101 Video Games to Play Before You Grow Up

101 Video Games to Play Before You Grow Up
Author: Ben Bertoli
Publisher: Walter Foster Jr.
Total Pages: 147
Release: 2017-10
Genre: Juvenile Nonfiction
ISBN: 163322385X

A must-play checklist and guidebook for the top 101 video games every kid should experience, including trivia and tips, behind-the-scenes tidbits, and ratings. Full color. 5 15/16 x 8 5/16.

101 Games to Play Before You Grow Up

101 Games to Play Before You Grow Up
Author: Walter Foster Jr. Creative Team
Publisher: Walter Foster Pub
Total Pages: 147
Release: 2018-02-06
Genre: Juvenile Nonfiction
ISBN: 163322337X

Playing games is the best part of growing up. Provides instructions and rules for classic indoor and outdoor children's games.

101 Things to Do Before You Grow Up

101 Things to Do Before You Grow Up
Author: Sofija Stefanovic
Publisher:
Total Pages: 183
Release: 2009
Genre: Amusements
ISBN: 9781741845044

"Discover a world of new and not-so-new things to learn and do. With all sorts of practical and interesting activities ranging from making a scooter and learning to juggle to building an electromagnet and extracting DNA in your own kitchen, there's never an excuse to be bored!" -- cover.

101 Movies to See Before You Grow Up

101 Movies to See Before You Grow Up
Author: Suzette Valle
Publisher: Walter Foster Jr. -- Quarto Library
Total Pages: 0
Release: 2017
Genre: Juvenile Nonfiction
ISBN: 9781942875154

Movies can make you think, teach you a lesson, or just let you escape into a fantasy world for a few hours. 101 Movies to See Before You Grow Up can help both kids and parents choose classic and contemporary movies appropriate for the entire family by providing recent film suggestions, as well as a base of classic films to round out a young reader's exposure to movies.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
Total Pages: 233
Release: 2014-12-02
Genre: Education
ISBN: 1466886420

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

101 Games to Play Before You Grow Up

101 Games to Play Before You Grow Up
Author:
Publisher: Walter Foster Jr
Total Pages: 144
Release: 2018-01-30
Genre: Juvenile Nonfiction
ISBN: 1633226395

Playing games is the best part of growing up. Help kids tap into their playful imaginations with 101 Games to Play Before You Grow Up, the ultimate handbook for kids that introduces tons of games to play by themselves or with friends and family! Offering an extensive list of games, from classic favorites such as H.O.R.S.E., Simon Says, and Handball to quirky card and board games such as Pandemic and Spoons, your children will get up, get outside, and never get bored. 101 Games to Play Before You Grow Up features both indoor and outdoor games for rainy or snowy days. With so many ways to play, kids will always have something new to do!

Video Games and Esports

Video Games and Esports
Author: Michael Maley
Publisher: Greenhaven Publishing LLC
Total Pages: 106
Release: 2019-12-15
Genre: Young Adult Nonfiction
ISBN: 1534568212

Just as athletes from the NFL and NBA have gained fame and fortune, professional gamers who compete in esports are attracting loyal fans. Esports encompass any competitive, organized gaming endeavor. This competitive activity is becoming a billion-dollar industry. However, some people still argue that playing video games has many negative effects. The ever-evolving world of video games is explained through engaging text that delves into the details so readers gain a full understanding. Full-color photographs, annotated quotes, sidebars, and informative charts highlight the many debates surrounding the popularity of video games.

Awesome Minds: Video Game Creators

Awesome Minds: Video Game Creators
Author: Alejandro Arbona
Publisher: duopress
Total Pages: 177
Release: 2018-10-02
Genre: Juvenile Nonfiction
ISBN: 1947458221

Did you know that Nintendo started in the mid-19th century as a playing card company and that the Japanese giant also sold rice and operated taxi cabs? And did you know that the very first video game was called Tennis for Two and was created by a US government scientist named William Higinbotham? Today, video games play a gigantic role in our culture and none of this would have been possible without people like Shigeru Miyamoto, the creative mastermind that turned a failed business venture into the game that eventually inspired him to build Donkey Kong and Mario Bros., or Donna Bailey, who created the arcade video game sensation Centipede. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: Video Game Creators tells the stories of these amazing men and women who turned a small hobby into a multimillion-dollar industry that changed the way we play and interact, from our living rooms to the arcades, on our computers to our handheld devices. Awesome Minds: Video Game Creators is the perfect read for those with creative spirits, curious minds, and a love of technology and video games.

Newsweek

Newsweek
Author:
Publisher:
Total Pages: 886
Release: 2007
Genre: Business and politics
ISBN:

Time

Time
Author: Briton Hadden
Publisher:
Total Pages: 882
Release: 2008
Genre: Current events
ISBN: