10 Great Makerspace Projects Using Language Arts
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Author | : Anita Louise McCormick |
Publisher | : The Rosen Publishing Group, Inc |
Total Pages | : 66 |
Release | : 2017-07-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 1499438451 |
Makerspaces, equipped with 3D printers, laser cutters, robotics, and other high-tech tools, are often associated with STEM programs like science, math, and technology. Educators have discovered that the learning opportunities makerspaces offer can be just as valuable in other curriculum areas as well. This volume fuses this fabulous technology with the Language Arts.
Author | : Adam Furgang |
Publisher | : The Rosen Publishing Group, Inc |
Total Pages | : 66 |
Release | : 2017-07-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 1499438435 |
Makerspaces are public spaces located in schools, public libraries, and other community locations where people can meet up, share creative interests, tinker with new technologies, and learn as they go. The specialized resources in many makerspaces are perfectly suited for artists and other creative people. This easy-to-follow guide explores ten compelling art projects students can work on with friends at local makerspaces. 3D printers, graphic computer programs, creative mobile apps, traditional arts and crafts supplies, and even LEGOs are just some of the tools used in the projects described in this dynamic book.
Author | : Erin Staley |
Publisher | : The Rosen Publishing Group, Inc |
Total Pages | : 66 |
Release | : 2017-07-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 1499438494 |
Makerspaces are community-based, hands-on workshops in which people of all ages and skill levels come together to learn, work together, and create. Using creativity and collaboration, makerspace science projects are both fun and fulfilling. This guide brings science to life with ten easy-to-follow makerspace activities using sewing machines, laser cutters, 3D printers, electronics, woodworking tools, and metalworking equipment. Makers will develop new people and project skills, build confidence by overcoming challenges, and possibly discover innovative ways to address modern-day issues with science.
Author | : Kerry Hinton |
Publisher | : The Rosen Publishing Group, Inc |
Total Pages | : 66 |
Release | : 2017-07-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 1499438508 |
Technology and tools once available only in factories can now be found in classroom makerspaces. Maker culture uses 3D printers, laser cutters, and other manufacturing tools to provide invaluable learning experiences. Combining technology with more abstract ideas such as social justice, history, and civics can lead students to become more involved with the local community as well the global one. This interesting guide provides step-by-step instructions to help both educators and students experience social studies projects like never before. Learn how to implement STEM principles to make social studies hands-on and fun at the same time.
Author | : Anita Louise McCormick |
Publisher | : The Rosen Publishing Group, Inc |
Total Pages | : 66 |
Release | : 2017-07-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 1499438443 |
Makerspaces, equipped with 3D printers, laser cutters, robotics, and other high-tech tools, are often associated with STEM programs like science, math, and technology. Educators have discovered that the learning opportunities makerspaces offer can be just as valuable in other curriculum areas as well. This volume fuses this fabulous technology with the Language Arts.
Author | : Alicia Z. Klepeis |
Publisher | : Nomad Press |
Total Pages | : 200 |
Release | : 2017-09-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 161930564X |
Bridges, furniture, musical instruments, games, vehicles—all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 through 10 explore what it means to be an engineer. They discover how inventors use science, art, and math to create new and exciting structures, games, and more. Readers also learn how to set up their own makerspaces at home, using inexpensive and easy-to-find supplies for their tinkering projects. Humans have been inventors throughout history. From the wheel to the rocket, scientists and other engineers have designed new technologies that have made daily life easier and stretched our horizons far beyond our own atmosphere. But inventions don’t have to be full of computer chips or other sophisticated parts. Designing the fastest toy car made from recycled materials can be just as thrilling! Makerspaces can be found in schools, libraries, community centers, and homes all around the country. These are places where both children and adults can work with materials and use the engineer design process to come up with new ideas. Here, imagination, art, and logic combine to produce lasting lessons in science, math, and physics. In Explore Makerspace! With 25 Great Projects, readers learn how to think proactively when faced with a challenge and discover the trial-and-error processes that lead to new discoveries. They find out about the motivation behind some of the world’s most amazing inventions. Through STEAM projects ranging from designing a bridge to creating board games and musical instruments, children discover how to be an engineer.
Author | : Colleen Graves |
Publisher | : McGraw Hill Professional |
Total Pages | : 304 |
Release | : 2016-11-11 |
Genre | : Technology & Engineering |
ISBN | : 125964426X |
Start-to-finish, fun projects for makers of all types, ages, and skill levels! This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! Discover how to create: • Brushbot warriors, scribble machines, and balloon hovercrafts • Smartphone illusions, holograms, and projections • Paper circuits, origami, greeting cards, and pop-ups • Dodgeball, mazes, and other interesting Scratch games • Organs, guitars, and percussion instruments • Sewed LED bracelets, art cuffs, and Arduino stuffie • Makey Makey and littleBits gadgets • Programs for plug-and-play and Bluetooth-enabled robots • 3D design and printing projects and enhancements
Author | : Anita Louise McCormick |
Publisher | : The Rosen Publishing Group, Inc |
Total Pages | : 66 |
Release | : 2017-07-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 1508175349 |
In today�s world, creating a digital portfolio that showcases academic and personal achievements is one of the best ways for students to present their accomplishments to organizations, college administrators, and potential employers. A digital portfolio can creatively demonstrate how a student�s interests and academic abilities have developed over time through the use of various media, including photos, blogs, sound files, and videos. This title will help readers learn how to select the best digital portfolio for their needs and know what to include so their accomplishments will truly stand out.
Author | : Marge Cox |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 150 |
Release | : 2017-12-12 |
Genre | : Language Arts & Disciplines |
ISBN | : 1440853398 |
A must-read for elementary school librarians interested in starting a makerspace at their school, but who are concerned about the cost and are looking for curriculum links for getting started. Makerspaces are a powerful way to expand a school library's influence as an educational partner in the school community. However, many elementary school librarians and educators are hesitant to consider adding a makerspace to their programming due to concerns about costs. This book focuses on effective ways to start a makerspace in your school on a shoestring budget while simultaneously supporting curriculum standards and inviting the collaboration of other members of your school community. Today's school librarians have many responsibilities and often face a shrinking budget. The Elementary School Library Makerspace: A Start-Up Guide is a one-stop shop for learning the specific steps to successfully starting an elementary school library makerspace, without getting behind on managing your current school library tasks and responsibilities or blowing your budget. You'll learn how and where the makerspace movement started, and why; understand why today's young students crave hands-on experiences; and receive dozens of makerspace examples for each grade level by content area, including ones for language arts, math, science, engineering, arts, social studies, and technology. The book also covers how and why to track particular numbers regarding program performance, explains how to use creativity to start your makerspace with minimal dollars, and outlines how to make your PR efforts in letting others know about your school library makerspace effective in engaging many possible audiences.
Author | : Paulo Blikstein |
Publisher | : |
Total Pages | : 158 |
Release | : 2016-05-12 |
Genre | : Activity programs in education |
ISBN | : 9780989151191 |
The FabLearn Fellows share inspirational ideas from their learning spaces, assessment strategies and recommended projects across a broad range of age levels. Illustrated with color photos of real student work, the Fellows take you on a tour of the future of learning, where children make sense of the world by making things that matter.