Absolutely Nasty® Kakuro Level Three

Absolutely Nasty® Kakuro Level Three
Author: Conceptis Conceptis Puzzles
Publisher: Puzzlewright
Total Pages: 0
Release: 2013-04-02
Genre: Games & Activities
ISBN: 9781402799914

Kakuro is a puzzle type in which sums are given and solvers must deduce the numbers in the individual boxes. This title is suitable for hardcore kakuro devotees.

The Original Area Mazes

The Original Area Mazes
Author: Naoki Inaba
Publisher: The Experiment
Total Pages: 227
Release: 2017-10-10
Genre: Games & Activities
ISBN: 1615194223

Perfect for sudoku fans—the rules for these 100 logic puzzles are simple, and the math is easy. But the puzzles get harder and harder! Once you match wits with area mazes, you’ll be hooked! Your quest is to navigate a network of rectangles to find a missing value. Just Remember: Area = length × width Use spatial reasoning to find helpful relationships Whole numbers are all you need. You can always get the answer without using fractions! Originally invented for gifted students, area mazes (menseki meiro), have taken all of Japan by storm. Are you a sudoku fanatic? Do you play brain games to stay sharp? Did you love geometry . . . or would you like to finally show it who’s boss? Feed your brain some area mazes—they could be just what you’re craving!

Paletero Man

Paletero Man
Author: Lucky Diaz
Publisher: HarperCollins
Total Pages: 36
Release: 2021-06-01
Genre: Juvenile Fiction
ISBN: 0063089556

A vibrant picture book celebrating the strength of community and the tastes of summer from Latin Grammy-winning musician Lucky Diaz and celebrated artist Micah Player. Ring! Ring! Ring! Can you hear his call? Paletas for one! Paletas for all! What’s the best way to cool off on a hot summer day? Run quick and find Paletero José! Follow along with our narrator as he passes through his busy neighborhood in search of the Paletero Man. But when he finally catches up with him, our narrator’s pockets are empty. Oh no! What happened to his dinero? It will take the help of the entire community to get the tasty treat now. Full of musicality, generosity, kindness, and ice pops, this book is sure to satisfy fans of Thank You, Omu! and Carmela Full of Wishes. Includes Spanish words and phrases throughout, an author’s note from Lucky Diaz, and a link to a live version of the Lucky Band’s popular song that inspired the book. A Junior Library Guild Selection!

Taking Sudoku Seriously

Taking Sudoku Seriously
Author: Jason Rosenhouse
Publisher: Oxford University Press
Total Pages: 227
Release: 2012-01-19
Genre: Mathematics
ISBN: 0199913153

Packed with more than a hundred color illustrations and a wide variety of puzzles and brainteasers, Taking Sudoku Seriously uses this popular craze as the starting point for a fun-filled introduction to higher mathematics. How many Sudoku solution squares are there? What shapes other than three-by-three blocks can serve as acceptable Sudoku regions? What is the fewest number of starting clues a sound Sudoku puzzle can have? Does solving Sudoku require mathematics? Jason Rosenhouse and Laura Taalman show that answering these questions opens the door to a wealth of interesting mathematics. Indeed, they show that Sudoku puzzles and their variants are a gateway into mathematical thinking generally. Among many topics, the authors look at the notion of a Latin square--an object of long-standing interest to mathematicians--of which Sudoku squares are a special case; discuss how one finds interesting Sudoku puzzles; explore the connections between Sudoku, graph theory, and polynomials; and consider Sudoku extremes, including puzzles with the maximal number of vacant regions, with the minimal number of starting clues, and numerous others. The book concludes with a gallery of novel Sudoku variations--just pure solving fun! Most of the puzzles are original to this volume, and all solutions to the puzzles appear in the back of the book or in the text itself. A math book and a puzzle book, Taking Sudoku Seriously will change the way readers look at Sudoku and mathematics, serving both as an introduction to mathematics for puzzle fans and as an exploration of the intricacies of Sudoku for mathematics buffs.

The Art of Puzzles

The Art of Puzzles
Author: Thomas Snyder
Publisher:
Total Pages:
Release: 2017-02-13
Genre:
ISBN: 9780985009434

The Art of Puzzles is a collection of mental masterpieces from the world's most talented puzzle designers. With ten genres of logic puzzles and over 270 puzzles in total, this book has a great mix of challenges including shading puzzles (Tapa and Nurikabe), loop puzzles (Masyu and Slitherlink), number placement puzzles (Skyscrapers and TomTom), object placement puzzles (Star Battle and Battleships), and region division puzzles (Cave and Fillomino). Each section has a mix of very easy to fiendishly hard puzzles, with hints for every puzzle to help you to become a better logic puzzler.

Mathematics under the Microscope

Mathematics under the Microscope
Author: Alexandre Borovik
Publisher: American Mathematical Soc.
Total Pages: 345
Release: 2010
Genre: Mathematics
ISBN: 0821847619

Discusses, from a working mathematician's point of view, the mystery of mathematical intuition: Why are certain mathematical concepts more intuitive than others? And to what extent does the 'small scale' structure of mathematical concepts and algorithms reflect the workings of the human brain?

Players Making Decisions

Players Making Decisions
Author: Zack Hiwiller
Publisher: New Riders
Total Pages: 646
Release: 2015-12-09
Genre: Computers
ISBN: 013439464X

Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it

Basic User Manual for CSP-Rules-V2.1 (Second Edition)

Basic User Manual for CSP-Rules-V2.1 (Second Edition)
Author: Denis Berthier
Publisher:
Total Pages: 172
Release: 2021-11-20
Genre:
ISBN: 9781794867079

This book is the User Manual for CSP-Rules-V2.1, a generic pattern-based (or rule-based) solver of finite binary Constraint Satisfaction Problems (CSPs). The associated software, CSP-Rules-V2.1, is available on GitHub. It includes fully developed applications to logic puzzles such as Latin Squares, Sudoku, Futoshiki, Kakuro, Map Colouring, Numbrix, Hidato and Slithering. This second edition includes additions related to reducing the number of steps in a resolution path.

The Marketing Code

The Marketing Code
Author: Stephen Brown
Publisher: Cyan Books
Total Pages: 398
Release: 2008
Genre: Business & Economics
ISBN: 9781905736829

[b]Sometimes you have to kill to make a killing[/b]Forget organizational parables, forget corporate satires and business fiction. At last a management thriller has arrived. A critically acclaimed high-suspense novel that reveals thesecrets of 21st century marketing. I read [i]The Marketing Code[/i] from beginning to end in one sitting. I had to know how it turned out. It shows great imagination, clever plotting, and a Rabelaisian scale of outrage and wit. -Professor Philip Kotler, marketing guru.Other titles by Stephen Brown:[i]The Customer KeyAgents and DealersFail Better![/i]

Logical Reasoning and Data Interpretation for the CAT

Logical Reasoning and Data Interpretation for the CAT
Author: Nishit K Sinha
Publisher: Pearson Education India
Total Pages: 655
Release: 2016
Genre:
ISBN: 9332576416

This book over the years has proved to be a great architect in shaping student's ability to master Logical Reasoning and Data Interpretation for CAT examination. The fifth edition covers all the fundamental and advanced topics, supported by ample number of worked out examples, caselets, and exercises . It also provides clarity and knowledge of the concepts and questions that are asked in various MBA entrance examinations such as XAT, SNAP, IIFT, IRMA, MAT, NMAT, etc.