25 Instant Irresistible Math Board Games
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25 Math Board Games
Author | : Mary Beth Spann |
Publisher | : Scholastic |
Total Pages | : 0 |
Release | : 1999-02 |
Genre | : Board games |
ISBN | : 9780590282123 |
Move by move, these fun board games reinforce math skills such as addition, subtraction, multiplication, division, time, money, fractions, geometry, and more. Kids will enjoy making a game of math concepts through dynamic group learning.
25 Super-Fun Spelling Games
Author | : Nancy Jolson Leber |
Publisher | : Scholastic Inc. |
Total Pages | : 68 |
Release | : 1999-10 |
Genre | : Education |
ISBN | : 9780590522113 |
Easy-to-learn games help children score higher on spelling tests. Illustrations throughout.
50 Fabulous Measurement Activities
Author | : Martin Lee |
Publisher | : Scholastic Inc. |
Total Pages | : 68 |
Release | : 2000 |
Genre | : Education |
ISBN | : 9780590644068 |
Important math skills are taught using games.
The Special Education Treatment Planner
Author | : Julie A. Winkelstern |
Publisher | : John Wiley & Sons |
Total Pages | : 336 |
Release | : 2002-10-08 |
Genre | : Psychology |
ISBN | : 0471027006 |
The Special Education Treatment Planner provides all the elements necessary to quickly and easily develop formal education treatment plans that take the educational professional a step further past the writing of goals for Individualized Education Plans (IEPs). The educational treatment plan process assists the professional in identifying interventions and communicating to others the specific method, means, format, and/or creative experience by which the student will be assisted in attaining IEP goals. Offers the freedom to develop customized educational treatment plans for children and adolescents who have special learning needs Organized around 29 main educational disabilities, from learning disabilities and emotional/mental impairment to ADHD, chronic health issues, autism, and others Over 1,000 well-crafted, clear statements describe the behavioral manifestations of each educational disability, long-term goals, short-term objectives, and educational interventions Easy-to-use reference format helps locate educational treatment plan components by disability
M26/M46 Pershing Tank 1943–53
Author | : Steven J. Zaloga |
Publisher | : Osprey Publishing |
Total Pages | : 88 |
Release | : 2000-11-25 |
Genre | : History |
ISBN | : 9781841762029 |
From the moment that the M4 Sherman had been matched against German Panther and Tiger tanks, the American tank crews had known that their vehicles were outclassed by the opposition. What was needed was a more powerful tank, more heavily armed and armored, that could take-on the powerful German panzers on a more equal footing. Although it took time to develop by the latter months of the war numbers of M26 Pershing tanks were reaching the frontline US armored units. Well armored and with a powerful 90mm gun the Pershing was a match for any tank in the German order of battle.
One-page Math Games
Author | : Lory Evans |
Publisher | : Teaching Resources |
Total Pages | : 0 |
Release | : 2011 |
Genre | : Education |
ISBN | : 9780545314756 |
Irresistible learning games target the math skills students in grades 2-3 need to know--addition, subtraction, time, money, place value, and more.
Math Games with Bad Drawings
Author | : Ben Orlin |
Publisher | : Black Dog & Leventhal Publishers, Incorporated |
Total Pages | : 368 |
Release | : 2022-04-05 |
Genre | : |
ISBN | : 9780762499861 |
"Best-selling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. Each taking a minute to learn and a lifetime to master, this treasure chest of 70-plus games will delight, educate, and entertain"--
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author | : James Paul Gee |
Publisher | : Macmillan |
Total Pages | : 233 |
Release | : 2014-12-02 |
Genre | : Education |
ISBN | : 1466886420 |
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.