2015 IEEE Blocks and Beyond Workshop (Blocks and Beyond)

2015 IEEE Blocks and Beyond Workshop (Blocks and Beyond)
Author: IEEE Staff
Publisher:
Total Pages:
Release: 2015-10-22
Genre:
ISBN: 9781467383684

Blocks programming environments (Scratch, Blockly, etc ) represent program syntax trees as compositions of visual blocks They have introduced programming and computational thinking to tens of millions, reaching people of all ages and backgrounds Despite their popularity, there has been remarkably little research on the usability, effectiveness, and generalizability of affordances of these environments The goal of this workshop is to begin to distill testable hypotheses from the existing folk knowledge of blocks environments and identify research questions and partnerships that can legitimize, or discount, pieces of this knowledge It will bring together educators and researchers who work with blocks languages and members of the broader VL HCC community interested in this area We seek participants with diverse expertise, including, but not limited to design of programming environments, instruction with these environments, the learning sciences, data analytics, usability, and more

Teaching and Learning Advances on Sensors for IoT

Teaching and Learning Advances on Sensors for IoT
Author: Sergio Martin
Publisher: MDPI
Total Pages: 122
Release: 2021-04-14
Genre: Technology & Engineering
ISBN: 3036505229

This book focuses on all the technologies involved in improving the teaching and learning process of some of the sensor-based IoT topics, such as virtual sensors, simulated data acquisition, virtual and remote labs for IoT sensing, gamification experiences and innovative teaching materials, among others. In particular, the articles inside the book show excellent works about hot topics, such as: - Remote labs for IoT teaching, including the full development cycle. - Practical guides for IoT cybersecurity. - Innovative multimodal learning analytics architecture that builds on software-defined networks and network function virtualization principles. - Problem-based learning experiences using designed complex sensor-based IoT ecosystems with sensors, actuators, microcontrollers, plants, soils and irrigation systems. - Block-based programming extensions to facilitate the creation of mobile apps for smart learning experiences. The articles published in this book present only some of the most important topics about sensor-based IoT learning and teaching. However, the selected papers offer significant studies and promising environments.

Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom

Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 969
Release: 2021-07-16
Genre: Education
ISBN: 1668424126

The education system is constantly growing and developing as more ways to teach and learn are implemented into the classroom. Recently, there has been a growing interest in teaching computational thinking with schools all over the world introducing it to the curriculum due to its ability to allow students to become proficient at problem solving using logic, an essential life skill. In order to provide the best education possible, it is imperative that computational thinking strategies, along with programming skills and the use of robotics in the classroom, be implemented in order for students to achieve maximum thought processing skills and computer competencies. The Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom is an all-encompassing reference book that discusses how computational thinking, programming, and robotics can be used in education as well as the benefits and difficulties of implementing these elements into the classroom. The book includes strategies for preparing educators to teach computational thinking in the classroom as well as design techniques for incorporating these practices into various levels of school curriculum and within a variety of subjects. Covering topics ranging from decomposition to robot learning, this book is ideal for educators, computer scientists, administrators, academicians, students, and anyone interested in learning more about how computational thinking, programming, and robotics can change the current education system.

Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education

Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education
Author: Kalogiannakis, Michail
Publisher: IGI Global
Total Pages: 568
Release: 2020-06-26
Genre: Education
ISBN: 179984577X

While the growth of computational thinking has brought new awareness to the importance of computing education, it has also created new challenges. Many educational initiatives focus solely on the programming aspects, such as variables, loops, conditionals, parallelism, operators, and data handling, divorcing computing from real-world contexts and applications. This decontextualization threatens to make learners believe that they do not need to learn computing, as they cannot envision a future in which they will need to use it, just as many see math and physics education as unnecessary. The Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education is a cutting-edge research publication that examines the implementation of computational thinking into school curriculum in order to develop creative problem-solving skills and to build a computational identity which will allow for future STEM growth. Moreover, the book advocates for a new approach to computing education that argues that while learning about computing, young people should also have opportunities to create with computing, which will have a direct impact on their lives and their communities. Featuring a wide range of topics such as assessment, digital teaching, and educational robotics, this book is ideal for academicians, instructional designers, teachers, education professionals, administrators, researchers, and students.

Robotics in Education

Robotics in Education
Author: Wilfried Lepuschitz
Publisher: Springer
Total Pages: 289
Release: 2018-09-01
Genre: Technology & Engineering
ISBN: 3319970852

This proceedings volume comprises the latest achievements in research and development in educational robotics presented at the 9th International Conference on Robotics in Education (RiE) held in Qawra, St. Paul's Bay, Malta, during April 18-20, 2018. Researchers and educators will find valuable methodologies and tools for robotics in education that encourage learning in the fields of science, technology, engineering, arts and mathematics (STEAM) through the design, creation and programming of tangible artifacts for creating personally meaningful objects and addressing real-world societal needs. This also involves the introduction of technologies ranging from robotics platforms to programming environments and languages. Extensive evaluation results are presented that highlight the impact of robotics on the students’ interests and competence development. The presented approaches cover the whole educative range from elementary school to the university level in both formal as well as informal settings.

The Semantic Web: ESWC 2022 Satellite Events

The Semantic Web: ESWC 2022 Satellite Events
Author: Paul Groth
Publisher: Springer Nature
Total Pages: 332
Release: 2022-07-19
Genre: Computers
ISBN: 3031116097

This book constitutes the proceedings of the satellite events held at the 19th Extended Semantic Web Conference, ESWC 2022, during May—June in Hersonissos, Greece, 2022. The included satellite events are: the poster and demo session; the PhD symposium; industry track; project networking; workshops and tutorials. During ESWC 2022, the following ten workshops took place:10th Linked Data in Architecture and Construction Workshop (LDAC 2022); 5th International Workshop on Geospatial Linked Data (GeoLD 2022); 5th Workshop on Semantic Web solutions for large-scale biomedical data analytics (SeMWeBMeDA 2022); 7th Natural Language Interfaces for the Web of Data (NLIWOD+QALD 2022); International Workshop on Knowledge Graph Generation from Text (Text2KG 2022); 3rd International Workshop on Deep Learning meets Ontologies and Natural Language Processing (DeepOntoNLP 2022); 1st Workshop on Modular Knowledge (ModularK 2022); Third International Workshop On Knowledge Graph Construction (KGCW 2022); Third International Workshop On Semantic Digital Twins (SeDIT 2022); and the 1st International Workshop on Semantic Industrial Information Modelling (SemIIM 2022).

Open-Source Electronics Platforms

Open-Source Electronics Platforms
Author: Trung Dung Ngo
Publisher: MDPI
Total Pages: 262
Release: 2019-05-20
Genre: Technology & Engineering
ISBN: 3038979724

Open-source electronics are becoming very popular, and are integrated with our daily educational and developmental activities. At present, the use open-source electronics for teaching science, technology, engineering, and mathematics (STEM) has become a global trend. Off-the-shelf embedded electronics such as Arduino- and Raspberry-compatible modules have been widely used for various applications, from do-it-yourself (DIY) to industrial projects. In addition to the growth of open-source software platforms, open-source electronics play an important role in narrowing the gap between prototyping and product development. Indeed, the technological and social impacts of open-source electronics in teaching, research, and innovation have been widely recognized.

End-User Development

End-User Development
Author: Daniela Fogli
Publisher: Springer Nature
Total Pages: 241
Release: 2021-06-23
Genre: Computers
ISBN: 3030798402

This book constitutes the proceedings of the 8th International Conference on End-User Development, IS-EUD 2021, held in July 2021. Due to COVID-19 pandemic the conference was held virtually. The paper track received 26 submissions, of which 11 full and 4 short papers were selected after a rigorous double-blind review process. The papers focus on “Democratizing AI development”, namely on EUD for AI-based systems, where end users are called-on to become end-user developers of intelligent agents, digital twins, collaborative systems and social robots.