32 Virtual Augmented And Mixed Reality Programs For Libraries
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Author | : Ellyssa Kroski |
Publisher | : ALA Editions |
Total Pages | : 216 |
Release | : 2021-06-18 |
Genre | : Language Arts & Disciplines |
ISBN | : 9780838949481 |
Packed with real-world ideas drawn from an assortment of different libraries, alongside best practices for hygiene, implementation, and marketing, this resource will assist libraries in offering these exciting forms of programming to their patrons.
Author | : Okojie, Victoria |
Publisher | : IGI Global |
Total Pages | : 395 |
Release | : 2022-10-28 |
Genre | : Language Arts & Disciplines |
ISBN | : 1668459655 |
Libraries as social and service-based institutions are constantly seeking innovative and effective ways to meet the needs of their users and maintain relevance amidst alternative information sources. They are constantly adjusting to meet the needs of users, contribute to the personal development of users, and alight with national development. All of these have placed a burden on libraries to engage in sustainable practices both to increase their capacity to drive current developmental endeavors and to sustain future relevance. Global Perspectives on Sustainable Library Practices provides a rich and robust knowledge resource that brings together diverse sustainable library practices that will revamp library operations towards optimally meeting the current objectives of libraries as a developmental institution as well as sustaining value for future operations and service transactions. Covering topics such as access efficacy, green space development, and library service delivery, this premier reference source is an essential resource for librarians, library administrators, educators and administration of both K-12 and higher education, students of library sciences, pre-service teachers, researchers, and academicians.
Author | : Anthony Molaro |
Publisher | : American Library Association |
Total Pages | : 257 |
Release | : 2015-02-18 |
Genre | : Business & Economics |
ISBN | : 0838912745 |
Progress for the sake of progress is all too often a drain on precious time and resources. The communities and users that libraries serve are always changing; true innovation helps libraries adapt to meet their needs and aspirations both now and in the future. This stimulating collection offers numerous snapshots of innovation in action at a range of libraries, showcasing ideas and initiatives that will inspire librarians at their own institutions. Among the topics covered are The importance of creating organizational structures that lead to innovationStrategies for getting library staff and other stakeholders on board and engaged, complete with a step-by-step toolkit for achieving innovative outcomesWays to expand the library beyond its walls to deliver exceptional and innovative services to library usersMoney-saving initiatives that use technology to improve users’ experienceInnovative uses of library spaces, such as designing and implementing a digital media labExamples of creative programming, from running a C2E2-style comic convention, creating an “idea” forum, to re-envisioning a children’s writing club and launching Readtember, a month of literacy programs featuring zombies, dads, and gamingThis valuable sourcebook encourages readers to take big risks, ask deeper questions, strive for better service, and dream bigger ideas.
Author | : Randall Shumaker |
Publisher | : Springer |
Total Pages | : 553 |
Release | : 2015-07-20 |
Genre | : Computers |
ISBN | : 331921067X |
This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCI 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 54 papers included in this volume are organized in the following topical sections: user experience in virtual and augmented environments; developing virtual and augmented environments; agents and robots in virtual environments; VR for learning and training; VR in Health and Culture; industrial and military applications.
Author | : Ellyssa Kroski |
Publisher | : ALA Editions |
Total Pages | : 0 |
Release | : 2017-02-24 |
Genre | : Language Arts & Disciplines |
ISBN | : 9780838915042 |
As useful for those just entering the "what if" stage as it is for those with makerspaces already up and running, this book will help libraries engage the community in their makerspaces.
Author | : Ellyssa Kroski |
Publisher | : ALA Editions |
Total Pages | : 0 |
Release | : 2020-03-23 |
Genre | : Language Arts & Disciplines |
ISBN | : 9780838947340 |
The engaging programs in this book will have people flocking to your library—it's all in the game.
Author | : Jolanda-Pieta van Arnhem |
Publisher | : Rowman & Littlefield |
Total Pages | : 249 |
Release | : 2018-05-24 |
Genre | : Language Arts & Disciplines |
ISBN | : 1538102927 |
Augmented and Virtual Reality in Libraries is written for librarians, by librarians: understanding that diverse communities use libraries, museums, and archives for a variety of different reasons. Many current books on this topic have a very technological focus on augmentation and are aimed towards computer programmers with advanced technology skills. This book makes augmented reality, virtual reality, and mixed reality applications much more accessible to professionals without extensive technology backgrounds. This innovative title touches on possible implementation, projects, and assessment needs for both academic and public libraries, museums, and archives.
Author | : Sandra Feinberg |
Publisher | : American Library Association |
Total Pages | : 194 |
Release | : 2010-06-18 |
Genre | : Language Arts & Disciplines |
ISBN | : 0838910203 |
Providing tips, suggestions, and guidelines on the critical issues that surround designing spaces for children and teens, this how-to book will help you create a space that they will never want to leave. This must-have guide includes How to select an architect or design professional The importance of including YA librarians in the design and implementation Information on how children and teens view and use space 20 color photos of example spaces Whether your space is large or small, in a library or public place, this resource will give you creative and practical ideas for using the space to its full potential!
Author | : Steven Carl Fortriede |
Publisher | : American Library Association |
Total Pages | : 201 |
Release | : 2010 |
Genre | : Language Arts & Disciplines |
ISBN | : 0838909949 |
The task of moving collections of books and other materials can be overwhelming as library facilities evolve to reflect changing demographics and use patterns. Author and experienced mover Steven Carl Fortriede has everything you need to get the job done quickly and efficiently with step-by-step directions, diagrams, spreadsheets, and photos. Readers will learn How to plan a library move Which method is best for a particular situation How to recruit and train workers What tools and supplies are needed Everything you need for the move is included—even specifications for boxes, moving carts, sorting trays, and a worksheet to calculate shelving layouts and growth rates. Moving Your Library is the complete kit for any librarian facing the daunting prospect of moving a library collection.
Author | : Paul Mealy |
Publisher | : John Wiley & Sons |
Total Pages | : 356 |
Release | : 2018-06-08 |
Genre | : Computers |
ISBN | : 1119481422 |
An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.