Game Feel

Game Feel
Author: Steve Swink
Publisher: CRC Press
Total Pages: 377
Release: 2008-10-13
Genre: Art
ISBN: 1482267330

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe

A Feel for the Game

A Feel for the Game
Author: Ben Crenshaw
Publisher: Crown
Total Pages: 272
Release: 2002-05-07
Genre: Biography & Autobiography
ISBN: 076791127X

With two Masters Championships, nineteen career PGA victories, three NCAA Championships, and millions in earnings, Ben Crenshaw is without question one of the most successful golfers of the century. But Crenshaw's claim to fame goes beyond his individual performances. As captain of the 1999 Ryder Cup team, Crenshaw confronted the largest deficit in tournament history–and the skepticism of commentators who suggested that he was the wrong man to manage the team in today's dog-eat-dog, mindgame world of match-play golf. Twenty-four hours later, Crenshaw proved all the critics wrong. In a hard-fought competition that kept viewers glued to their televisions, he brilliantly motivated a team of diverse personalities and, in the most thrilling match in Ryder Cup history, brought the Cup back to American soil. And he did it his way–with grace, honor, dedication, and an encyclopedic knowledge of how the game should be played. A Feel for the Game is Crenshaw's warm tribute to golf and its traditions. He describes his early years learning the game from famed golf guru Harvey Penick, and takes readers through his career as an outstanding amateur to his glorious years on the PGA Tour, culminating in the climactic Ryder Cup victory. He introduces the players and teachers who have inspired him, from Penick and Bobby Jones to Jackie Burke, Tom Kite, and Payne Stewart. His reminiscences, his fascinating glimpses into golf history, and his unparalleled understanding of the nuances of play make this an engaging personal portrait of a man and a game that were made for each other.

The Field of Cultural Production

The Field of Cultural Production
Author: Pierre Bourdieu
Publisher: Columbia University Press
Total Pages: 342
Release: 1993
Genre: Art
ISBN: 9780231082877

Analysis of art, literature and aesthetics

Theory of Fun for Game Design

Theory of Fun for Game Design
Author: Raph Koster
Publisher: "O'Reilly Media, Inc."
Total Pages: 259
Release: 2005
Genre: Computers
ISBN: 1932111972

Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

Playing with Feelings

Playing with Feelings
Author: Aubrey Anable
Publisher: U of Minnesota Press
Total Pages: 179
Release: 2018-02-21
Genre: Games & Activities
ISBN: 1452956812

How gaming intersects with systems like history, bodies, and code Why do we so compulsively play video games? Might it have something to do with how gaming affects our emotions? In Playing with Feelings, scholar Aubrey Anable applies affect theory to game studies, arguing that video games let us “rehearse” feelings, states, and emotions that give new tones and textures to our everyday lives and interactions with digital devices. Rather than thinking about video games as an escape from reality, Anable demonstrates how video games—their narratives, aesthetics, and histories—have been intimately tied to our emotional landscape since the emergence of digital computers. Looking at a wide variety of video games—including mobile games, indie games, art games, and games that have been traditionally neglected by academia—Anable expands our understanding of the ways in which these games and game studies can participate in feminist and queer interventions in digital media culture. She gives a new account of the touchscreen and intimacy with our mobile devices, asking what it means to touch and be touched by a game. She also examines how games played casually throughout the day create meaningful interludes that give us new ways of relating to work in our lives. And Anable reflects on how games allow us to feel differently about what it means to fail. Playing with Feelings offers provocative arguments for why video games should be seen as the most significant art form of the twenty-first century and gives the humanities passionate, incisive, and daring arguments for why games matter.

A Performative Feel for the Game

A Performative Feel for the Game
Author: Trygve B. Broch
Publisher: Springer Nature
Total Pages: 218
Release: 2019-12-21
Genre: Social Science
ISBN: 3030351297

Applying a cultural sociology of performance, this book interrogates how the meaning of sport intersects with gender. Trygve B. Broch points out uncertainties in the causal arguments made by key figures in the cultural studies tradition, instead advancing a meaning-centered study of sports as involving both a social and an athletic performance. Sports not only reflect or reverse social realities, but capture and keep our attention when we use and experience them as a means to reflect on social life, injustice, and hierarchy. More specifically, blending approaches from media studies with ethnography, Broch explores the women-dominated sport of handball in Norway, a country that considers gender equality a basis of democracy. As such, the analyses here show how broadly available meanings about sameness and equality are mediated and experienced through a performative feel for the game.

A Feel for the Game

A Feel for the Game
Author: Ben Crenshaw
Publisher:
Total Pages: 216
Release: 2001-09-30
Genre: Biography & Autobiography
ISBN: 9780756784867

A uniquely compelling work that transcends traditional autobiography, A Feel for the Game is an anecdotal and personal portrait of a man and a game that were made for each other.

Political Women

Political Women
Author: Michele Lockhart
Publisher: Lexington Books
Total Pages: 247
Release: 2013-09-25
Genre: Language Arts & Disciplines
ISBN: 0739182048

This collection examines the ways in which women have used political rhetoric and political discourse to provide leadership, or assert their right to leadership, at the national level. While over the years women have broken through traditional roles, they are still underrepresented in political leadership. In this text, scholars consider the various factors that continue to restrict political leadership opportunities for women as well as some of the ways in which individual women have strategically sought to enact political power and leadership for themselves. The contributors analyze various case studies of leadership positions at the national level, looking at women who have run, been nominated to run, or appointed to national positions. The interdisciplinary approach lends itself to: rhetoric; political rhetoric; political discourse; leadership studies; women’s studies; gender issues; satire; pop culture.

Players Making Decisions

Players Making Decisions
Author: Zack Hiwiller
Publisher: New Riders
Total Pages: 646
Release: 2015-12-09
Genre: Computers
ISBN: 013439464X

Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it

Manoeuvring in an Environment of Uncertainty

Manoeuvring in an Environment of Uncertainty
Author: Boel Berner
Publisher: Routledge
Total Pages: 407
Release: 2017-11-01
Genre: Political Science
ISBN: 135172827X

This title was first published in 2000. Recent years have seen tremendous economic and political changes in Sub-Saharan Africa. The contributors to this volume focus on the pressing problem of how actors in their everyday life, political and social action handle uncertainty. With the help of rich empirical material from different countries in Sub-Saharan Africa, the authors try to understand how actors react, manoeuver, organize and make their actions meaningful in an environment characterized by unpredictability and change.