Fitness Dice

Fitness Dice
Author: Chronicle Books
Publisher:
Total Pages: 7
Release: 2020-08-18
Genre:
ISBN: 9781452182384

For fitness lovers of all levels, this handy kit includes 7 wooden dice and an instructional booklet with 36 different exercises--offering a fun and effective way to get a full-body workout at home or on the go. Each die represents a different area of focus: lower body, upper body, chest and back, core, cardio, full body, and number of reps/time. Simply roll the dice to generate a workout sequence or to add variety to an existing routine. With thousands of possible combinations and options for making exercises easier or more challenging, Fitness Dice is guaranteed to keep workouts fresh and exciting. No props or equipment needed! INCLUDES: 7 wooden dice, an instructional booklet with explanations for 36 different exercises-at a lower price point than many other fitness products. GET A FULL-BODY WORKOUT AT HOME, NO EQUIPMENT NECESSARY: Roll the dice for a unique fitness routine every time. You don't need any weights, props, or machines--just your own body! THOUSANDS OF POSSIBLE COMBINATIONS: The dice cover various body parts and types of exercises (cardio, back, arms, legs, etc.), and determine the number of reps and duration. With more than 45,000 workout possibilities, you'll never have to do the same one twice! TAKES THE INTIMIDATION OUT OF WORKING OUT: No matter your fitness level, these dice will create a great workout. And the included booklet will guide you through each exercise as well as offer tips on stretching, warming up, and cooling down. GREAT FOR BUSY FOLKS ON THE GO: No need to worry about getting to the gym or a workout class; fit in an efficient workout whenever and wherever! FUN, UNIQUE GIFT OR SELF-PURCHASE FOR FITNESS FANS: Great for men and women, health-conscious folks, fans of other quick routines like the 7-Minute Workout, and beginners as well as more advanced athletes.

Playing at the World

Playing at the World
Author: Jon Peterson
Publisher:
Total Pages: 698
Release: 2012
Genre: Computer games
ISBN: 9780615642048

Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.

Vampire - The Masquerade 5th Edition

Vampire - The Masquerade 5th Edition
Author: Modiphius Entertainment
Publisher:
Total Pages:
Release: 2018-09
Genre:
ISBN: 9781912200924

Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanityafraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.

Corporia

Corporia
Author: Mark Plemmons
Publisher: Brabblemark Press
Total Pages: 210
Release: 2014-03-10
Genre: Fiction
ISBN: 0991489713

Corporia is a 208-page tabletop role-playing game of genre-bending fiction and futuristic urban fantasy. In Corporia, you take on the roles of reborn Knights of the Round Table or their supernaturally-powered allies, fighting an invisible war for justice in the struggle between otherworldly Chaos magics and the oppressive Order of the ruling mega-corporations! Corporia is 'knights in shining Armani.' It's what happens when you mix Camelot with a spoonful of Torchwood, add a pinch of cyberpunk, a dash of Joss Whedon's Angel, and a sprinkling of Shadowrun. If you enjoy these, you're going to love Corporia. Highlights One simple, unified game mechanic for all abilities, including fighting, spellcasting, and hacking! All characters can join the Hacker in virtual conflicts; no one gets left out! Spellcasters can cast whatever they can imagine, limited only by their skill rank in any of eight schools of magic - and all 64 sample spells can be easily modified at will! Four personality traits (three public, one private) keep situations interesting and provide points for permanent and temporary improvements, supplementing the core dice mechanics without becoming the main aspects of the rules! Metal melee weapons are more effective against monsters than firearms, keeping swords and daggers relevant even in a future of X-Calibre energy pistols and glowing raypiers! An innovative, modern design style in a book full of page-turning concepts!

36 New Dice Games

36 New Dice Games
Author: Kenneth P Langer
Publisher: Lulu.com
Total Pages: 192
Release: 2018-04-10
Genre: Games & Activities
ISBN: 0989925781

Turn off the virtual and return to the actual. In a world of virtual reality, virtual friends, and digital anonymity, there are still those who enjoy playing real games with real people. No matter how complex a video game may be there is no substitute for face-to-face interaction with friends around a table full of fun and playful game elements. And there is nothing more iconic to tabletop games than dice: plain dice, colorful dice, tiny dice with dots, polyhedral dice, lawn dice, and many other shapes and types of dice are an important part of the generation of chance elements that make games surprising and exciting. In this book, you will find 36 brand new games that use all kinds of dice in a variety of standard and unique ways. So, grab some friends, pull out a great big bag of colorful dice, play some games, and make some actual memories.

Entry Level Mathematics

Entry Level Mathematics
Author: Gill Hewlett
Publisher: Nelson Thornes
Total Pages: 372
Release: 2003
Genre: Juvenile Nonfiction
ISBN: 9780748774562

Contains an accessible page design, with controlled language and readability levels to match the requirements of the students undertaking this qualification. The Teacher File contains activities that build upon areas of work given in the Student Book. This Student Book and accompanying Teacher File provide resources for revised specifications.

Death Cog

Death Cog
Author: Grog
Publisher: FriesenPress
Total Pages: 156
Release: 2014-06-09
Genre: Games & Activities
ISBN: 1460241843

Welcome to Death Cog, a versatile, customizable, and gigantic pen-and-paper tabletop RPG designed by a life-long student of the gaming arts. Bigger than Shadowrun and more flexible than D&D, Death Cog boasts everything from dragons to nuclear bombs. Craft your character's race, class, and abilities, then outfit them with anything from a sharpened toothpick to gigantic riding armor. Visit distant worlds, battle strange creatures, and explore dark dungeons full of sparkly treasure. This book covers everything needed by game masters and players alike, from character creation to dispute resolution. New players are introduced through a comprehensive explanation of the game mechanics, while those more experienced can jump right in to explore its innumerable options. If the standard suite of critters and quests aren't enough, the game allows for unending customizations. Want to fight battles as a high-seas pirate? No problem. Does steam-punk do it for you? You can do that too. Grab some snacks, call your friends, and get ready for a treat. It's like no tabletop game you've played before.

Player's Handbook

Player's Handbook
Author: Robert Neri
Publisher: Lulu.com
Total Pages: 118
Release: 2015-07
Genre: Games & Activities
ISBN: 0997267429

A new 114-page supplement from Ranger Games Publishing, the Player's Handbook for Dice & Glory reprints chapters 1, 3, 4, 5, and 6 from the Core Rulebook and includes new material to help new and experienced players to create fully realized characters with a full chapter on The Basics (group role & relationships, expanded disposition table, rounding out the details), Step-By-Step Character Creation (a walkthrough of 14 steps), and Character Starter Packages. This book has 9 chapters and a complete index of Specialist Character Classes for all current Dice & Glory publications.

The Dyscalculia Solution

The Dyscalculia Solution
Author: Jane Emerson
Publisher: Bloomsbury Publishing
Total Pages: 274
Release: 2014-12-08
Genre: Education
ISBN: 1472920996

This new book by authors Jane Emerson and Patricia Babtie follows on from their award winning book, the Dyscalculia Assessment. Once careful assessment has identified the particular numeracy difficulties your pupils may have, the Dyscalculia Solution provides a practical teaching guide for addressing and solving those difficulties. The Dyscalculia Solution includes step-by-step instructions on how to teach pupils to use whole numbers by talking and reasoning about them, and communicating their thinking in a verbal, diagrammatic and written form. The book includes scripts to emphasise the importance of using the correct language to develop numerical thinking, as well as teaching objectives, activities and games which are important for fostering a positive attitude to numeracy. Each new concept builds on previous understanding so that new facts are derived by reasoning from known facts. The Dyscalculia Solution is ideal for use with primary school children, but can easily be adapted for older students, and is invaluable for SENCOs, TAs, educational psychologists and mainstream teachers, keen to support students with numeracy difficulties in their class. Accompanying materials in both print and electronic formats to support busy teachers by providing lesson plans and worksheets are available with this book.