3ds Max 4 Workshop

3ds Max 4 Workshop
Author: Duane Loose
Publisher: Que Publishing
Total Pages: 574
Release: 2001
Genre: Computers
ISBN:

The book teaches skills and techniques in a way that not only provides an understanding of MAX X and its functionality but also how to apply those tools to a normal work environment by using a single, comprehensive project. Each chapter contains a section that provides an explanation of the tools, features and techniques being used, some sample exercises for reinforcement, and some of the artistic insight behind the process. The chapter concludes with the "workshop" section, which walks the reader through a series of step-by-step tutorials that culminate into a final, working project by the end of the book. The tear card, color section, tips, notes and sidebars are filled with expert advice and supplemental information and together with the chapter material provide the reader with an invaluable resource that they can return to time and again.

3ds Max in 24 Hours, Sams Teach Yourself

3ds Max in 24 Hours, Sams Teach Yourself
Author: Stewart Jones
Publisher: Sams Publishing
Total Pages: 512
Release: 2013-11-11
Genre: Computers
ISBN: 0133497267

Full Color! In just 24 sessions of one hour or less, Sams Teach Yourself 3ds Max in 24 Hours will help you master Autodesk 3ds Max 2014 and use it to create outstanding 3D content for games, video, film, and motion graphics. Using this book’s straightforward, step-by-step approach, you’ll master powerful 3ds Max tools for modeling, animation, rendering, compositing, and more. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common 3ds Max tasks. “Try It Yourself” guided mini tutorials offer quick hands-on experience with 3ds Max’s key tools. Quizzes and exercises test your knowledge. Notes, tips, and cautions offer extra information and alert you to possible problems. Learn how to... Quickly get comfortable with the 3ds Max 2014 interface Create, move, and modify 3D objects Edit and tweak the elements of any object Start modeling hard-surface and organic objects Work with materials and textures Explore and create animation Illuminate scenes with lighting Use cameras to control a scene’s point of view Render 3D creations for production Rig and skin objects, making them easier to animate Learn the 12 essential principles of character animation Create devastating dynamic simulations Add visual effects, cloth, hair, and fur Automate repetitive tasks with MAXScript Create a professional-quality showcase The accompanying DVD/website contain how-to videos for dozens of key 3ds Max 2014 tasks, extensive sample art and models, and additional bonus content.

Inside 3ds Max 4

Inside 3ds Max 4
Author: Kim Lee
Publisher: New Riders
Total Pages: 948
Release: 2002
Genre: Computers
ISBN: 9780735710948

This latest edition of Inside 3ds max is retooled to focus on the needs of the intermediate to professional user, based on continuing conversations with our target audience. This market is crying out for information that goes beyond the basic to provide guidance on how to make the most use of the program in real-world work situations. Inside 3ds Max 4 explores changes in the program as well as more advanced functionalities and how they can assist the professional user in enhancing efficiency or output. Inside 3ds max 4 is organized into units that mirror and actually step through the workflow of a 3D project. Moreover, where differences exist in the application of techniques between the broadcast/film and game/interactive applications, the authors present careful analysis to assist readers in making the right choices for their technical work. The CD-ROM includes all of the project files necessary to complete the projects as well as any plug-ins referred to in the text.

The Semantic Web: ESWC 2011 Workshops

The Semantic Web: ESWC 2011 Workshops
Author: Raul Garcia-Castro
Publisher: Springer Science & Business Media
Total Pages: 303
Release: 2012-01-09
Genre: Computers
ISBN: 3642259529

This volume constitutes the thoroughly refereed proceedings of 11 international workshops held as part of the 8th Extended Semantic Web Conference, ESWC 2011, in Heraklion, Crete, Greece, in May 2010. The 22 revised full papers presented were carefully reviewed and selected from a total of 75 submissions to the workshops during two rounds of reviewing and improvement. The papers are organized in topical sections on the following workshops: 1st International Workshop on eLearning Approaches for the Linked Data Age, 1st Workshop on High-Performance Computing for the Semantic Web, 3rd International Workshop on Inductive Reasoning and Machine Learning for the Semantic Web, 1st Workshop on Making Sense of Microposts, 1st Workshop on Ontology and Semantic Web for Manufacturing, 1st Workshop on Question Answering over Linked Data, 4th International Workshop on REsource Discovery, 6th International Workshop on Semantic Business Process Management, 1st Workshop on Semantic Publication, 1st Workshop on Semantics in Governance and Policy Modelling, and 1st International Workshop on User Profile Data on the Social Semantic Web.

Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide

Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide
Author: Kelly Murdock
Publisher: SDC Publications
Total Pages: 1312
Release: 2020-08
Genre: Computers
ISBN: 1630573345

Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.

3ds Max Modeling for Games: Volume II

3ds Max Modeling for Games: Volume II
Author: Andrew Gahan
Publisher: CRC Press
Total Pages: 380
Release: 2012-08-06
Genre: Computers
ISBN: 113612926X

There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.

The 3ds Max 4 Quick Reference

The 3ds Max 4 Quick Reference
Author: Michele Bousquet
Publisher:
Total Pages: 108
Release: 2001-08
Genre: Technology & Engineering
ISBN: 9780766838888

For the beginner seeking an innovative way to learn how to use 3ds max- 4, as well as the power user in search of new and/or infrequently used features and functions, our 3ds max 4 Quick Reference is a must. This inventive online reference features a CD-ROM that auto-installs to appear as an option on the user's Help menu. Formatted just like the Help files software users are accustomed to - with an Index, Search and Contents - it can be used immediately upon installation and at any point in the drawing session. To supplement the online information, the accompanying book contains a quick-start and workflow for each major area of 3ds max, including: modeling, material creation, lighting, Video Post effects, animation, and inverse kinematics. The result is a state-of-the-art Quick Reference package that enables 3ds max 4 users of all abilities to point and click their way through production of their own high-quality animations "

3ds max 4 Bible

3ds max 4 Bible
Author: Kelly L. Murdock
Publisher: Wiley
Total Pages: 1304
Release: 2001-08-15
Genre: Computers
ISBN: 9780764535840

More than 100 step-by-step tutorials give you valuable hands-on experience under the expert guidance of 3D master, Kelly Murdock. Increasingly complex scenes will prove useful to all 3D MAX users, from beginners to advanced. 3ds max 4 Bible will help you learn and master the most popular 3D modeling and animation software.

Human-Computer Interaction. Interaction Platforms and Techniques

Human-Computer Interaction. Interaction Platforms and Techniques
Author: Julie A. Jacko
Publisher: Springer
Total Pages: 1262
Release: 2007-08-23
Genre: Computers
ISBN: 3540731075

Here is the second of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, jointly with eight other thematically similar conferences. It covers graphical user interfaces and visualization, mobile devices and mobile interaction, virtual environments and 3D interaction, ubiquitous interaction, and emerging interactive technologies.

Deconstructing the Elements with 3ds Max

Deconstructing the Elements with 3ds Max
Author: Pete Draper
Publisher: Taylor & Francis
Total Pages: 400
Release: 2015-04-24
Genre: Art
ISBN: 1136144935

Get the most realistic effects from 3ds Max without having to spend more on plug-ins! Boost your effects skill-set with this 3ds Max workshop. Tutorial lessons give you hands-on experience in creating realistic fire, earth, air and water effects. Updated to demonstrate production techniques suitable for any version of 3ds Max, this new edition is co-published by Autodesk Media and Entertainment, and includes new tutorials on entering the Earth's atmosphere, glaciers, lava eruptions and a Badlands landscape. Inspirational color images cover every page of the book as the author shares his professional techniques and workflow processes. The companion DVD contains all of the required tutorial media as well as over 6 hours of video tutorials. User level: Intermediate and advanced