A General Solution to the Silhouette Problem
Author | : David R. Hedgley |
Publisher | : |
Total Pages | : 16 |
Release | : 1987 |
Genre | : Computer graphics |
ISBN | : |
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Author | : David R. Hedgley |
Publisher | : |
Total Pages | : 16 |
Release | : 1987 |
Genre | : Computer graphics |
ISBN | : |
Author | : United States. National Aeronautics and Space Administration |
Publisher | : |
Total Pages | : 20 |
Release | : 1987 |
Genre | : Aeronautics |
ISBN | : |
Author | : Irene Cheng |
Publisher | : World Scientific |
Total Pages | : 369 |
Release | : 2009 |
Genre | : Science |
ISBN | : 9812705872 |
Online applications have been gaining wide acceptance among the general public. Companies like Amazon, Google, Yahoo! and NetFlicks have been doing extremely well over the last few years largely because of people becoming more comfortable and trusting of the Internet. The increasing acceptance of online products makes it increasingly important to address some of the scientific techniques involved in developing efficient 3D online systems.The topics discussed in this book broadly cover four categories: networking issues in online multimedia; joint texture-mesh simplification and view independent transmission; view dependent transmission and server-side rendering; content and background creation; and creating simple online games.
Author | : David Fleet |
Publisher | : Springer |
Total Pages | : 656 |
Release | : 2014-08-14 |
Genre | : Computers |
ISBN | : 3319105841 |
The seven-volume set comprising LNCS volumes 8689-8695 constitutes the refereed proceedings of the 13th European Conference on Computer Vision, ECCV 2014, held in Zurich, Switzerland, in September 2014. The 363 revised papers presented were carefully reviewed and selected from 1444 submissions. The papers are organized in topical sections on tracking and activity recognition; recognition; learning and inference; structure from motion and feature matching; computational photography and low-level vision; vision; segmentation and saliency; context and 3D scenes; motion and 3D scene analysis; and poster sessions.
Author | : Nadia Magnenat-Thalmann |
Publisher | : Springer Science & Business Media |
Total Pages | : 254 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 4431681051 |
Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra phics, computer animation, database management systems, and compu ter-aided design and manufacturing systems. Computer Science Work bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNII Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer animation market has grown considerably. TV logos are computer-made and more and more simulations use the technique of computer animation. What is the most fascinating is certainly the development of computer animation from a research point-of-view.