101 Facts Every Hatsune Miku Enthusiast Should Know The Ultimate Guide To Your Favorite Virtual Pop Star
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Author | : Nick Creighton |
Publisher | : nick creighton |
Total Pages | : 34 |
Release | : |
Genre | : Music |
ISBN | : |
Step into the vibrant world of Hatsune Miku with "101 Facts Every Hatsune Miku Enthusiast Should Know." This comprehensive guide is perfect for both new fans and longtime followers of the iconic virtual pop star. Packed with intriguing facts, this book offers a deep dive into everything Hatsune Miku, from her creation and evolution to her global impact on music and culture. Inside this must-have guide, you'll uncover: Origins and Evolution: Learn how Hatsune Miku was created and how she has evolved over the years. Global Impact: Discover how Miku has influenced music, technology, and pop culture worldwide. Behind the Scenes: Get a glimpse into the technology and creativity that powers Miku's performances and music. Fan Community: Explore the vibrant and dedicated fan community that supports and celebrates Hatsune Miku. Fun Trivia: Enjoy a collection of fun and lesser-known facts that will surprise and delight any Miku fan. Ideal for fans of all ages, this book is a celebration of everything that makes Hatsune Miku a beloved and enduring phenomenon. Whether you're attending her concerts or creating your own Vocaloid music, "101 Facts Every Hatsune Miku Enthusiast Should Know" is your ultimate companion.
Author | : Ontama |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2018-09-25 |
Genre | : Comics & Graphic Novels |
ISBN | : 1626928339 |
Chibi Vocaloid Grand Finale!
Author | : Ben Bertoli |
Publisher | : Walter Foster Jr. |
Total Pages | : 147 |
Release | : 2017-10 |
Genre | : Juvenile Nonfiction |
ISBN | : 163322385X |
A must-play checklist and guidebook for the top 101 video games every kid should experience, including trivia and tips, behind-the-scenes tidbits, and ratings. Full color. 5 15/16 x 8 5/16.
Author | : P. W. Galbraith |
Publisher | : Springer |
Total Pages | : 317 |
Release | : 2012-08-30 |
Genre | : Social Science |
ISBN | : 1137283785 |
This is the most complete and compelling account of idols and celebrity in Japanese media culture to date. Engaging with the study of media, gender and celebrity, and sensitive to history and the contemporary scene, these interdisciplinary essays cover male and female idols, production and consumption, industrial structures and fan movements.
Author | : Ontama |
Publisher | : Seven Seas Entertainment |
Total Pages | : 148 |
Release | : 2019-08-01 |
Genre | : Comics & Graphic Novels |
ISBN | : 1642758728 |
The first fan creation to receive official recognition within the Vocaloid world, Hachune Miku is the small and spirited spin-off character of the famous Hatsune Miku. Equally recognizable by her long pigtails and affiliation with leeks, Hachune Miku and her friends go on their own adventures in this collection of comedic shorts.
Author | : Lukasz Wroblewski |
Publisher | : Logos Verlag Berlin GmbH |
Total Pages | : 197 |
Release | : 2017-01-30 |
Genre | : Business & Economics |
ISBN | : 3832543783 |
"Dr Lukasz Wroblewski's book Culture Management: Strategy and Marketing Aspects clearly recognises that the pressures on the cultural sector in the 21st Century are greater than ever before. Based on robust academic research within a practical industry context, this book addresses all the key issues related to marketing strategy and planning for the cultural industries. It will be an invaluable tool for managers, policy-makers and all those working in the creative and cultural world, and will help them to develop sound strategies for the future." Dr Kim Lehman Tasmanian School of Business and Economics, University of Tasmania "Dr Wroblewski's book explains clearly what has changed to make the use of business models necessary, even in organizations which might have resisted in the past. Globalization has resulted in a population which understands and appreciates art and culture created in other countries. While it might be agreed that this is beneficial for society, it means that cultural arbitrators within a country no longer have the authority to dictate what is accepted as culture. Managers now understand that to gain the support of the public they must explain the benefits of consuming their cultural product." Dr Bonita M. Kolb Professor Emeritus of Lycoming College in Pennsylvania "A thoughtful and penetrating analysis of culture management addressing marketing strategies and cultural institutions. An important `must read' book for those involved in this exciting sector." Prof Adrian Payne University of UNSW Business School, University of New South Wales
Author | : Keisuke Yamada |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 128 |
Release | : 2017-08-10 |
Genre | : Music |
ISBN | : 1501325981 |
The lead singer on Supercell's eponymous first album is Hatsune Miku-a Vocaloid character created by Crypton Future Media with voice synthesizers. A virtual superstar, over 100,000 songs, uploaded mostly by fans, are attributed to her. Supercell is a Japanese creator music group with the composer Ryo leading ten artists, who design album illustrations and make music videos. These videos are uploaded onto Niconico and other video-sharing sites. By the time Supercell was released in March 2009, the group's Vocaloid works were already well-known to Niconico users and fans. This book explores the Vocaloid and DTM (desktop music) phenomena through the lenses of media and fan studies, looking closely at online social media platforms, the new technology for composing, avid fans of the Vocaloid character, and these fans' performative practices. It provides a sense of how interactive new media and an empowered fan base combine to engage in the creation processes and enhance the circulation of DTM works. 33 1/3 Global, a series related to but independent from 33 1/3, takes the format of the original series of short, music-basedbooks and brings the focus to music throughout the world. With initial volumes focusing on Japanese and Brazilian music, the series will also include volumes on the popular music of Australia/Oceania, Europe, Africa, the Middle East, and more.
Author | : Ontama |
Publisher | : Seven Seas Entertainment |
Total Pages | : 148 |
Release | : 2019-08-01 |
Genre | : Comics & Graphic Novels |
ISBN | : 1642758736 |
Spring Onions For All! Hachune Miku is the small and spirited spin-off character of the famous Hatsune Miku. Equally recognizable by her long pigtails and affiliation with leeks, Hachune Miku and her friends go on their own adventures in this collection of comedic shorts.
Author | : Liam Young |
Publisher | : John Wiley & Sons |
Total Pages | : 144 |
Release | : 2019-02-11 |
Genre | : Architecture |
ISBN | : 1119453011 |
The most significant architectural spaces in the world are now entirely empty of people. The data centres, telecommunications networks, distribution warehouses, unmanned ports and industrialised agriculture that define the very nature of who we are today are at the same time places we can never visit. Instead they are occupied by server stacks and hard drives, logistics bots and mobile shelving units, autonomous cranes and container ships, robot vacuum cleaners and internet-connected toasters, driverless tractors and taxis. This issue is an atlas of sites, architectures and infrastructures that are not built for us, but whose form, materiality and purpose is configured to anticipate the patterns of machine vision and habitation rather than our own. We are said to be living in a new geological epoch, the Anthropocene, in which humans are the dominant force shaping the planet. This collection of spaces, however, more accurately constitutes an era of the Post-Anthropocene, a period where it is technology and artificial intelligence that now computes, conditions and constructs our world. Marking the end of human-centred design, the issue turns its attention to the new typologies of the post-human, architecture without people and our endless expanse of Machine Landscapes. Contributors: Rem Koolhaas, Merve Bedir and Jason Hilgefort, Benjamin H Bratton, Ingrid Burrington, Ian Cheng, Cathryn Dwyre, Chris Perry, David Salomon and Kathy Velikov, John Gerrard, Alice Gorman, Adam Harvey, Jesse LeCavalier, Xingzhe Liu, Clare Lyster, Geoff Manaugh, Tim Maughan, Simone C Niquille, Jenny Odell, Trevor Paglen, Ben Roberts. Featured interviews: Deborah Harrison, designer of Microsoft’s Cortana; and Paul Inglis, designer of the urban landscapes of Blade Runner 2049.
Author | : Erica Baffelli |
Publisher | : Routledge |
Total Pages | : 192 |
Release | : 2016-02-05 |
Genre | : Religion |
ISBN | : 1135117845 |
The Open Access version of this book, available at www.taylorfrancis.com/books/9781135117849, has been made available under a Creative Commons Attribution-Non Commercial-No Derivative 4.0 license. Japanese "new religions" (shinshūkyō) have used various media forms for training, communicating with members, presenting their messages, reinforcing or protecting the image of the leader, and, potentially, attracting converts. In this book the complex and dual relationship between media and new religions is investigated by looking at the tensions groups face between the need for visibility and the risks of facing attacks and criticism through media. Indeed media and new technologies have been extensively used by religious groups not only to spread their messages and to try to reach a wider audience, but also to promote themselves as a highly modern and up-to-date form of religion appropriate for a modern technological age. In 1980s and early 1990s some movements, such as Agonshū , Kōfuku no Kagaku, and Aum Shinrikyō came into prominence especially via the use of media (initially publications, but also ritual broadcasts, advertising campaigns, and public media events). This created new modes of ritual engagement and new ways of interactions between leaders and members. The aim of this book is to develop and illustrate particular key issues in the wider new religions and media nexus by using specific movements as examples. In particular, the analysis of the interaction between media and new religions will focus primarily on three case studies predominantly during the first period of development of the groups.