A Practical Guide To Video And Audio Compression
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Author | : Cliff Wootton |
Publisher | : CRC Press |
Total Pages | : 800 |
Release | : 2005-04-28 |
Genre | : Language Arts & Disciplines |
ISBN | : 1136036105 |
Learn all about Codecs--how they work, as well as design and implementation with this comprehensive, easy-to-use guide to compression. After reading this book, you will be able to prepare and distribute professional audio and video on any platform including streamed to the web, broadcast on-air, stored in PVRs, Burned onto CD-ROMs or DVDs, delivered by broadband, or viewed in Kiosk applications, PDA devices, and mobile phones.
Author | : Cliff Wootton |
Publisher | : Taylor & Francis |
Total Pages | : 802 |
Release | : 2005 |
Genre | : Computers |
ISBN | : 0240806301 |
First Published in 2005. Routledge is an imprint of Taylor & Francis, an informa company.
Author | : Cliff Wootton |
Publisher | : Taylor & Francis |
Total Pages | : 802 |
Release | : 2005-04-28 |
Genre | : Language Arts & Disciplines |
ISBN | : 1136036091 |
Learn all about Codecs--how they work, as well as design and implementation with this comprehensive, easy-to-use guide to compression. After reading this book, you will be able to prepare and distribute professional audio and video on any platform including streamed to the web, broadcast on-air, stored in PVRs, Burned onto CD-ROMs or DVDs, delivered by broadband, or viewed in Kiosk applications, PDA devices, and mobile phones.
Author | : Michael K. Hughes |
Publisher | : McGraw Hill Professional |
Total Pages | : 201 |
Release | : 2012-06-22 |
Genre | : Technology & Engineering |
ISBN | : 007179137X |
Discover how to create professional-quality digital videos--faster than you can say "lights, camera, action" Digital video cameras are everywhere--even on our phones! But cameras don't make great movies; filmmakers do. Written by a seasoned pro with 40 years of teaching experience, Digital Filmmaking for Beginners is your fully illustrated introduction to all technical aspects of digital filmmaking. Featuring clear, concise instruction--accompanied by online video demonstrations--this comprehensive guide covers the best methods and techniques to plan and script projects; set up lighting, microphones, and cameras; and shoot, edit, and apply postproduction effects and other finishing touches. Whether you're an amateur film buff or an aspiring professional videographer, this is the source for everything you need to bring your ideas from the page to the screen. Coverage includes: Best practices to ensure smooth operations in all project phases, from planning to post production Recommendations on selecting and purchasing cameras, filming gear, and the best editing and effects software to fit your budget and needs Advice on planning, shooting, editing, and other technical elements Fully illustrated tutorials on composition, framing, and other visual storytelling techniques Exclusive bonus online content, including finished video demonstrations of key filmmaking techniques and informative articles
Author | : David Salomon |
Publisher | : Springer Science & Business Media |
Total Pages | : 304 |
Release | : 2013-03-20 |
Genre | : Computers |
ISBN | : 0387217088 |
A concise guide of essential data compression methods and algorithms for text, audio and imaging data.
Author | : Richard Stevens |
Publisher | : Taylor & Francis |
Total Pages | : 446 |
Release | : 2013-05-02 |
Genre | : Computers |
ISBN | : 113612702X |
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)
Author | : Alek Palmersmith |
Publisher | : |
Total Pages | : 140 |
Release | : 2020-10-15 |
Genre | : |
ISBN | : |
Imagine effortlessly using audio effects to sonically match what you hear in your head. Imagine a state of creative flow as you mix, with the tools simply acting as an extension of your creativity. Imagine confidently recognizing the effects used on commercial songs, and matching their tone and vibe.This practical guide to signal processing dedicates a chapter to each audio effect, including EQ, Compression, Gating, Distortion, Reverb, Delay, and Pitch-Shifting, just to name a few. Numerous well-known songs are referenced throughout, with explanations of how these processors were used to shape.Go beyond using plug-in presets, tips and tricks, YouTube tutorials, and advice from strangers on audio forums. Filter out the noise so that you can focus on developing your sense of musical and sonic taste. After dedicating some time to learn about and use each processor, you'll create your own internal sound database to draw from, a sort of mental map. You'll be better able to create an exciting experience for the listener, reaching them on an emotional level. Most listeners don't even necessarily care how it sounds, but instead how it makes them feel. Does it make them want to keep listening, sing along, move their bodies, cry, or any other emotional or physical reaction to it?Learning how to work with these audio tools effectively and internalize their sound will expand your potential. It will empower you to use whatever it takes to transform the sound into what you think it needs to be. If it sounds good, it is good.
Author | : Wes Simpson |
Publisher | : Taylor & Francis |
Total Pages | : 487 |
Release | : 2013-06-26 |
Genre | : Computers |
ISBN | : 1136031065 |
The definitive guide on video tranport technologies.
Author | : Stephan Schütze |
Publisher | : CRC Press |
Total Pages | : 565 |
Release | : 2018-01-29 |
Genre | : Computers |
ISBN | : 1351727435 |
The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it’s essential. If the audio doesn’t work, the immersion of the experience fails and the cracks in the new reality start to show. This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities. This technology is different from anything we’ve seen before and requires an entirely new approach; this book will introduce the broad concepts you need to know before delving into the practical detail you need. Key Features This book covers audio for all types of new reality technology. At the moment, VR and 360 video are getting a lot of press, but in a few years we will be hearing a lot more about Augmented and Mixed reality technologies as well. A practical guide to creating, designing and implementing audio for this new technology by a leading sound design and implementation expert. Conceptual explanations address the new approaches necessary to designing effective audio for the new realities. Real-world examples and analysis of what does and does not work including detailed case study discussions.
Author | : Tim Dittmar |
Publisher | : Taylor & Francis |
Total Pages | : 258 |
Release | : 2013-02-11 |
Genre | : Technology & Engineering |
ISBN | : 1136111735 |
Audio Engineering 101 is a real world guide for starting out in the recording industry. If you have the dream, the ideas, the music and the creativity but don't know where to start, then this book is for you! Filled with practical advice on how to navigate the recording world, from an author with first-hand, real-life experience, Audio Engineering 101 will help you succeed in the exciting, but tough and confusing, music industry. Covering all you need to know about the recording process, from the characteristics of sound to a guide to microphones to analog versus digital recording. Dittmar covers all the basics- equipment, studio acoustics, the principals of EQ/ compression, music examples to work from and when and how to use compression. FAQ's from professionals give you real insight into the reality of life on the industry.