GoPro MAX: How To Use GoPro Max

GoPro MAX: How To Use GoPro Max
Author: Jordan Hetrick
Publisher: Kaisanti Press
Total Pages: 371
Release: 2020-07-01
Genre: Photography
ISBN:

Learn everything you need to know to master your GoPro MAX 360 camera in this guide book from the #1 AMAZON BEST SELLING AUTHOR on how to use GoPro cameras. Written specifically for GoPro Max, this is the perfect guide book for anyone who wants to learn how to use the GoPro Max camera to capture unique 360 and traditional videos and photos. Packed with color images, this book provides clear, step-by-step lessons to get you out there using your GoPro MAX camera to document your life and your adventures. This book covers everything you need to know about using your GoPro MAX camera. The book teaches you: *how to operate your GoPro Max camera; *how to choose settings for full 360 spherical video; *how you can tap into the most powerful, often overlooked settings for traditional video; *tips for the best GoPro mounts to use with GoPro Max; *vital 360 photography/cinematography knowledge; *simple photo, video and time lapse editing techniques for 360 and traditional output and *the many ways to share your edited videos and photos. Through the SEVEN STEPS laid out in this book, you will understand your camera and learn how to use mostly FREE software to finally do something with your results. This book is perfect for beginners, but also provides in depth knowledge that will be useful for intermediate camera users. Written specifically for the GoPro MAX camera.

GoPro

GoPro
Author: Bradford Schmidt
Publisher: Pearson Education
Total Pages: 313
Release: 2015
Genre: Computers
ISBN: 0321934164

Place of publication transcribed from publisher's website.

Multimedia Cloud Computing Systems

Multimedia Cloud Computing Systems
Author: Mohsen Amini Salehi
Publisher: Springer Nature
Total Pages: 199
Release: 2021-11-03
Genre: Computers
ISBN: 3030884511

The second generation of cloud computing systems, known as domain-specific clouds, are emerging based on application-specific processors and serverless computing paradigm. As multimedia streaming services are increasingly growing in popularity and diversity, this book is authored to introduce “multimedia clouds” as a domain-specific cloud that operates in the intersection of cloud computing technologies and digital media streaming. The book concentrates on the architectural aspects of multimedia clouds and describes development of high-level abstractions that will mitigate the burden of programmers, cloud architects, and system administrators. Multimedia clouds not only democratize multimedia streaming and add flexibility to the streaming services, they also help stream providers to offer robust and reliable streaming services in a cost- and energy-efficient manner.

Signal

Signal
Author:
Publisher:
Total Pages: 920
Release: 2004
Genre: Armed Forces
ISBN:

Proceedings of the 3rd International Conference on Creative Multimedia 2023 (ICCM 2023)

Proceedings of the 3rd International Conference on Creative Multimedia 2023 (ICCM 2023)
Author: Fauzan Mustaffa
Publisher: Springer Nature
Total Pages: 412
Release: 2023-12-16
Genre: Social Science
ISBN: 2384761382

This is an open access book. The Faculty of Creative Multimedia (FCM), Multimedia University will hold the 3rd International Conference on Creative Multimedia 2023 (ICCM2023) on 26–28 July 2023 (Virtual Conference). ICCM2023 invites prospective authors to take part by submitting research papers in pursuing the vibrant discourse of creative multimedia. ICCM2023 aims to bring together related research scholars, educators, practitioners, policymakers, enthusiasts, fellow students, and design entrepreneurs from various perspectives, disciplines, and fields to share and exchange their research experiences and results on all aspects of arts, design, and creative media technologies. ICCM2023 embraces possibilities, provides an interdisciplinary forum for all stakeholders to present and discuss current trends, innovations, and concerns, as well as practical issues and solutions in the field of creative multimedia. We welcome high-quality research contributions dealing with original and unpublished results on fundamental, conceptual, empirical and experimental work in all areas of arts, design and creative media technologies.

Survey of Media

Survey of Media
Author: Stacey O. Irwin
Publisher: Taylor & Francis
Total Pages: 226
Release: 2024-09-10
Genre: Social Science
ISBN: 1040107710

An accessible and exciting new textbook that provides students with an in-depth historical and conceptual understanding of the nature and function of media in society. Stacey O. Irwin contextualizes media objects and experiences – including cinema, TV, phones, gaming, radio and podcasting, journalism, publishing, advertising, and more – into three descriptive sections: screens, sounds, and synergies. The text examines how technology is enfolded into the cultural process of contemporary media experience, exploring topics such as social media, augmented reality and other trends from the metaverse. It also reflects on the impact of legacy media and highlights instrumental moments in media history along the way. By examining media history from the perspective of future decision-making, this textbook explores how media technologies have a positive and negative sociocultural impact. This provides students with a more accessible entry point to the topic, and readers are left with a well-rounded understanding of media and the interplay between media, culture, technology, and society. Each chapter concludes with things to consider and additional takeaways to enhance student learning. This is an essential text for students taking classes such as Introduction to Mass Media, Survey of Media, Media History, Media and Society, and Media Culture.

Immersive Video Technologies

Immersive Video Technologies
Author: Giuseppe Valenzise
Publisher: Elsevier
Total Pages: 684
Release: 2022-10-17
Genre: Computers
ISBN: 0323917550

Immersive Video Technologies offers a comprehensive overview of the leading technologies that enable visual immersion, including omnidirectional (360 degrees) video, light fields and volumetric video. Following the critical components of the typical content production and delivery pipeline, the book presents acquisition, representation, coding, rendering and quality assessment approaches for each immersive video modality, reviewing current standardization efforts while also exploring new research directions. Describes the whole content processing chain for the main immersive video modalities (omnidirectional video, light fields, and volumetric video) Offers a common theoretical background for immersive video technologies based on the concept of plenoptic function Presents some exemplary applications of immersive video technologies

Proceedings of the International Conference on Applied Science and Technology on Social Science 2022 (iCAST-SS 2022)

Proceedings of the International Conference on Applied Science and Technology on Social Science 2022 (iCAST-SS 2022)
Author: Amiril Azizah
Publisher: Springer Nature
Total Pages: 804
Release: 2023-01-13
Genre: Social Science
ISBN: 2494069831

This is an open access book. The 5th International Conference on Applied Science and Technology (iCAST) 2022, organized by the Indonesian Polytechnics Consortium will be held in Samarinda, East Kalimantan, Indonesia from 23-24 October 2022. This prestigious conference is aimed at bringing together researchers and experts in intelligent technology and social science from educational institutions, R & D, industry, government and the community to exchange and share ideas or knowledges through a discussion of a wide range of issues related to Smart Manufacturing in Digital Transformation Industri 4.0 for Sustainable Economic Growth to Face Society 5.0.

Immersive Video Technologies

Immersive Video Technologies
Author: Giuseppe Valenzise
Publisher: Academic Press
Total Pages: 686
Release: 2022-09-29
Genre: Computers
ISBN: 0323986234

Get a broad overview of the different modalities of immersive video technologies—from omnidirectional video to light fields and volumetric video—from a multimedia processing perspective. From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly immersive experience to users. After setting up a common background for these technologies, based on the plenoptic function theoretical concept, Immersive Video Technologies offers a comprehensive overview of the leading technologies enabling visual immersion, including omnidirectional (360 degrees) video, light fields, and volumetric video. Following the critical components of the typical content production and delivery pipeline, the book presents acquisition, representation, coding, rendering, and quality assessment approaches for each immersive video modality. The text also reviews current standardization efforts and explores new research directions. With this book the reader will a) gain a broad understanding of immersive video technologies that use three different modalities: omnidirectional video, light fields, and volumetric video; b) learn about the most recent scientific results in the field, including the recent learning-based methodologies; and c) understand the challenges and perspectives for immersive video technologies. - Describes the whole content processing chain for the main immersive video modalities (omnidirectional video, light fields, and volumetric video) - Offers a common theoretical background for immersive video technologies based on the concept of plenoptic function - Presents some exemplary applications of immersive video technologies

Fast Forward

Fast Forward
Author: Holly Willis
Publisher: Columbia University Press
Total Pages: 201
Release: 2016-08-16
Genre: Performing Arts
ISBN: 0231850972

Cinema, the primary vehicle for storytelling in the twentieth century, is being reconfigured by new media in the twenty-first. Terms such as "worldbuilding," "virtual reality," and "transmedia" introduce new methods for constructing a screenplay and experiencing and sharing a story. Similarly, 3D cinematography, hypercinema, and visual effects require different modes for composing an image, and virtual technology, motion capture, and previsualization completely rearrange the traditional flow of cinematic production. What does this mean for telling stories? Fast Forward answers this question by investigating a full range of contemporary creative practices dedicated to the future of mediated storytelling and by connecting with a new generation of filmmakers, screenwriters, technologists, media artists, and designers to discover how they work now, and toward what end. From Chris Milk and Aaron Koblin's exploration of VR spherical filmmaking to Rebeca Méndez's projection and installation work exploring climate change to the richly mediated interactive live performances of the collective Cloud Eye Control, this volume captures a moment of creative evolution and sets the stage for imagining the future of the cinematic arts.