A Game Of Dice
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Author | : Reiner Knizia |
Publisher | : Blue Terrier Press |
Total Pages | : 226 |
Release | : 2010 |
Genre | : Games & Activities |
ISBN | : 9780973105216 |
World-renowned game designer Reiner Knizia has written the absolute classic on dice games and strategies. Straightforward and easy-to-read, this little gem gives detailed instructions, comprehensive odds, and insightful strategies on nearly 150 dice games and variations-several of which appear only within these pages.
Author | : Keith Souter |
Publisher | : Simon and Schuster |
Total Pages | : 231 |
Release | : 2013-01-28 |
Genre | : Games & Activities |
ISBN | : 1620879786 |
Dice games have been played for centuries and are a staple of the playground, board games, and casinos alike. This pocket guide spans the history of dice and offers clear explanations of popular dice games, including farkle (played since the Middle Ages), Gluckhaus (a German game of fortune, played since the medieval era), craps, and Jacks! This guide also includes tips on winning and how to avoid being tricked by loaded or “crooked” dice. Famous dice players, such as the Roman emperors Augustus and Caligula, lost money playing dice and quickly stole other people’s to continue their gaming sprees. In the early nineteenth century, fortunes could be won and lost at the roll of a die and it was not only money which was gambled away, but estates and even marriages. Full of fascinating facts and useful tips, this is a must-read book for everyone interested in family fun, games, gambling, or social history. Did you know? • Dice derives from the Latin datum, meaning “ought to be played” • The black marks showing the numbers are called pips • Dice were first played in India around 3000 bc • Dice were originally made from bones, including knuckle and ankle bones • Traditionally cubed, dice also come in other geometric shapes, incuding the zocchihedron, the 100-sided die, and the deltoidal icositetrahedron, where each side is shaped like a kite
Author | : David M. Ewalt |
Publisher | : Simon and Schuster |
Total Pages | : 289 |
Release | : 2013-08-20 |
Genre | : Games & Activities |
ISBN | : 1451640501 |
A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.
Author | : William Evan Tredd |
Publisher | : |
Total Pages | : 72 |
Release | : 1981 |
Genre | : Dice |
ISBN | : |
Author | : Don Handelman |
Publisher | : Oxford University Press |
Total Pages | : 232 |
Release | : 1997-06-19 |
Genre | : Religion |
ISBN | : 0195355288 |
This book offers a new exploration of the mythology of the Hindu god Siva, who spends his time playing dice with his wife, to whom he habitually loses. The result of the game is our world, which turns the god inside-out and changes his internal composition. Hindus maintain that Siva is perpetually absorbed in this game, which is recreated in innumerable stories, poems, paintings, and sculptural carvings. This notion of the god at play, arguee Handelman and Shulman, is one of the most central and expressive veins in the metaphysics elaborated through the centuries, in many idioms and modes, around the god. The book comprises three interlocking essays; the first presents the dice-game proper, in the light of the texts and visual depictions the authors have collected. The second and third chapters take up two mythic "sequels" to the game. Based on their analysis of these sequels, the authors argue that notions of "asceticism" so frequently associated with Siva, with Yoga, and with Hindu religion are, in fact, foreign to Hinduism's inherent logic as reflected in Siva's game of dice. They suggest an alternative reading of this set of practices and ideas, providing startling new insights into Hindu mythology and the major poetic texts from the classical Sanskrit tradition.
Author | : Don Balka |
Publisher | : Ideal School Supply Company |
Total Pages | : 96 |
Release | : 1999 |
Genre | : Juvenile Nonfiction |
ISBN | : 9781564510624 |
Features 40 challenging math games using Polyhedra and regular dice (sold separately). Includes instructions and game sheets. Based on NCTM Standards. (Reproducible) 96 pp.
Author | : Reiner Knizia |
Publisher | : Blue Terrier Press |
Total Pages | : 232 |
Release | : 2019-02 |
Genre | : Games & Activities |
ISBN | : 9780993688010 |
World-renowned game designer Reiner Knizia offers 50 new easy-to-play games featuring cards and dice. These fun and novel games can be played with easily available items like standard playing cards, dice and a few counters. This book is perfect for everyone from casual game players to dedicated game designers.
Author | : John Scarne |
Publisher | : Coachwhip Publications |
Total Pages | : 444 |
Release | : 2017-01-03 |
Genre | : Games & Activities |
ISBN | : 9781616464011 |
During WW2, soldiers and sailors enjoyed playing dice, but were often fleeced by con men and cheaters. Magician John Scarne came to their rescue, offering advice for playing as well as for spotting tricks and cheats in his columns in Yank Magazine. This book was first published in 1945. See CoachwhipBooks.com for guides: dominoes, backgammon, more.
Author | : Kevin McCaughey |
Publisher | : Pro Lingua Learning |
Total Pages | : 128 |
Release | : 2019-03 |
Genre | : English language |
ISBN | : 9780866474900 |
The Dice Book features 112 photocopiable activities using "dice frames" - six prompts for saying something and reacting in small groups. It's simple, fast, and easy to do! There are three main types of frames: open-ended speaking, grammar, and vocabulary. The advantages of Dice Frames" are: 1) Maximizing practice: When students play in small groups, taking turns, they generate lots of speaking practice; 2) Scaffolding: Students know how to respond after rolling their dice, because each dice frame supplies a structure, model, prompt or example--often all of these; 3) Personal interest: The frames guide students to speak about themselves, to express opinions, to recall experiences, or to be creative; 4) No preparation: Teachers need virtually no preparation for these student-centered games. All teachers need to do is find a dice frame that fits the lesson, or choose one at random as a warm-up; 5) Short activities: Dice games typically take five to fifteen minutes of class time. Teachers can insert a quick-hitting dice game into every lesson or two. Their brevity and flexibility are great strengths of the game; and 6) A student-centered approach: With The Dice Book, teachers can relax and take an interest in what students have to say, assessing student performance, altering the content when necessary, and bringing the activity to an end when it loses steam. "
Author | : Sid Sackson |
Publisher | : Courier Corporation |
Total Pages | : 242 |
Release | : 1992 |
Genre | : Games & Activities |
ISBN | : 0486273474 |
An expert on game history selects 38 of his favorite amusements, all of which can be played by children or adults with common items such as cards, dice, checkerboards, and pencil and paper.