20 Goto 10

20 Goto 10
Author: Steven Goodwin
Publisher: Unbound Publishing
Total Pages: 319
Release: 2023-10-19
Genre: Computers
ISBN: 1800182759

A numerical adventure through the history of retro computers of the 1980s and 90s Do you know what secret messages were hidden in Commodore BASIC? Why the highest score possible in Pac-Man is 3333360? That Steve Wozniak set the price of the Apple computer at $666.66? Or why the Amstrad CPC 472 had an 8K chip that was never connected? From 0 to 2147483647, and from Acorn Atoms to VIC-20s, 20 GOTO 10 takes us on an adventure through the history of retro computers and games consoles – one number at a time. By following the ‘GOTO’ instructions at the end of each entry, you’ll create a unique journey through this treasure trove of forgotten geek lore and fascinating trivia. With any luck, you’ll discover the number used to grant infinite lives in Jet Set Willy on the Sinclair ZX Spectrum, the reason a single digit might require seven bytes of memory, and how – through numbers – we can understand more than just the internal workings of our favourite retro machines.

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Author: Nick Montfort
Publisher: MIT Press
Total Pages: 323
Release: 2012-11-23
Genre: Computers
ISBN: 0262304570

A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

Unbeatable Squirrel Girl Vol. 4

Unbeatable Squirrel Girl Vol. 4
Author: Ryan North
Publisher: Marvel Entertainment
Total Pages: 283
Release: 2019-06-13
Genre: Comics & Graphic Novels
ISBN: 1302514067

Collects Unbeatable Squirrel Girl (2015B) #22-31 and material from A Year Of Marvels: The Unbeatable And Not Brand Echh #14. Squirrel Girl goes savage! Savage Land, that is! Will Squirrel Girl fight a dinosaur? Probably! Plus, jokes and a super villain causing major problems - it's the complete package! Then, go from jungle to outer space as Squirrel Girl and co. journey to the Forbidden Pla-nut! When Nancy and Tippy-Toe are transported to an alien world where all is not as it seems, Squirrel Girl must find a way to get to the other side of the universe to save them. This sounds like a job for the Sorcerer Supreme! No, not Doctor Strange - right now it's...Loki?! Drax the Destroyer and the Silver Surfer come along for the ride as Doreen Green goes cosmic! Plus: Tippy-Toe meets Rocket Raccoon

The Unbeatable Squirrel Girl

The Unbeatable Squirrel Girl
Author: Ryan North
Publisher: Marvel Entertainment
Total Pages: 149
Release: 2018-02-28
Genre: Comics & Graphic Novels
ISBN: 1302502565

Collects The Unbeatable Squirrel Girl #22-26 and material from A Year Of Marvels #4. Squirrel Girl goes savage! When Doreen Green and Nancy Whitehead enter a mysterious programming competition, they don't suspect that the prize for winners will be an all-expenses-paid trip to...the Savage Land! Will Squirrel Girl fight a dinosaur? Will Squirrel Girl fight two dinosaurs?! Will we come up with really excellent reasons why these fi ghts would take place, reasons that both justify the fights while also telling the story of what lead to this dinosaur-punching smashup: a story which, even though it stars dinosaurs and Squirrel Girls, contains within it the chance for us to recognize, perhaps for the fi rst time, our most personal and secret selves? Of course! Plus, jokes and a super villain who's causing major problems - it's the complete package!

At the Heart of the Mountain

At the Heart of the Mountain
Author: SCRIMSHAW
Publisher: Birkhäuser
Total Pages: 165
Release: 2013-11-11
Genre: Science
ISBN: 1489967958

An adventure story tied to a computer manual, allowing the reader to determine the fate of the characters in the story through programming.

The Unbeatable Squirrel Girl Vol. 10

The Unbeatable Squirrel Girl Vol. 10
Author: Ryan North
Publisher: Marvel Entertainment
Total Pages: 131
Release: 2019-03-06
Genre: Comics & Graphic Novels
ISBN: 1302510118

Collecting The Unbeatable Squirrel Girl (2015B) #37-41. The death of Squirrel Girl! Yes, you read that right! Can it be true? Has the Unbeatable really been beaten? And to death, at that? Is this truly the end of Doreen Green? You’ve read comics before, we assume, so yeah, probably not — but there’s only one way to find out for sure! Plus: Witness a fighting-mad Iron Man! Thrill to underwater adventure! And recoil as the world of our fallen hero is rocked by a pesky invasion of Skrulls! Why is all this happening? Who is behind it? And what goals — sinister or otherwise — are they working toward? Prepare for all to become clear as mysteries are laid bare and secret origins are revealed!

Interactive Image Processing for Machine Vision

Interactive Image Processing for Machine Vision
Author: Bruce G. Batchelor
Publisher: Springer
Total Pages: 394
Release: 2012-12-06
Genre: Technology & Engineering
ISBN: 1447103939

Machine vision systems offer great potential in a large number of areas of manufacturing industry and are used principally for Automated Visual Inspection and Robot Vision. This publication presents the state of the art in image processing. It discusses techniques which have been developed for designing machines for use in industrial inspection and robot control, putting the emphasis on software and algorithms. A comprehensive set of image processing subroutines, which together form the basic vocabulary for the versatile image processing language IIPL, is presented. This language has proved to be extremely effective, working as a design tool, in solving numerous practical inspection problems. The merging of this language with Prolog provides an even more powerful facility which retains the benefits of human and machine intelligence. The authors bring together the practical experience and the picture material from a leading industrial research laboratory and the mathematical foundations necessary to understand and apply concepts in image processing. Interactive Image Processing is a self-contained reference book that can also be used in graduate level courses in electrical engineering, computer science and physics.