8 Bit Apocalypse
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Author | : Alex Rubens |
Publisher | : Abrams |
Total Pages | : 186 |
Release | : 2019-09-10 |
Genre | : Social Science |
ISBN | : 1468316451 |
Before Call of Duty, before World of Warcraft, before even Super Mario Bros., the video game industry exploded in the late 1970s with the advent of the video arcade. Leading the charge was Atari Inc., the creator of, among others, the iconic game Missile Command. The first game to double as a commentary on culture, Missile Command put the players’ fingers on “the button,†? making them responsible for the fate of civilization in a no-win scenario, all for the price of a quarter. The game was marvel of modern culture, helping usher in both the age of the video game and the video game lifestyle. Its groundbreaking implications inspired a fanatical culture that persists to this day.As fascinating as the cultural reaction to Missile Command were the programmers behind it. Before the era of massive development teams and worship of figures like Steve Jobs, Atari was manufacturing arcade machines designed, written, and coded by individual designers. As earnings from their games entered the millions, these creators were celebrated as geniuses in their time; once dismissed as nerds and fanatics, they were now being interviewed for major publications, and partied like Wall Street traders. However, the toll on these programmers was high: developers worked 120-hour weeks, often opting to stay in the office for days on end while under a deadline. Missile Command creator David Theurer threw himself particularly fervently into his work, prompting not only declining health and a suffering relationship with his family, but frequent nightmares about nuclear annihilation. To truly tell the story from the inside, tech insider and writer Alex Rubens has interviewed numerous major figures from this time: Nolan Bushnell, founder of Atari; David Theurer, the creator of Missile Command; and Phil Klemmer, writer for the NBC series Chuck, who wrote an entire episode for the show about Missile Command and its mythical “kill screen.†? Taking readers back to the days of TaB cola, dot matrix printers, and digging through the couch for just one more quarter, Alex Rubens combines his knowledge of the tech industry and experience as a gaming journalist to conjure the wild silicon frontier of the 8-bit ’80s. 8-Bit Apocalypse: The Untold Story of Atari's Missile Command offers the first in-depth, personal history of an era for which fans have a lot of nostalgia.
Author | : Jamie Lendino |
Publisher | : Steel Gear Press |
Total Pages | : 349 |
Release | : 2023-08-17 |
Genre | : Games & Activities |
ISBN | : 195793204X |
Atari 8-bit computers are the first machines that truly bridged the divide between video game players and home computer enthusiasts. The Atari 400 and 800 signaled the start of a new era in computing. Breakout: How Atari 8-Bit Computers Defined a Generation is the first book to cover what made Atari's groundbreaking computer line great: its excellent graphics and sound, flexible programming environment, and wide support from the burgeoning home computer community. For those of us coming of gaming age in the 80s, Atari games were simply amazing—and you'll find out what made these titles so much fun to play. Breakout also explores the Atari 8-bit platform as it stands today, with a robust enthusiast and modding community, the increasing value of Atari computers and peripherals, and how to get started with one now or get your old one running again. With fully revised and updated sections on emulation, mods, and add-ons, plus new community sites, podcasts, and detailed write-ups of 170 Atari 8-bit games (60 more than before), this second edition of Breakout is a must-buy for every vintage computer or gaming enthusiast.
Author | : Fred Perry |
Publisher | : Antarctic Press |
Total Pages | : 36 |
Release | : 2013-10-01 |
Genre | : Comics & Graphic Novels |
ISBN | : |
Prepare to be 8-bitten! Fred Perry (Gold Digger, Zombie Kid Diaries, Action Time Buddies) and David Hutchison (Biowulf, Mischief and Mayhem, Steamcraft) team up to provide the most pixelated presentation of putrefied panic to grace the printed page! Zombies are roaming the streets, and no one is safe from being converted or devoured! The graphics may be low-res, but the terror's strictly high-def!
Author | : Laura Pohl |
Publisher | : Sourcebooks, Inc. |
Total Pages | : 266 |
Release | : 2019-03-05 |
Genre | : Young Adult Fiction |
ISBN | : 1492669903 |
An LGBTQ YA "sci-fi romp" (Kirkus), The Last 8 is a thrilling high-stakes survival story about the last eight teenagers left on Earth after aliens attack, praised as "An extravaganza of nonstop action" (School Library Journal) Extinction was just the beginning... Clover Martinez has always been a survivor, which is the reason she isn't among the dead when aliens invade and destroy Earth as she knows it. Clover is convinced she's the only one left until she hears a voice on the radio urging her to go to the former Area 51. When she arrives, she's greeted by a band of misfits who call themselves The Last Teenagers on Earth. Only they aren't the ragtag group of heroes Clover was expecting. The seven strangers seem more interested in pretending the world didn't end than fighting back, and Clover starts to wonder if she was better off alone. But when she finds a hidden spaceship within the walls of the compound, she doesn't know what to believe...or who to trust. The Last 8 is perfect for readers looking for: heart-pounding young adult survival books tween and teen LGBTQ books sci-fi Latinx teen books expert world-building and relatable, funny, diverse characters Praise for The Last 8: "The Walking Dead meets Alien in this expertly plotted debut. Teens will want to follow Clover on her next adventure!" — Zoraida Cordova, author of the Brooklyn Brujas series "The Last 8 is diverse and immersive science fiction...With its powerful world building and emotional twists, The Last 8 is a beautifully fresh take on the idea of an alien apocalypse." — Foreword Reviews "A sci-fi romp with ample intergalactic twists to keep readers satisfied." — Kirkus Reviews "This debut is, at times, both joyful and heartbreaking ... Pohl's characters are tough, funny, and brave as they manage to persevere despite the debilitating weight of grief." — Booklist
Author | : Alex Humphreys |
Publisher | : Renard Press Ltd |
Total Pages | : 360 |
Release | : 2022-08-17 |
Genre | : Games & Activities |
ISBN | : 191372493X |
What was it that got you through the Covid-19 pandemic? For some it was long walks; others turned to home baking. For millions it was video games, a booming industry which exploded in popularity over the pandemic years. Confined to our homes and with the lines of reality becoming blurred as everyday life shifted to screens, perhaps it was no wonder that so many of us were desperate to be transported to different worlds. In Playing with Reality: Gaming in a Pandemic, journalist and presenter Alex Humphreys, a passionate gamer herself, investigates this extraordinary boom in the gaming industry. Charting its rise, Alex interviews players and developers, sharing a glimpse of what was going on behind closed doors as studios closed and games were finished from home. Playing with Reality explores exactly what it was that made gaming a lifeline for so many, and what the future holds as we look to the metaverse. Alexandra brilliantly chronicles the boundless creativity of an industry persevering through unprecedented times. Aaryn Flynn
Author | : Bill Loguidice |
Publisher | : CRC Press |
Total Pages | : 814 |
Release | : 2014-02-24 |
Genre | : Computers |
ISBN | : 1135006504 |
Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.
Author | : Joshua Mason |
Publisher | : Independently Published |
Total Pages | : 268 |
Release | : 2019-07-11 |
Genre | : |
ISBN | : 9781079978049 |
Sean and the Bastards have entered the Bitrealm, and so far it hasn't been all 1-Ups and treasure. They've tracked Pliny down to a castle in the mountains to the north, and they'll need every bit of their skills, honed while playing some of the first and greatest video games, to survive its depths. But it won't be easy. The castle soon takes its toll, separating the party and pitting them against some of the most dangerous creatures they've faced yet-creatures that may not be what they seem. Something has been tormenting the souls of Afterall, transforming them into shadows of their former selves. And with every twist and turn the castle throws at them, that something is getting closer. Add in a devious AI, a skeleton who's watched too much TV, and more retro gaming goodness than you can shake a joystick at, and you have Eight-Bit Bastards: Level Two.Praise for Eight-Bit Bastards: Level One: "One of the most gamelike LitRPG stories that I've read in a long time...""This is by far one of the best LitRPGs I have read. It's funny, old school, and the writing is smooth.""More Ready Player One than Ready Player One" - Amazon Reviews
Author | : Brian Clevinger |
Publisher | : |
Total Pages | : 0 |
Release | : 2004-09 |
Genre | : |
ISBN | : 9780595780686 |
This is just another one of those stories with killer robots, a giant monster from beyond time, evil toys, a mind control plot, sub-orbital death beams, kidnappers, bad movies, superpowered thugs, kidnapping, a megalomaniacal usurper, a maniacal genius hellbent on world domination, and an apocalypse. Not all at once, though. I mean, really, could you imagine coordinating the fight scene? Or reading it? You'd have to take notes just to keep track of who hit what and why.
Author | : |
Publisher | : |
Total Pages | : 128 |
Release | : 1917 |
Genre | : |
ISBN | : |
Author | : Karen Collins |
Publisher | : MIT Press |
Total Pages | : 213 |
Release | : 2008 |
Genre | : Computers |
ISBN | : 026203378X |
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.