3D Shape Recovery Under Multiple Viewpoints and Single Viewpoint

3D Shape Recovery Under Multiple Viewpoints and Single Viewpoint
Author: Zhihu Chen
Publisher:
Total Pages:
Release: 2017-01-26
Genre:
ISBN: 9781361282243

This dissertation, "3D Shape Recovery Under Multiple Viewpoints and Single Viewpoint" by Zhihu, Chen, 陈志湖, was obtained from The University of Hong Kong (Pokfulam, Hong Kong) and is being sold pursuant to Creative Commons: Attribution 3.0 Hong Kong License. The content of this dissertation has not been altered in any way. We have altered the formatting in order to facilitate the ease of printing and reading of the dissertation. All rights not granted by the above license are retained by the author. Abstract: This thesis introduces novel algorithms for 3D shape recovery under multiple viewpoints and single viewpoint. Surface of a 3D object is reconstructed by either graph-cuts using images under multiple viewpoints, depth from reflection under a fixed viewpoint, or depth from refraction under a fixed viewpoint. The first part of this thesis revisits the graph-cuts based approach for solving the multi-view stereo problem and proposes a novel foreground / background energy. Unlike traditional graph-cuts based methods which focus on the photo-consistency energy, this thesis targets at deriving a robust and unbiased foreground / background energy which depends on data. It is shown that by using the proposed foreground / background energy, it is possible to recover the object surface from noisy depth maps even in the absence of the photo-consistency energy, which demonstrates the effectiveness of the proposed energy. In the second part of this thesis, a novel method for shape recovery is proposed based on reflection of light using a spherical mirror. Unlike other existing methods which require the prior knowledge of the position and the radius of the spherical mirror, it is shown in this thesis that the object can be reconstructed up to an unknown scale using an unknown spherical mirror. This thesis finally considers recovering object surfaces based on refraction of light and presents a novel depth from refraction method. A scene is captured several times by a fixed camera, with the first image (referred to as the direct image) captured directly by the camera and the others (referred to as the refracted images) by placing a transparent medium with two parallel planar faces between the scene and the camera. With a known pose and refractive index of the medium, a depth map of the scene is then recovered from the displacements of scene points in the images. Unlike traditional depth from refraction methods which require extra steps to estimate the pose and the refractive index of the medium, this thesis presents a novel method to estimate them from the direct and refracted images of the scene. It is shown that the pose of the medium can be recovered from one direct image and one refracted image. It is also shown that the refractive index of the medium can be recovered with a third image captured with the medium placed in a different pose. DOI: 10.5353/th_b4832975 Subjects: Three-dimensional imaging Computer vision

Segmentation and Recovery of Superquadrics

Segmentation and Recovery of Superquadrics
Author: Ales Jaklic
Publisher: Springer Science & Business Media
Total Pages: 272
Release: 2013-04-17
Genre: Computers
ISBN: 9401594562

A representation of objects by their parts is the dominant strategy for representing complex 3D objects in many disciplines. In computer vision and robotics, superquadrics are among the most widespread part models. Superquadrics are a family of parametric models that cover a wide variety of smoothly changing 3D symmetric shapes, which are controlled with a small number of parameters and which can be augmented with the addition of global and local deformations. The book covers, in depth, the geometric properties of superquadrics. The main contribution of the book is an original approach to the recovery and segmentation of superquadrics from range images. Several applications of superquadrics in computer vision and robotics are thoroughly discussed and, in particular, the use of superquadrics for range image registration is demonstrated. Audience: The book is intended for readers of all levels who are familiar with and interested in computer vision issues.

3D Imaging, Analysis and Applications

3D Imaging, Analysis and Applications
Author: Yonghuai Liu
Publisher: Springer Nature
Total Pages: 736
Release: 2020-09-11
Genre: Computers
ISBN: 3030440702

This textbook is designed for postgraduate studies in the field of 3D Computer Vision. It also provides a useful reference for industrial practitioners; for example, in the areas of 3D data capture, computer-aided geometric modelling and industrial quality assurance. This second edition is a significant upgrade of existing topics with novel findings. Additionally, it has new material covering consumer-grade RGB-D cameras, 3D morphable models, deep learning on 3D datasets, as well as new applications in the 3D digitization of cultural heritage and the 3D phenotyping of crops. Overall, the book covers three main areas: ● 3D imaging, including passive 3D imaging, active triangulation 3D imaging, active time-of-flight 3D imaging, consumer RGB-D cameras, and 3D data representation and visualisation; ● 3D shape analysis, including local descriptors, registration, matching, 3D morphable models, and deep learning on 3D datasets; and ● 3D applications, including 3D face recognition, cultural heritage and 3D phenotyping of plants. 3D computer vision is a rapidly advancing area in computer science. There are many real-world applications that demand high-performance 3D imaging and analysis and, as a result, many new techniques and commercial products have been developed. However, many challenges remain on how to analyse the captured data in a way that is sufficiently fast, robust and accurate for the application. Such challenges include metrology, semantic segmentation, classification and recognition. Thus, 3D imaging, analysis and their applications remain a highly-active research field that will continue to attract intensive attention from the research community with the ultimate goal of fully automating the 3D data capture, analysis and inference pipeline.

Pattern Recognition

Pattern Recognition
Author: Gunther Notni
Publisher: Springer Science & Business Media
Total Pages: 577
Release: 2009-09-03
Genre: Computers
ISBN: 3642037976

This book constitutes the refereed proceedings of the 31st Symposium of the German Association for Pattern Recognition, DAGM 2009, held in Jena, Germany, in September 2009. The 56 revised full papers were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on motion and tracking; pedestrian recognition and automotive applications; features; single-view and 3D reconstruction; learning and classification; pattern recognition and estimation; stereo and multi-view reconstruction; image analysis and applications; and segmentation.

Computer Vision, Imaging and Computer Graphics. Theory and Applications

Computer Vision, Imaging and Computer Graphics. Theory and Applications
Author: Paul Richard
Publisher: Springer
Total Pages: 327
Release: 2012-02-25
Genre: Computers
ISBN: 3642253822

This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2010, the Joint Conference on Computer Vision Theory and Applications (VISAPP), on Imaging Theory and Applications (IMAGAPP), and on Computer Graphics Theory and Applications (GRAPP), held in Angers, France, in May 2010. The 19 revised full papers presented together with two invited papers were carefully reviewed and selected. The papers are organized in topical sections on computer vision theory and applications; imaging theory and applications; computer graphics theory and applications; and information visualization theory and applications.

Transactions on Computational Science XXIII

Transactions on Computational Science XXIII
Author: Marina L. Gavrilova
Publisher: Springer
Total Pages: 238
Release: 2014-06-12
Genre: Computers
ISBN: 3662437902

This, the 23rd issue of the Transactions on Computational Science journal, guest edited by Xiaoyang Mao and Lichan Hong, is devoted to the topic of security in virtual worlds. It contains extended versions of the best papers selected from those presented at the International Conference on Cyberworlds 2013, held at Keio University, Yokohama, Japan, October 21-23, 2013. The 11 papers in the volume have been organized into topical sections on modeling, rendering, motion, virtual environments and affective computing.

Pattern Recognition

Pattern Recognition
Author: Joachim Denzler
Publisher: Springer
Total Pages: 577
Release: 2009-09-02
Genre: Computers
ISBN: 3642037984

This book constitutes the refereed proceedings of the 31st Symposium of the German Association for Pattern Recognition, DAGM 2009, held in Jena, Germany, in September 2009. The 56 revised full papers were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on motion and tracking; pedestrian recognition and automotive applications; features; single-view and 3D reconstruction; learning and classification; pattern recognition and estimation; stereo and multi-view reconstruction; image analysis and applications; and segmentation.

Mathematical Methods for Objects Reconstruction

Mathematical Methods for Objects Reconstruction
Author: Emiliano Cristiani
Publisher: Springer Nature
Total Pages: 185
Release: 2023-07-31
Genre: Mathematics
ISBN: 9819907764

The volume collects several contributions to the INDAM workshop Mathematical Methods for Objects Reconstruction: from 3D Vision to 3D Printing held in Rome, February, 2021. The goal of the workshop was to discuss new methods and conceptual structures for managing these challenging problems. The chapters reflect this goal and the authors are academic researchers and some experts from industry working in the areas of 3D modeling, computer vision, 3D printing and/or developing new mathematical methods for these problems. The contributions present methodologies and challenges raised by the emergence of large-scale 3D reconstruction applications and low-cost 3D printers. The volume collects complementary knowledges from different areas of mathematics, computer science and engineering on research topics related to 3D printing, which are, so far, widely unexplored. Young researchers and future scientific leaders in the field of 3D data acquisition, 3D scene reconstruction, and 3D printing software development will find an excellent introduction to these problems and to the mathematical techniques necessary to solve them.