39 Clues Unstoppable 1 Nowhere To Run
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Author | : Jude Watson |
Publisher | : Scholastic UK |
Total Pages | : 261 |
Release | : 2014-02-06 |
Genre | : Juvenile Fiction |
ISBN | : 1407149113 |
The Cahill family has a secret. For five hundred years, they have guarded the 39 Clues - thirty-nine ingredients in a serum that transforms whomever takes it into the most powerful person on earth. Now the serum is missing. Dan Cahill and his older sister Amy have to get the serum back and stop who stole it...before it's game over. For everyone.
Author | : Jude Watson |
Publisher | : Scholastic Press |
Total Pages | : 272 |
Release | : 2013 |
Genre | : Juvenile Fiction |
ISBN | : 9780545597067 |
Guardians of the 39 Clues, Dan Cahill and his sister Amy discover that the serum is missing and must race against time to get it back before catastrophe strikes
Author | : Gordon Korman |
Publisher | : Scholastic Inc. |
Total Pages | : 236 |
Release | : 2014-08-26 |
Genre | : Juvenile Fiction |
ISBN | : 0545540054 |
FINAL HOURS Tick tock. Fifteen-year-old Amy Cahill has only a few days to live. There's a poison coursing through her, and her only chance is to collect ingredients for an antidote. Too bad the antidote's ingredients are scattered around the world. And too bad that survival is by far Amy's smallest problem.The antidote she needs is also the only thing capable of stopping a deadly enemy. J. Rutherford Pierce is on the brink of becoming the most powerful man in the world, and if he does, no one will be safe. Amy and her younger brother, Dan, will do everything it takes to bring Pierce down. Even if Amy must pay the ultimate price.
Author | : Jude Watson |
Publisher | : Scholastic Inc. |
Total Pages | : 283 |
Release | : 2014-06-24 |
Genre | : Juvenile Fiction |
ISBN | : 0545633958 |
"LOOT hits the jackpot." -- Rick Riordan, #1 NEW YORK TIMES bestselling author On a foggy night in Amsterdam, a man falls from a rooftop to the wet pavement below. It's Archibald McQuinn, the notorious cat burglar, and he's dying. As sirens wail in the distance, Archie manages to get out two last words to his young son, March: "Find jewels."But March learns that his father is not talking about hidden loot. He's talking about Jules, the twin sister March never knew he had. No sooner than the two find each other, they're picked up by the police and sent to the world's worst orphanage. It's not hard time, but it feels like it.March and Jules have no intention of staying put. They know their father's business inside and out, and they're tired of being pushed around. Just one good heist, and they'll live the life of riches and freedom that most kids only dream about. . . . .Hold on to your pearls, because this summer, the world's youngest criminal masterminds are coming for you.
Author | : David Baldacci |
Publisher | : Scholastic Inc. |
Total Pages | : 282 |
Release | : 2013-03-05 |
Genre | : Juvenile Fiction |
ISBN | : 0545344727 |
International bestseller David Baldacci pens the stunning conclusion to Cahills vs. Vespers! It started with a kidnapping. A shadowy organization known only as the Vespers snatched seven members of the Cahill family and demanded a series of bizarre ransoms from around the world. Thirteen-year-old Dan Cahill and his older sister, Amy, began a global treasure hunt, determined to bring back whatever Vesper One needed, so long as it kept the hostages safe.But when they deliver the last ransom, Amy and Dan discover Vesper One's terrifying endgame. The objects he demanded are vital pieces in a Vesper plot that will harm millions of innocent people. Now the two siblings and their friends are in an all-out sprint to stop Vesper One . . . before the whole world goes BOOM.
Author | : Gordon Korman |
Publisher | : Scholastic Inc. |
Total Pages | : 226 |
Release | : 2011-08-30 |
Genre | : Juvenile Fiction |
ISBN | : 0545344654 |
Are you ready to save the world? The bestselling series returns with an adventure spanning 6 explosive books, 2 secret-filled card packs, and a website that places readers right in the action. Thirteen-year-old Dan Cahill and his older sister, Amy, thought they belonged to the world's most powerful family. They thought the hunt for 39 Clues leading to the source of that power was over. They even thought they'd won. But Amy and Dan were wrong.One by one, distress calls start coming in from around the globe. Cahills are being kidnapped by a shadowy group known only as the Vespers. Now Amy and Dan have only days to fulfill a bizarre ransom request or their captured friends will start dying. Amy and Dan don't know what the Vespers want or how to stop them. Only one thing is clear. The Vespers are playing to win, and if they get their hands on the Clues . . . the world will be their next hostage.
Author | : Peter Lerangis |
Publisher | : Scholastic Press |
Total Pages | : 190 |
Release | : 2012 |
Genre | : Juvenile Fiction |
ISBN | : 9780545298414 |
When the Vespers continue their abductions and cross a line by kidnapping Atticus, an 11-year-old non-Cahill civilian and Dan's only friend, Dan and Amy confront their biggest challenge ever in order to keep Atticus alive.
Author | : Patrick Carman |
Publisher | : |
Total Pages | : 0 |
Release | : 2008 |
Genre | : Adventure stories |
ISBN | : |
Amy and Dan have been found unharmed, but perhaps not for long. With the ruthless Irina Spasky is right on their tail, Dan and Amy embark on their most dangerous quest yet, one that brings them face to face with the only force capable of scaring the vicious Lucians: the Madrigals.
Author | : Jude Watson |
Publisher | : |
Total Pages | : 266 |
Release | : 2013 |
Genre | : Adventure stories |
ISBN | : 9781480624023 |
When the serum of the 39 Clues goes missing, thirteen-year-old Dan Cahill and his older sister, Amy, do whatever it takes to retrieve it.
Author | : Management Association, Information Resources |
Publisher | : IGI Global |
Total Pages | : 2250 |
Release | : 2015-03-31 |
Genre | : Computers |
ISBN | : 1466682019 |
Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.