50 Games for Going Green

50 Games for Going Green
Author: Carol Scaini
Publisher: Human Kinetics
Total Pages: 130
Release: 2012-07-18
Genre: Education
ISBN: 1492583731

Activate your students’ interest in environmental issues with these fun physical activities! With 50 Games for Going Green: Physical Activities That Teach Healthy Environmental Concepts, teachers and youth leaders will find easy-to-present games and activities to inspire and educate students about caring for the environment. Authors Carol Scaini and Carolyn Evans have created a range of innovative activities to help students learn the value of reducing, reusing, and recycling and explore concepts of carbon footprint reduction, climate change, and global warming. 50 Games for Going Green includes • warm-up, circuit, and station activities; • physical fitness challenges, relay races, and literacy and drama activities; and • cooperative games. A special Eco-Thoughts feature offers simple take-aways with each activity, giving your students information to think about, discuss, and act on. Easily adaptable for a range of ages, abilities, and skill levels, this collection of activities will help your students get moving, thinking, and working together while learning what they can do to help the environment. 50 Games for Going Green makes learning a truly active experience and gives you creative ways to help students get their daily dose of moderate to vigorous physical activity. The activities can be played in the gym, classroom, or outdoors and require little or no equipment. Many activities repurpose everyday recyclable items for play, such as cards from recycled paper, balls from socks, and bowling pins from plastic bottles. Detailed descriptions and illustrations make it easy to understand how to teach each activity, and the game finder helps you quickly choose the right one for each class. In addition, the book’s easy-to-follow format provides information for each activity on equipment and setup requirements, instructions for play, variations, and safety considerations. Taking an active learning approach to environmental stewardship makes caring for the Earth a tangible, memorable, and fun experience. By encouraging students to get active and go green, 50 Games for Going Green offers a hands-on way for students to contribute to their physical health and improve the health of their environment.

Physical and Health Education in Canada

Physical and Health Education in Canada
Author: Barrett, Joe
Publisher: Human Kinetics
Total Pages: 264
Release: 2019
Genre: Education
ISBN: 149252042X

Physical and Health Education in Canada: Integrated Strategies for Elementary Teachers is a compendium of integrated, evidence-based approaches to physical and health education teaching from leading physical and health educators and researchers from across Canada.

America Goes Green [3 volumes]

America Goes Green [3 volumes]
Author: Kim Kennedy White
Publisher: Bloomsbury Publishing USA
Total Pages: 1358
Release: 2012-11-12
Genre: Nature
ISBN: 1598846582

This three-volume encyclopedia explores the evolution of green ideology and eco-friendly practices in contemporary American culture, ranging from the creation of regional and national guidelines for green living to the publication of an increasing number of environmental blogs written from the layperson's perspective. Evidence of humanity's detrimental impact on the environment is mounting. As Americans, we are confronted daily with news stories, blogs, and social media commentary about the necessity of practicing green behaviors to offset environmental damage. This essential reference is a fascinating review of the issues surrounding green living, including the impact of this lifestyle on Americans' time and money, the information needed to adhere to green principles in the 21st century, and case studies and examples of successful implementation. America Goes Green: An Encyclopedia of Eco-Friendly Culture in the United States examines this gripping topic through 3 volumes organized by A–Z entries across 11 themes; state-by-state essays grouped by region; and references including primary source documents, bibliography, glossary, and green resources. This timely encyclopedia explores the development of an eco-friendly culture in America, and entries present the debates, viewpoints, and challenges of green living.

50 Games for Going Green

50 Games for Going Green
Author: Carol Scaini
Publisher: Human Kinetics
Total Pages: 130
Release: 2012
Genre: Education
ISBN: 1450419909

"Presents a range of activities that teach environmental concepts, including fitness challenges, relay races, cooperative games, and literacy and drama activities."--Page 4 of cover.

50+ Library Services

50+ Library Services
Author: Diantha Dow Schull
Publisher: American Library Association
Total Pages: 370
Release: 2013-03-04
Genre: Language Arts & Disciplines
ISBN: 0838911196

Adults over the age of 55 constitute some of the most engaged and frequent users of public libraries. They may also be the most misunderstood. As Baby Boomers continue to swell their ranks, behavior and trends in older adults have changed dramaticaly in the last ten years--and most literature on this topic is hopelessly out of date. Schull, co-editor of Boomers and Beyond, helps improve the situation by * Presenting over a dozen case studies of public library programs for older adults, spotlightin best practices that can be applied at other institutions * Detailing a four-year program, presented by the Lifelong Access Libraries National Leadership Institute, that trains librarians to meet the needs of people over the age of 50 * Discussing issues such as creativity, health, financial planning, heritage adn planning, and intergenerational activities from the over-50 perspective, laying out the trends and implications for libraries * Including samples of materials that illustrate new approaches to policies, staffing, programs, services, partnerships, and publicity Containing the keys to reshaping library services for older adults, Schull's book needs to be in the collection of every public library.

2014 Honors Theses

2014 Honors Theses
Author: RMU Honors Program
Publisher: Lulu.com
Total Pages: 469
Release: 2014-05-27
Genre: Education
ISBN: 1312226862

The honors senior theses of the Robert Morris University honors student class of 2014.

Games and Songs of American Children

Games and Songs of American Children
Author: William W. Newell
Publisher: Courier Corporation
Total Pages: 344
Release: 1963-06-01
Genre: Music
ISBN: 9780486203546

Features 190 games and play situations, full song texts, many melodies, and comparison with similar material from other cultures. An entertaining, basic book in the field.

Billboard

Billboard
Author:
Publisher:
Total Pages: 192
Release: 1947-08-16
Genre:
ISBN:

In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.

Game Theory. A Handbook of Problems and Excercises

Game Theory. A Handbook of Problems and Excercises
Author: Leonardo Badia
Publisher: Società Editrice Esculapio
Total Pages: 162
Release: 2022-01-18
Genre: Mathematics
ISBN:

Since the origins in its modern form, due to the seminal works of von Neumann and Nash, Game theory has most often been considered for its applications to economic and social sciences. However, its mathematical roots are more general, and its set of analytical tools that can be used to predict the outcome of interactive decision situations can be very relevant for many other scientific fields, especially including information and industrial engineering, where it has recently become a common curricular subject in university programs. To train the “brain muscles” to solve problems in a game theoretic way, students may find it useful to practice on concrete examples. For this reason, this book presents a collection of exercises that can be suitable for any entry-level course on Game theory. While there is no specific major for which such a practical activity can be useful, the book is conceived with an engineering spirit, and a general regard for modeling and optimization (from technological scenarios to childish gameplay). Still, some useful considerations can also be derived for other fields such as social psychology, biology, or humanities. Rather than in-depth speculative discussions, the book covers mostly practical cases, however providing a preliminary theoretical justification for the solution methods. Covered topics include static games of complete information, zero-sum games and minimax problems, lotteries, sequential games, multistage games, Bayesian games. This may also encourage the reader to approach more advanced topics, with a solid methodological background and a full-rounded appreciation of the subject.