A Maths Journey Through Computer Games

A Maths Journey Through Computer Games
Author: Hilary Koll
Publisher: Wayland
Total Pages: 32
Release: 2017-04-13
Genre:
ISBN: 9780750298506

Go on a real-life maths journey to practise the core topics of numbers, geometry, statistics, ratio & proportion, algebra and measurement. Through data visualisation methods, including colourful diagrams, pictograms, illustrations, photographs and infographics, Go Figure! brings maths into the real world in an innovative, exciting and engaging visual way. It makes even the trickiest problem easier to understand and builds valuable confidence in maths! Find out how the maths you learn at school can help you go on an adventure through the world of computer gaming! Maths challenges encourage you to use real data and fascinating facts to solve mathematical problems that will help you on your way!

Power-Up

Power-Up
Author: Matthew Lane
Publisher: Princeton University Press
Total Pages: 290
Release: 2019-11-19
Genre: Computers
ISBN: 0691196389

"Did you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a game world steeped in mathematics? Power-Up reveals the hidden mathematics in many of today's most popular video games and explains why mathematical learning doesn't just happen in the classroom or from books--you're doing it without even realizing it when you play games on your cell phone. In this lively and entertaining book, Matthew Lane discusses how gamers are engaging with the traveling salesman problem when they play Assassin's Creed, why it is mathematically impossible for Mario to jump through the Mushroom Kingdom in Super Mario Bros., and how The Sims teaches us the mathematical costs of maintaining relationships. He looks at mathematical pursuit problems in classic games like Missile Command and Ms. Pac-Man, and how each time you play Tetris, you're grappling with one of the most famous unsolved problems in all of mathematics and computer science. Along the way, Lane discusses why Family Feud and Pictionary make for ho-hum video games, how realism in video games (or the lack of it) influences learning, what video games can teach us about the mathematics of voting, the mathematics of designing video games, and much more. Power-Up shows how the world of video games is an unexpectedly rich medium for learning about the beautiful mathematical ideas that touch all aspects of our lives--including our virtual ones."--Dust jacket.

Journey Through Genius

Journey Through Genius
Author: William Dunham
Publisher: Penguin Books
Total Pages: 324
Release: 1991-08
Genre: Biography & Autobiography
ISBN:

Like masterpieces of art, music, and literature, great mathematical theorems are creative milestones, works of genius destined to last forever. Now William Dunham gives them the attention they deserve. Dunham places each theorem within its historical context and explores the very human and often turbulent life of the creator — from Archimedes, the absentminded theoretician whose absorption in his work often precluded eating or bathing, to Gerolamo Cardano, the sixteenth-century mathematician whose accomplishments flourished despite a bizarre array of misadventures, to the paranoid genius of modern times, Georg Cantor. He also provides step-by-step proofs for the theorems, each easily accessible to readers with no more than a knowledge of high school mathematics. A rare combination of the historical, biographical, and mathematical, Journey Through Genius is a fascinating introduction to a neglected field of human creativity. “It is mathematics presented as a series of works of art; a fascinating lingering over individual examples of ingenuity and insight. It is mathematics by lightning flash.” —Isaac Asimov

A Math Journey Through Space

A Math Journey Through Space
Author: Anne Rooney
Publisher: Go Figure!
Total Pages: 0
Release: 2014-09-19
Genre: Juvenile Nonfiction
ISBN: 9780778707301

Fun pictograms and infographics about space make learning about math topics such as angles, decimals, and probability easy and fun. In this book, readers are in control of a space mission through the Solar System and use their mathematical skills to navigate past comets, dodge asteroids, and land on the surface of Mars! Math puzzles and exercises help children build confidence in their math skills.

3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition
Author: Fletcher Dunn
Publisher: CRC Press
Total Pages: 848
Release: 2011-11-02
Genre: Computers
ISBN: 1568817231

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

The Joy of X

The Joy of X
Author: Steven Henry Strogatz
Publisher: Houghton Mifflin Harcourt
Total Pages: 333
Release: 2012
Genre: Mathematics
ISBN: 0547517653

A delightful tour of the greatest ideas of math, showing how math intersects with philosophy, science, art, business, current events, and everyday life, by an acclaimed science communicator and regular contributor to the "New York Times."

Maths Tricks to Blow Your Mind

Maths Tricks to Blow Your Mind
Author: Kyle D. Evans
Publisher: Atlantic Books
Total Pages: 161
Release: 2021-10-07
Genre: Games & Activities
ISBN: 1838953671

What is 4% of 75? Can you calculate 60 + 60 x 0 + 1? Which is bigger, an 18-inch pizza or two 12-inch pizzas? Join award-winning maths presenter Kyle D Evans on an entertaining tour of viral maths problems that have gone wild on social media in recent years. From the infamous 'Hannah's sweets' exam question to percentages 'life-hacks', viral maths problems seem to capture the public's imagination without fail. In Maths Tricks to Blow Your Mind, Kyle presents over 50 viral maths problems with background information, explanations and solutions to similar problems, all in a humorous, accessible and inclusive manner. Want to dazzle and delight your friends and family? This book shows you how!

In Code

In Code
Author: Sarah Flannery
Publisher: Algonquin Books
Total Pages: 364
Release: 2002-01-01
Genre: Biography & Autobiography
ISBN: 9781565123779

Originally published in England and cowritten with her father, "In Code" is "a wonderfully moving story about the thrill of the mathematical chase" ("Nature") and "a paean to intellectual adventure" ("Times Educational Supplement"). A memoir in mathematics, it is all about how a girl next door became an award-winning mathematician. photo insert.

The Dyscalculia Resource Book

The Dyscalculia Resource Book
Author: Ronit Bird
Publisher: SAGE
Total Pages: 304
Release: 2017-05-15
Genre: Education
ISBN: 1526415100

Written by a teacher for teachers, the second edition of Ronit Bird’s The Dyscalculia Resource Book now comes with 120 games and puzzles and a brand new section on ‘mixed operations puzzles’ which require learners to switch mentally between addition, subtraction, multiplication and division. The new edition will also provide access to an accompanying website featuring demo videos of different games and puzzles and the option to easily download and print all the games and puzzles in the book! Ideal for working with students 7 to 14 years old, this is the perfect companion to The Dyscalculia Toolkit, essential additions to every teachers’ resource collection.

Games and Mathematics

Games and Mathematics
Author: David G. Wells
Publisher: Cambridge University Press
Total Pages: 257
Release: 2012-10-18
Genre: Games & Activities
ISBN: 1107024609

A unique book providing a tour through the fascinating connections between mathematics and games.