raspberry Pi Who this book is for: This book is for university students studying computer science, particularly those enrolled in a computer architecture module. With its practical approach and succinct explanations, it is also suitable for hobbyists, enthusiasts, and self-learners seeking a deeper understanding of computer systems. The book assumes foundational knowledge of number bases, binary arithmetic, and Boolean logic concepts. While it primarily caters to the computer science field, this book is less geared toward electrical or electronics engineering.

Modern Computer Architecture and Organization

Modern Computer Architecture and Organization
Author: Jim Ledin
Publisher: Packt Publishing Ltd
Total Pages: 561
Release: 2020-04-30
Genre: Computers
ISBN: 183898710X

A no-nonsense, practical guide to current and future processor and computer architectures, enabling you to design computer systems and develop better software applications across a variety of domains Key Features Understand digital circuitry with the help of transistors, logic gates, and sequential logic Examine the architecture and instruction sets of x86, x64, ARM, and RISC-V processors Explore the architecture of modern devices such as the iPhone X and high-performance gaming PCs Book DescriptionAre you a software developer, systems designer, or computer architecture student looking for a methodical introduction to digital device architectures but overwhelmed by their complexity? This book will help you to learn how modern computer systems work, from the lowest level of transistor switching to the macro view of collaborating multiprocessor servers. You'll gain unique insights into the internal behavior of processors that execute the code developed in high-level languages and enable you to design more efficient and scalable software systems. The book will teach you the fundamentals of computer systems including transistors, logic gates, sequential logic, and instruction operations. You will learn details of modern processor architectures and instruction sets including x86, x64, ARM, and RISC-V. You will see how to implement a RISC-V processor in a low-cost FPGA board and how to write a quantum computing program and run it on an actual quantum computer. By the end of this book, you will have a thorough understanding of modern processor and computer architectures and the future directions these architectures are likely to take.What you will learn Get to grips with transistor technology and digital circuit principles Discover the functional elements of computer processors Understand pipelining and superscalar execution Work with floating-point data formats Understand the purpose and operation of the supervisor mode Implement a complete RISC-V processor in a low-cost FPGA Explore the techniques used in virtual machine implementation Write a quantum computing program and run it on a quantum computer Who this book is for This book is for software developers, computer engineering students, system designers, reverse engineers, and anyone looking to understand the architecture and design principles underlying modern computer systems from tiny embedded devices to warehouse-size cloud server farms. A general understanding of computer processors is helpful but not required.

Essentials of Computer Organization and Architecture

Essentials of Computer Organization and Architecture
Author: Linda Null
Publisher: Jones & Bartlett Learning
Total Pages: 945
Release: 2014-02-12
Genre: Computers
ISBN: 1284150771

Updated and revised, The Essentials of Computer Organization and Architecture, Third Edition is a comprehensive resource that addresses all of the necessary organization and architecture topics, yet is appropriate for the one-term course.

Practical Programming

Practical Programming
Author: Paul Gries
Publisher: Pragmatic Bookshelf
Total Pages: 554
Release: 2017-12-06
Genre: Computers
ISBN: 1680504126

Classroom-tested by tens of thousands of students, this new edition of the bestselling intro to programming book is for anyone who wants to understand computer science. Learn about design, algorithms, testing, and debugging. Discover the fundamentals of programming with Python 3.6--a language that's used in millions of devices. Write programs to solve real-world problems, and come away with everything you need to produce quality code. This edition has been updated to use the new language features in Python 3.6.

Computer Architecture and Organization (A Practical Approach)

Computer Architecture and Organization (A Practical Approach)
Author: Chopra Rajiv
Publisher: S. Chand Publishing
Total Pages: 975
Release:
Genre: Computers
ISBN: 8121942241

Boolean Algebra And Basic Building Blocks 2. Computer Organisation(Co) Versus Computer Architecture (Ca) 3. Ragister Transfer Language (Rtl) 4. Bus And Memory 5. Instruction Set Architecture (Isa), Cpu Architecture And Control Design 6. Memory, Its Hierarchy And Its Types 7. Input And Output Processinf (Iop) 8. Parallel Processing 9. Computer Arithmetic Appendix A-E Appendix- A-Syllabus And Lecture Plans Appendix-B-Experiments In Csa Lab Appendix-C-Glossary Appendix-D-End Term University Question Papers Appendix-E- Bibliography

Computer Architecture and Organization

Computer Architecture and Organization
Author: Shuangbao Paul Wang
Publisher: Springer Nature
Total Pages: 344
Release: 2021-11-29
Genre: Computers
ISBN: 9811656622

In today’s workplace, computer and cybersecurity professionals must understand both hardware and software to deploy effective security solutions. This book introduces readers to the fundamentals of computer architecture and organization for security, and provides them with both theoretical and practical solutions to design and implement secure computer systems. Offering an in-depth and innovative introduction to modern computer systems and patent-pending technologies in computer security, the text integrates design considerations with hands-on lessons learned to help practitioners design computer systems that are immune from attacks. Studying computer architecture and organization from a security perspective is a new area. There are many books on computer architectures and many others on computer security. However, books introducing computer architecture and organization with security as the main focus are still rare. This book addresses not only how to secure computer components (CPU, Memory, I/O, and network) but also how to secure data and the computer system as a whole. It also incorporates experiences from the author’s recent award-winning teaching and research. The book also introduces the latest technologies, such as trusted computing, RISC-V, QEMU, cache security, virtualization, cloud computing, IoT, and quantum computing, as well as other advanced computing topics into the classroom in order to close the gap in workforce development. The book is chiefly intended for undergraduate and graduate students in computer architecture and computer organization, as well as engineers, researchers, cybersecurity professionals, and middleware designers.

Principles of Computer System Design

Principles of Computer System Design
Author: Jerome H. Saltzer
Publisher: Morgan Kaufmann
Total Pages: 561
Release: 2009-05-21
Genre: Computers
ISBN: 0080959423

Principles of Computer System Design is the first textbook to take a principles-based approach to the computer system design. It identifies, examines, and illustrates fundamental concepts in computer system design that are common across operating systems, networks, database systems, distributed systems, programming languages, software engineering, security, fault tolerance, and architecture. Through carefully analyzed case studies from each of these disciplines, it demonstrates how to apply these concepts to tackle practical system design problems. To support the focus on design, the text identifies and explains abstractions that have proven successful in practice such as remote procedure call, client/service organization, file systems, data integrity, consistency, and authenticated messages. Most computer systems are built using a handful of such abstractions. The text describes how these abstractions are implemented, demonstrates how they are used in different systems, and prepares the reader to apply them in future designs. The book is recommended for junior and senior undergraduate students in Operating Systems, Distributed Systems, Distributed Operating Systems and/or Computer Systems Design courses; and professional computer systems designers. Concepts of computer system design guided by fundamental principles Cross-cutting approach that identifies abstractions common to networking, operating systems, transaction systems, distributed systems, architecture, and software engineering Case studies that make the abstractions real: naming (DNS and the URL); file systems (the UNIX file system); clients and services (NFS); virtualization (virtual machines); scheduling (disk arms); security (TLS) Numerous pseudocode fragments that provide concrete examples of abstract concepts Extensive support. The authors and MIT OpenCourseWare provide on-line, free of charge, open educational resources, including additional chapters, course syllabi, board layouts and slides, lecture videos, and an archive of lecture schedules, class assignments, and design projects