Entertainment Computing - ICEC 2008

Entertainment Computing - ICEC 2008
Author: Scott M. Stevens
Publisher: Springer
Total Pages: 253
Release: 2008-11-01
Genre: Computers
ISBN: 3540892222

The 7th International Conference on Entertainment Computing, under the auspices of the International Federation for Information Processing (IFIP), was held September 25–27, 2008 in Pittsburgh, Pennsylvania. Based on the very successful first international workshop (IWEC 2002) and the following international conferences (ICEC 2003 through ICEC 2007), ICEC 2008 was an international forum for the exchange of experience and knowledge amongst researchers and developers in the field of entertainment computing. ICEC is the longest established and most prestigious conference in the field of entertainment computing. The conference provides an interdisciplinary forum for advanced research in entertainment computing, broadly defined. ICEC is truly international with leading experts from 14 nations representing academia and industry attending this year’s conference. These leaders presented their newest research, insights, products and demonstrations. Although the field of entertainment computing is thought of as new, in fact modern digital computer games go back over 45 years with games such as Spacewar developed in 1961. This is not to say entertainment computing is limited to computer games. As evidenced by papers in this volume, entertainment computing covers virtually every aspect of today’s recreational diversions.

Human-Computer Interaction

Human-Computer Interaction
Author: Julie Jacko
Publisher: CRC Press
Total Pages: 1473
Release: 2003-09-01
Genre: Technology & Engineering
ISBN: 0805849319

This is the second volume in the HCI International Conference Proceedings 2003. See following arrangement for details.

ArtsIT, Interactivity and Game Creation

ArtsIT, Interactivity and Game Creation
Author: Matthias Wölfel
Publisher: Springer Nature
Total Pages: 476
Release: 2022-02-09
Genre: Technology & Engineering
ISBN: 3030955311

This book constitutes the refereed post-conference proceedings of the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually. The 31 revised full papers presented were carefully selected from 57 submissions. The papers are thematically arranged in the following sections: Media Arts and Virtual Reality; Games; Fusions; Collaboration, Inclusion and Participation; Artificial Intelligence in Art and Culture; Approaches and Applications.

Emotion in Games

Emotion in Games
Author: Kostas Karpouzis
Publisher: Springer
Total Pages: 344
Release: 2016-11-02
Genre: Medical
ISBN: 3319413163

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

Narrative as Virtual Reality 2

Narrative as Virtual Reality 2
Author: Marie-Laure Ryan
Publisher: JHU Press
Total Pages: 304
Release: 2015-12
Genre: Computers
ISBN: 1421417979

"In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature."--Page [4] of cover.

Design Recommendations for Intelligent Tutoring Systems

Design Recommendations for Intelligent Tutoring Systems
Author: Dr. Robert A. Sottilare, US Army Research Laboratory
Publisher: U.S. Army Research Laboratory
Total Pages: 426
Release: 2014-07-01
Genre:
ISBN: 0989392325

Design Recommendations for Intelligent Tutoring Systems explores the impact of intelligent tutoring system design on education and training. Specifically, this volume examines “Instructional Management” techniques, strategies and tactics, and identifies best practices, emerging concepts and future needs to promote efficient and effective adaptive tutoring solutions. Design recommendations include current, projected, and emerging capabilities within the Generalized Intelligent Framework for Tutoring (GIFT), an open source, modular, service-oriented architecture developed to promote simplified authoring, reuse, standardization, automated instructional management and analysis of tutoring technologies.

Virtual Worlds and Criminality

Virtual Worlds and Criminality
Author: Kai Cornelius, LL.M.
Publisher: Springer Science & Business Media
Total Pages: 132
Release: 2011-08-17
Genre: Law
ISBN: 3642208231

The fusion between virtuality and reality has created a new quality of experience establishing metaverses and virtual worlds. Second Life, Twinity, Entropia Universe or Fregger have experienced rapid growth in recent years and show no signs of slowing down. Not only have countless companies discovered these “virtureal worlds” as marketplaces, but so have fraudsters and other criminals. In this book, European experts from different academic disciplines show how to meet the new challenges arising from virtual worlds. They discuss the reasons for and the impacts of these new forms of criminality as well as the necessity and means of combating them. Moreover, other fundamental issues are examined, such as the addictive potential of virtual-world use, media violence, and conflict resolution problems arising in the context of virtual worlds.

Understanding Narratives for National Security

Understanding Narratives for National Security
Author: National Academies of Sciences, Engineering, and Medicine
Publisher: National Academies Press
Total Pages: 73
Release: 2018-07-03
Genre: Political Science
ISBN: 0309476429

Beginning in October 2017, the National Academies of Sciences, Engineering, and Medicine organized a set of workshops designed to gather information for the Decadal Survey of Social and Behavioral Sciences for Applications to National Security. The sixth workshop focused on understanding narratives for national security purposes, and this publication summarizes the presentations and discussions from this workshop.

Serious Games

Serious Games
Author: Ute Ritterfeld
Publisher: Routledge
Total Pages: 553
Release: 2009-09-10
Genre: Education
ISBN: 1135848912

The central purpose of this book is to examine critically the claim that playing games can provide learning that is deep, sustained and transferable to the "real world."

Narrative Intelligence

Narrative Intelligence
Author: Michael Mateas
Publisher: John Benjamins Publishing
Total Pages: 350
Release: 2003-02-27
Genre: Psychology
ISBN: 9027297061

Narrative Intelligence (NI) — the confluence of narrative, Artificial Intelligence, and media studies — studies, models, and supports the human use of narrative to understand the world. This volume brings together established work and founding documents in Narrative Intelligence to form a common reference point for NI researchers, providing perspectives from computational linguistics, agent research, psychology, ethology, art, and media theory. It describes artificial agents with narratively structured behavior, agents that take part in stories and tours, systems that automatically generate stories, dramas, and documentaries, and systems that support people telling their own stories. It looks at how people use stories, the features of narrative that play a role in how people understand the world, and how human narrative ability may have evolved. It addresses meta-issues in NI: the history of the field, the stories AI researchers tell about their research, and the effects those stories have on the things they discover. (Series B)