3d Studio Max Design 2012
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Author | : Brian L. Smith |
Publisher | : Taylor & Francis |
Total Pages | : 562 |
Release | : 2012-09-10 |
Genre | : Computers |
ISBN | : 1136146776 |
Learn time-saving techniques and tested production-ready tips for maximum speed and efficiency in creating professional-level architectural visualizations in 3ds Max. Move from intermediate to an advanced level with specific and comprehensive instruction with this collaboration from nine different authors from around the world. Get their experience and skills in this full-color book, which not only teaches more advanced features, but also demonstrates the practical applications of those features to get readers ready for a real production environment. Fully updated for the most recent version of 3ds Max.
Author | : Kelly L. Murdock |
Publisher | : John Wiley & Sons |
Total Pages | : 1981 |
Release | : 2012-09-27 |
Genre | : Computers |
ISBN | : 1118394038 |
The most comprehensive e-book reference on Autodesk 3ds Max 2013! Autodesk 3ds Max is used to create 80 percent of commercially available games and is also a key tool for visual effects artists and graphic designers in film and television. This convenient e-book covers the 2013 version in expanded detail, including 12 chapter-length quick-start projects and 39 additional chapters not found in the print version. Along with complete references detailing all Primitives, Modifiers, Materials, Maps, and Controllers, it covers advanced topics such as Patches, NURBS, Radiosity, Network Rendering, and MAXScript. It's the perfect resource for both novices and pros. 3ds Max is the tool of choice for game developers as well as visual effects artists and graphic designers in the film and TV industries This comprehensive e-book includes complete coverage of 3ds Max 2013, and is well suited for beginners and experts alike, as well as for educational markets teaching beginning to advanced courses using 3ds Max. Features a complete reference for all Primitives, Modifiers, Materials, Maps, and Controllers Covers Patches, NURBS, Radiosity, Network Rendering, MAXScript, and other advanced topics Includes 12 chapter-length quick-start projects as well as 39 chapters not found in the print version, all packed with timesaving tips and expert advice Third-party models and bonus tutorials are available on CD and can be obtained by readers by emailing a request to [email protected] Autodesk 3ds Max 2013 Bible, Expanded Edition by veteran computer graphics author Kelly Murdock is the comprehensive e-book guide for every 3ds Max user.
Author | : Greg Carbonaro |
Publisher | : New Riders Publishing |
Total Pages | : 442 |
Release | : 1998 |
Genre | : Computers |
ISBN | : |
Experienced users gain knowledge works about 3D Graphics Studio MAX 2 from this comprehensive special effects resource. This book gets right to the point by providing the basic "recipes" for creating stunning effects. The CD-ROM contains sample models and textures to help build the effects and finished sample effects so readers can see the final result.
Author | : Ascent |
Publisher | : |
Total Pages | : 700 |
Release | : 2021-08 |
Genre | : |
ISBN | : 9781630574246 |
Author | : Todd Daniele |
Publisher | : Taylor & Francis |
Total Pages | : 279 |
Release | : 2012-09-10 |
Genre | : Computers |
ISBN | : 1136138218 |
Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds Max). This approach allows for more control over the flow, placement and detail of the meshes that are built. Placement of vertices/points, edges and all other sub-elements that build our models is determined by the user, rather than pre-determined by a computer generated primitive. This book is a collection of tips, tricks and techniques on how to create professional models for advertising on T.V and the web. The author has tons of industry experience using Max toward this end, and he shares the secrets of his trade. As Production Modeler for some of today's hottest studios (including GuerillaFx, Coke Zero, MTV, Old Navy, Nike, Target, HP) Todd Daniele brings real-world experience to the book. Daniele teaches the technical aspects of polymodeling, while showing how to ultimately create content in a dynamic, efficient manner. Associated web site offers instructional files that show the models in progressive stages of development; plus a supporting internet forum: readers can log-on to this forum to ask questions or comment on anything covered in the book.
Author | : Pete Draper |
Publisher | : Taylor & Francis |
Total Pages | : 400 |
Release | : 2015-04-24 |
Genre | : Art |
ISBN | : 1136144935 |
Get the most realistic effects from 3ds Max without having to spend more on plug-ins! Boost your effects skill-set with this 3ds Max workshop. Tutorial lessons give you hands-on experience in creating realistic fire, earth, air and water effects. Updated to demonstrate production techniques suitable for any version of 3ds Max, this new edition is co-published by Autodesk Media and Entertainment, and includes new tutorials on entering the Earth's atmosphere, glaciers, lava eruptions and a Badlands landscape. Inspirational color images cover every page of the book as the author shares his professional techniques and workflow processes. The companion DVD contains all of the required tutorial media as well as over 6 hours of video tutorials. User level: Intermediate and advanced
Author | : Michele Matossian |
Publisher | : |
Total Pages | : 548 |
Release | : 2004 |
Genre | : Computers |
ISBN | : 9780321180872 |
Demonstrates the computer animation program's interface and navigation and display tools while explaining how to use MAX to model and transform objects, map surfaces, render images, and create full-fledged animations.
Author | : Thomas Mooney |
Publisher | : Packt Publishing Ltd |
Total Pages | : 593 |
Release | : 2012-10-23 |
Genre | : Computers |
ISBN | : 1849692378 |
Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.
Author | : Markus Kuhlo |
Publisher | : CRC Press |
Total Pages | : 220 |
Release | : 2013-03-20 |
Genre | : Architecture |
ISBN | : 1136129669 |
Create high-quality photorealistic renders of architectural visualizations using 3ds Max and Vray with the project-based tutorials in this book. Learn how to combine lighting and rendering options to end-up with the most realistic final renders possible at a professional level. The tutorials in this book are filled with beautiful full-color images and they teach you how to light both interiors and exteriors and daytime and nighttime scenes. Learn how to save time without sacrificing the quality of your final renders with tips and tricks on rendering with Vray - the most accurate rendering application for 3ds Max. The downloadable resources include all the project files that you need to recreate each of the projects presented within the book. Please note that this book does not support the current versions of 3ds Max and V-Ray. Topics include:
Author | : Ascent |
Publisher | : |
Total Pages | : 700 |
Release | : 2019-07 |
Genre | : |
ISBN | : 9781630572884 |