12 X 12 Sudoku - 250 Anti - Knight Puzzles - Level Silver

12 X 12 Sudoku - 250 Anti - Knight Puzzles - Level Silver
Author: Andrii Pitenko
Publisher: Createspace Independent Publishing Platform
Total Pages: 148
Release: 2018-02-17
Genre:
ISBN: 9781985673403

250 excellent puzzles at the level of silver. All riddles have only 1 solution. 2 puzzles per page. Enough space for your thoughts and decisions. Very convenient and practical. Good brain support in shape. Expands creative thinking. Wide inner edges allow recording of solution options. Ideal gift for all fans of puzzles. Sudoku 12x12, separated by smaller rectangles of 4x3 cells. It is necessary to fill empty cells with numbers from 1 to 12, each of the digits should appear only once in each line of the 12x12 square, 12x12 column and 4x3 rectangle. In this Sudoku the same numbers can not "beat" each other with the chess steed. Excellent purchase for fans of Sudoku. A great book for relaxing in your spare time. There are 148 pages. The format is 6 '' x 9 ''. I hope you enjoy my book. I would also be very grateful if you could write a review. Thank you. Best regards, Andrii Pitenko

Killer Sudoku - Anti - Knight - 12 X 12 - 250 Puzzles - Level Silver

Killer Sudoku - Anti - Knight - 12 X 12 - 250 Puzzles - Level Silver
Author: Andrii Pitenko
Publisher: Createspace Independent Publishing Platform
Total Pages: 148
Release: 2018-02-18
Genre:
ISBN: 9781985695641

250 excellent puzzles at the level of silver. All riddles have only 1 solution. 2 puzzles per page. Enough space for your thoughts and decisions. Very convenient and practical. Good brain support in shape. Expands creative thinking. Wide inner edges allow recording of solution options. Ideal gift for all fans of puzzles. Sudoku 12x12, separated by smaller rectangles of 4x3 cells. It is necessary to fill empty cells with numbers from 1 to 12, each of the digits should appear only once in each line of the 12x12 square, 12x12 column and 4x3 rectangle. The sum of all the numbers in the cage must correspond to the number printed in the corner. In this Sudoku the same numbers can not "beat" each other with the chess steed. Excellent purchase for fans of Sudoku. A great book for relaxing in your spare time. There are 148 pages. The format is 6 '' x 9 ''. I hope you enjoy my book. I would also be very grateful if you could write a review. Thank you. Best regards, Andrii Pitenko

Word Searches For Dummies

Word Searches For Dummies
Author: Denise Sutherland
Publisher: John Wiley & Sons
Total Pages: 436
Release: 2009-05-11
Genre: Games & Activities
ISBN: 0470453664

A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.

Critical Thinking

Critical Thinking
Author: Gregory Bassham
Publisher:
Total Pages: 497
Release: 2008
Genre: Critical thinking
ISBN: 9780071101547

Through the use of humour, fun exercises, and a plethora of innovative and interesting selections from writers such as Dave Barry, Al Franken, J.R.R. Tolkien, as well as from the film 'The Matrix', this text hones students' critical thinking skills.

Building Web Reputation Systems

Building Web Reputation Systems
Author: Randy Farmer
Publisher: "O'Reilly Media, Inc."
Total Pages: 340
Release: 2010-03-04
Genre: Computers
ISBN: 1449388698

What do Amazon's product reviews, eBay's feedback score system, Slashdot's Karma System, and Xbox Live's Achievements have in common? They're all examples of successful reputation systems that enable consumer websites to manage and present user contributions most effectively. This book shows you how to design and develop reputation systems for your own sites or web applications, written by experts who have designed web communities for Yahoo! and other prominent sites. Building Web Reputation Systems helps you ask the hard questions about these underlying mechanisms, and why they're critical for any organization that draws from or depends on user-generated content. It's a must-have for system architects, product managers, community support staff, and UI designers. Scale your reputation system to handle an overwhelming inflow of user contributions Determine the quality of contributions, and learn why some are more useful than others Become familiar with different models that encourage first-class contributions Discover tricks of moderation and how to stamp out the worst contributions quickly and efficiently Engage contributors and reward them in a way that gets them to return Examine a case study based on actual reputation deployments at industry-leading social sites, including Yahoo!, Flickr, and eBay

Level Up!

Level Up!
Author: Scott Rogers
Publisher: John Wiley & Sons
Total Pages: 515
Release: 2010-09-29
Genre: Computers
ISBN: 0470970928

Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Six Septembers: Mathematics for the Humanist

Six Septembers: Mathematics for the Humanist
Author: Patrick Juola
Publisher: Lulu.com
Total Pages: 432
Release: 2017
Genre: Education
ISBN: 1609621115

Scholars of all stripes are turning their attention to materials that represent enormous opportunities for the future of humanistic inquiry. The purpose of this book is to impart the concepts that underlie the mathematics they are likely to encounter and to unfold the notation in a way that removes that particular barrier completely. This book is a primer for developing the skills to enable humanist scholars to address complicated technical material with confidence. This book, to put it plainly, is concerned with the things that the author of a technical article knows, but isn't saying. Like any field, mathematics operates under a regime of shared assumptions, and it is our purpose to elucidate some of those assumptions for the newcomer. The individual subjects we tackle are (in order): logic and proof, discrete mathematics, abstract algebra, probability and statistics, calculus, and differential equations.

Dictionary of the British English Spelling System

Dictionary of the British English Spelling System
Author: Greg Brooks
Publisher: Open Book Publishers
Total Pages: 524
Release: 2015-03-30
Genre: Language Arts & Disciplines
ISBN: 1783741074

This book will tell all you need to know about British English spelling. It's a reference work intended for anyone interested in the English language, especially those who teach it, whatever the age or mother tongue of their students. It will be particularly useful to those wishing to produce well-designed materials for teaching initial literacy via phonics, for teaching English as a foreign or second language, and for teacher training. English spelling is notoriously complicated and difficult to learn; it is correctly described as much less regular and predictable than any other alphabetic orthography. However, there is more regularity in the English spelling system than is generally appreciated. This book provides, for the first time, a thorough account of the whole complex system. It does so by describing how phonemes relate to graphemes and vice versa. It enables searches for particular words, so that one can easily find, not the meanings or pronunciations of words, but the other words with which those with unusual phoneme-grapheme/grapheme-phoneme correspondences keep company. Other unique features of this book include teacher-friendly lists of correspondences and various regularities not described by previous authorities, for example the strong tendency for the letter-name vowel phonemes (the names of the letters ) to be spelt with those single letters in non-final syllables.

Rethinking Gamification

Rethinking Gamification
Author: Mathias Fuchs
Publisher: Meson Press Eg
Total Pages: 346
Release: 2014
Genre: Aufsatzsammlung
ISBN: 9783957960009

Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a universal remedy to deeply transform society toward more humane and playful ends. Despite its use by corporations to manage brand communities and personnel, however, gamification is more than just a marketing buzzword. States are beginning to use it as a new tool for governing populations more effectively. It promises to fix what is wrong with reality by making every single one of us fitter, happier, and healthier. Indeed, it seems like all of society is up for being transformed into one massive game. The contributions in this book offer a candid assessment of the gamification hype. They trace back the historical roots of the phenomenon and explore novel design practices and methods. They critically discuss its social implications and even present artistic tactics for resistance. It is time to rethink gamification!

The World Until Yesterday

The World Until Yesterday
Author: Jared Diamond
Publisher: Penguin
Total Pages: 727
Release: 2012-12-31
Genre: Social Science
ISBN: 1101606002

The bestselling author of Collapse and Guns, Germs and Steel surveys the history of human societies to answer the question: What can we learn from traditional societies that can make the world a better place for all of us? “As he did in his Pulitzer Prize-winning Guns, Germs, and Steel, Jared Diamond continues to make us think with his mesmerizing and absorbing new book." Bookpage Most of us take for granted the features of our modern society, from air travel and telecommunications to literacy and obesity. Yet for nearly all of its six million years of existence, human society had none of these things. While the gulf that divides us from our primitive ancestors may seem unbridgeably wide, we can glimpse much of our former lifestyle in those largely traditional societies still or recently in existence. Societies like those of the New Guinea Highlanders remind us that it was only yesterday—in evolutionary time—when everything changed and that we moderns still possess bodies and social practices often better adapted to traditional than to modern conditions.The World Until Yesterday provides a mesmerizing firsthand picture of the human past as it had been for millions of years—a past that has mostly vanished—and considers what the differences between that past and our present mean for our lives today. This is Jared Diamond’s most personal book to date, as he draws extensively from his decades of field work in the Pacific islands, as well as evidence from Inuit, Amazonian Indians, Kalahari San people, and others. Diamond doesn’t romanticize traditional societies—after all, we are shocked by some of their practices—but he finds that their solutions to universal human problems such as child rearing, elder care, dispute resolution, risk, and physical fitness have much to teach us. Provocative, enlightening, and entertaining, The World Until Yesterday is an essential and fascinating read.