3d Depth Perception In Natural Simulated Environments
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Author | : Laurence R. Harris |
Publisher | : |
Total Pages | : 370 |
Release | : 2011 |
Genre | : Binocular vision |
ISBN | : 9781139113069 |
Top researchers explore the latest cutting-edge research into the perception of 3D environments, presenting both biological and computational perspectives.
Author | : Arun K. Kulshreshth |
Publisher | : Springer |
Total Pages | : 122 |
Release | : 2018-05-29 |
Genre | : Computers |
ISBN | : 3319779532 |
A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.
Author | : Monica Sebillo |
Publisher | : Springer Science & Business Media |
Total Pages | : 352 |
Release | : 2008-08-28 |
Genre | : Computers |
ISBN | : 3540858903 |
This book constitutes the thoroughly refereed proceedings of the 10th International Conference on Visual Information Systems, VISUAL 2008, held in Salerno, Italy, September 11-12, 2008. The 35 papers presented in this volume, together with 3 keynote speeches, were carefully reviewed and selected from 58 submissions. The topics covered are information and data visualization; advances techniques for visual information management; mobile visual information systems; image and video indexing and retrieval; applications of visual information systems; and industrial experiences.
Author | : Gerard Kim |
Publisher | : Springer Science & Business Media |
Total Pages | : 238 |
Release | : 2007-01-04 |
Genre | : Computers |
ISBN | : 1846282306 |
Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided. Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.
Author | : Nadia Magnenat-Thalmann |
Publisher | : Springer Nature |
Total Pages | : 717 |
Release | : 2021-10-10 |
Genre | : Computers |
ISBN | : 3030890295 |
This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021. The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the following topics: computer animation; computer vision; geometric computing; human poses and gestures; image processing; medical imaging; physics-based simulation; rendering and textures; robotics and vision; visual analytics; VR/AR; and engage.
Author | : Michitaka Hirose |
Publisher | : IOS Press |
Total Pages | : 1312 |
Release | : 2001 |
Genre | : Computers |
ISBN | : 9781586031886 |
This book covers the proceedings of INTERACT 2001 held in Tokyo, Japan, July 2001. The conference covers human-computer interaction and topics presented include: interaction design, usability, novel interface devices, computer supported co-operative works, visualization, and virtual reality. The papers presented in this book should appeal to students and professionals who wish to understand multimedia technologies and human-computer interaction.
Author | : Randall Shumaker |
Publisher | : Springer Science & Business Media |
Total Pages | : 423 |
Release | : 2011-06-24 |
Genre | : Computers |
ISBN | : 3642220207 |
The two-volume set LNCS 6773-6774 constitutes the refereed proceedings of the International Conference on Virtual and Mixed Reality 2011, held as Part of HCI International 2011, in Orlando, FL, USA, in July 2011, jointly with 10 other conferences addressing the latest research and development efforts and highlighting the human aspects of design and use of computing systems. The 43 revised papers included in the first volume were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: augmented reality applications; virtual and immersive environments; novel interaction devices and techniques in VR; human physiology and behavior in VR environments.
Author | : Kelly S. Hale |
Publisher | : CRC Press |
Total Pages | : 1371 |
Release | : 2014-09-10 |
Genre | : Computers |
ISBN | : 1466511850 |
A Complete Toolbox of Theories and TechniquesThe second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the
Author | : Tai-hoon Kim |
Publisher | : Springer |
Total Pages | : 396 |
Release | : 2012-11-28 |
Genre | : Computers |
ISBN | : 3642355943 |
This volume constitutes the refereed proceedings of the International Conferences, FGCN and DCA 2012, held as part of the Future Generation Information Technology Conference, FGIT 2012, Kangwondo, Korea, in December 2012. The papers presented were carefully reviewed and selected from numerous submissions and focus on the various aspects of future generation communication and networking, and digital contents and applications.
Author | : Gavriel Salvendy |
Publisher | : John Wiley & Sons |
Total Pages | : 1754 |
Release | : 2012-03-13 |
Genre | : Technology & Engineering |
ISBN | : 0470528389 |
The fourth edition of the Handbook of Human Factors and Ergonomics has been completely revised and updated. This includes all existing third edition chapters plus new chapters written to cover new areas. These include the following subjects: Managing low-back disorder risk in the workplace Online interactivity Neuroergonomics Office ergonomics Social networking HF&E in motor vehicle transportation User requirements Human factors and ergonomics in aviation Human factors in ambient intelligent environments As with the earlier editions, the main purpose of this handbook is to serve the needs of the human factors and ergonomics researchers, practitioners, and graduate students. Each chapter has a strong theory and scientific base, but is heavily focused on real world applications. As such, a significant number of case studies, examples, figures, and tables are included to aid in the understanding and application of the material covered.