A Player's Place

A Player's Place
Author: David Garfield
Publisher: New York : Macmillan
Total Pages: 352
Release: 1980
Genre: Biography & Autobiography
ISBN:

Discusses the founding and development of The Actors Studio, the personalities associated with it, and its contribution to the world of American acting on stage and screen.

The Players

The Players
Author: Players (Club)
Publisher:
Total Pages: 104
Release: 1901
Genre:
ISBN:

Snooker and Billiards

Snooker and Billiards
Author: Clive Everton
Publisher: Crowood
Total Pages: 268
Release: 2014-09-30
Genre: Sports & Recreation
ISBN: 1847977936

Crowood Sports Guides are the perfect tool for anyone wanting to improve their performance, from beginners learning the basic skills to more experienced participants working on advanced techniques. In this second edition of Snooker & Billiards - Skills, Tactics Techniques, the history of the game is covered along with the rules of the game; choosing the right equipment and top tips from many of the game's great players. All the skills and techniques are explained clearly with full-colour sequence photography and detailed table diagrams help explain more advanced tactics such as breakbuilding and safety play. Aimed at beginners taking up the game for the first time, false beginners wanting to revise their technique and also more experienced players looking to further develop their tactics. Superbly illustrated with 65 colour images in sequence photography and 108 table diagrams.

The Ultimate Indoor Games Book

The Ultimate Indoor Games Book
Author: Veronika Alice Gunter
Publisher: Lark Books
Total Pages: 136
Release: 2005
Genre: Juvenile Nonfiction
ISBN: 9781579906252

Jam-packed with 200 captivating games, this brightly illustrated collection will make sure that no kid ever whines "I'm bored!" again. Even better, these are zippy, energy-burning activities--not the typical quiet indoor fare. Youngsters will have a blast with scavenger hunts, ball games guaranteed not to break anything, and even a nose-pushing popcorn race. They can test their reflexes with Footsieball (volleyball played with a balloon and one foot) or Hallway Alligator (try to get past the alligator without getting munched). Most of the activities need only minimal set-up time and supplies found around the house. Game variations are included to multiply the fun.

Kids Learn! Reading Games: Grades 3-5 Kit

Kids Learn! Reading Games: Grades 3-5 Kit
Author:
Publisher: Teacher Created Materials
Total Pages: 36
Release: 2010-05-18
Genre:
ISBN: 9781433324376

Engage students with fun standards-based games that teach key reading skills. The games in this kit are geared toward readers in grades 3-5. Each of the eight different standards-based board games in this kit reinforces and focuses on a different fundamental skill. These engaging games serve as disguised learning experiences, encouraging children to have fun while practicing important reading skills through collaborative learning and gameplay. This model gives students a more positive learning environment that will keep them motivated. Various digital resources are also available, including interactive digital games that can be played individually or in pairs. Additionally, this product is perfect for a linguistically diverse classroom, providing instructions in both English and Spanish in the Activity Guide. Kids Learn! Reading Games: Grades 3-5 Complete Kit includes: eight different standards-based board games (four sets of each game); Interactive Digital Games; digital resources; an Activity Guide (with instructions in English and Spanish); and storage materials.

Building Blocks of Tabletop Game Design

Building Blocks of Tabletop Game Design
Author: Geoffrey Engelstein
Publisher: CRC Press
Total Pages: 517
Release: 2019-06-25
Genre: Computers
ISBN: 0429773773

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks can be read cover to cover, used as a reference when looking for inspiration for a new design, help solving a specific problem, or assist in getting unstuck in the midst of a project. This book, the first to collect mechanisms like this in the tabletop game design field, aims to be a practical guide that will be a great starting point for beginning designers, a handy guidebook for the experienced, and an ideal classroom textbook. Key Features The first compendium of its kind in the tabletop game field. Covers the nuts and bolts of design to resolve specific challenges. Serves as a practical guide, a great starting point for beginning designers, and a reference for seasoned professionals. Contains discussion of a series of standalone mechanisms, in a standard format and style, with cross-links to related mechanics and specific examples. Includes hundreds of mechanism entries with accompanying diagrams and sample games to study. Ideal for professional or classroom use.

Figuring Out Fluency - Addition and Subtraction With Fractions and Decimals

Figuring Out Fluency - Addition and Subtraction With Fractions and Decimals
Author: Jennifer M. Bay-Williams
Publisher: Corwin Press
Total Pages: 272
Release: 2022-01-03
Genre: Education
ISBN: 1071862162

Because fluency practice is not a worksheet. Fluency in mathematics is more than adeptly using basic facts or implementing algorithms. It is not about speed or recall. Real fluency is about choosing strategies that are efficient, flexible, lead to accurate solutions, and are appropriate for the given situation. Developing fluency is also a matter of equity and access for all learners. The landmark book Figuring Out Fluency in Mathematics Teaching and Learning offered educators the inspiration to develop a deeper understanding of procedural fluency, along with a plethora of pragmatic tools for shifting classrooms toward a fluency approach. Now, teachers have the chance to apply that inspiration through explicit instruction and practice every day with the classroom companion Figuring Out Fluency: Addition and Subtraction with Fractions and Decimals. With this book, teachers can: Dive deeper into the Significant Strategies for fluency explained in the anchor book Learn how these strategies grow from and relate to the basic fact strategies children learn Access over 100 strategy-aligned and classroom-ready activities for fluency instruction and practice in adding and subtracting fractions and decimals, including worked examples, routines, games, and centers Find activities for assessing all components of addition and subtraction fluency for fractions and decimals, plus support for engaging families Download all of the needed support tools, game boards, and other resources from the companion website for immediate implementation. Give each and every student the knowledge and power to become skilled and confident mathematical thinkers and doers.

Math for the Very Young

Math for the Very Young
Author: Lydia Polonsky
Publisher: John Wiley & Sons
Total Pages: 230
Release: 1995-04-03
Genre: Juvenile Nonfiction
ISBN: 0471016470

Four experienced teachers, who have written math curricular materials for the University of Chicago School Mathematics Project, present a comprehensive collection of innovative and fun activities easy enough for even the most math-phobic parents. Covers all math concepts appropriate for children ages 3-7 including measurement, counting, telling time and temperature, comparisons, arrays, shapes and patterns. Organized by type of activity such as cooking, taking a trip, playing games and making crafts.

Algorithms and Data Structures

Algorithms and Data Structures
Author: Pat Morin
Publisher: Springer Nature
Total Pages: 732
Release: 2023-08-28
Genre: Computers
ISBN: 3031389069

This book constitutes the refereed proceedings of the 18th International Symposium on Algorithms and Data Structures, WADS 2023, held during July 31-August 2, 2023. The 47 regular papers, presented in this book, were carefully reviewed and selected from a total of 92 submissions. They present original research on the theory, design and application of algorithms and data structures.

Get Programming with JavaScript

Get Programming with JavaScript
Author: John Larsen
Publisher: Simon and Schuster
Total Pages: 625
Release: 2016-08-09
Genre: Computers
ISBN: 1638353425

Summary Get Programming with JavaScript is a hands-on introduction to programming for readers who have never programmed. You'll be writing your own web apps, games, and programs in no time! Foreword by Remy Sharp. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Are you ready to start writing your own web apps, games, and programs? You’re in the right place! Get Programming with JavaScript is a hands-on introduction to programming for readers who have never written a line of code. Since you’re just getting started, this friendly book offers you lots of examples backed by careful explanations. As you go along, you’ll find exercises to check your understanding and plenty of opportunities to practice your new skills. You don’t need any­thing special to follow the examples—just the text editor and web browser already installed on your computer. We even give you links to working online code so you can see how everything should look live on your screen. What’s Inside All the basics—objects, functions, responding to users, and more Think like a coder and design your own programs Create a text-based adventure game Enhance web pages with JavaScript Run your programs in a web browser Four bonus chapters available online About the Reader No experience required! All you need is a web browser and an internet connection. About the Author John Larsen is a mathematics and computing teacher with an interest in educational research. He has an MA in mathematics and an MSc in information technology. He started programming in 1982, writing simple programs for teaching mathematics in 1993, building websites in 2001, and developing data-driven web-based applications for education in 2006. Table of Contents PART 1 CORE CONCEPTS ON THE CONSOLE Programming, JavaScript, and JS Bin Variables: storing data in your program Objects: grouping your data Functions: code on demand Arguments: passing data to functions Return values: getting data from functions Object arguments: functions working with objects Arrays: putting data into lists Constructors: building objects with functions Bracket notation: flexible property names PART 2 ORGANIZING YOUR PROGRAMS Scope: hiding information Conditions: choosing code to run Modules: breaking a program into pieces Models: working with data Views: displaying data Controllers: linking models and views PART 3 JAVASCRIPT IN THE BROWSER HTML: building web pages Controls: getting user input Templates: filling placeholders with data XHR: loading data Conclusion: get programming with JavaScript BONUS ONLINE CHAPTERS Node: running JavaScript outside the browser Express: building an API Polling: repeating requests with XHR Socket.IO: real-time messaging